Ludum Dare 55 April 13–16, 2024

lwtsgo boys

Untitled.png

Stoked for the start!

Finally done with the slaughter! Found some real gems hidden in there, but no matter what it turns out to be, it is guaranteed to be a blast!

Quick reminder: don't forget to YES/NO duplicates with the same answer - otherwise there will be no clear way to consolidate your conflicting opinion for the final theme selections!

Screenshot 2024-04-06 125137.png

test

say something

woohoo i made it in time lmao

been increasingly paranoid that the slaughter will end this weekend so I did a Big Push this morning lol chrome_ucLXwjsLCb.png

think i was generally less lenient than usual, still over a hundred themes i voted yes to but most of them truly were very mid and easy to just spam the N key on lol

honorable mentions

chrome_4cIG0MKDYP.png

made me Giggle, because i am Immature

chrome_EYxge9S59F.png

ur a cheeky one ain'tcha?

chrome_bhdDZDdD1I.png

if this doesn't win I'm sewing :womans_clothes:

chrome_ofy3S7FHa2.png

honestly I just like this one even tho i think its terrible as a theme lol

chrome_wQ5p2gSmWN.png

terrible theme but i see you and i appreciate your vibes

chrome_vYPnFnOeLR.png

it's the ? that really gets me

chrome_0eX5WCr3zs.png

ahhh, the transmasculine experience

Favorites

My favorites were...

Everything Has a Side Effect

small, Medium, LARGE

Dual Purpose

The Average Slaughter Awards

Screenshot 2024-04-06 094012.png

My Favorites

  • No Land
  • No weapon fight
  • Shovel
  • Myths/Legends/Folklore
  • Make A New Genre
  • We need more water
  • Why won't it stop?
  • Rhymes with: Cat
  • Just a Little Guy
  • small, Medium, LARGE
  • [NO_THEME] / [insert theme here]
  • Frog-like

Would be fun to see what people make

  • Groovy
  • Extremely Aggressive Locals
  • Mission Failed Successfully
  • Oh No! The consequences of my own actions?!
  • Niche Internet Subculture
  • Can't kill you but wishes it could
  • Edgar Allan POW!
  • Worst friend
  • Useless
  • The critters are coming!
  • We don't talk about that one
  • That was awful... Lets do it again
  • Stupid achievements
  • Bart
  • In a Tin Can
  • Bad Roommates

Fun for 1 but not 100

  • Pumping Iron
  • Drop the bass
  • Lofi Vibes
  • Creepy Cats
  • Axe before questions
  • Downpour
  • The cake is a lie!
  • 1950s B-Grade Science Fiction
  • Ducks are psycho
  • Bath tub

Had to look it up, but sounds interesting

  • Onomatopoeia
  • Kessler Syndrome

I appreciate the sentiment... But no.

  • Kittens building a snowmen on the floating island
  • You are the player
  • Levitating Landmasses
  • Game Grumps
  • Game Grumps 2
  • Never gonna give you up
  • Never gonna let you down
  • Sacrifices must NOT be made
  • Table cloth shenanigans
  • Bibiddi Bobiddi Boo
  • Guns & Math
  • Ghost of Ludum Dare 56's Past
  • Theme
  • Insert insightful contradiction here
  • The slope of eggshells
  • Rodent Of Unusual Size
  • The Hopelessly Sad Story of the Hideous End of the World
  • The Weirdest Gameshow

Generic things that every game should have anyways

  • Multiple Possibilities
  • Risk vs Reward
  • Things Have Changed
  • A Hard Choice
  • Options
  • Two ways to win
  • Unintended effects
  • Choice that changes everything

Now you’re just being masochistic...

  • Wall of text
  • Unusual Controls
  • You can't play it
  • One button control / One Action
  • Sticky Keys
  • Random physics
  • Convoluted process
  • 1 Hit
  • Waiting in Line
  • Begin at the end
  • Unbeatable
  • Zero players
  • No keyboard allowed
  • Disorganize
  • Game within a Game
  • Shake
  • Only 40 Buttons

The ‘Everywhere I see his face’ Awards

8lspog.jpg - Themes that play on light and dark - Themes about chains (for some reason...) - Themes about having to go fast or not being able to slow down - Themes where time stands still or is manipulated - Rome (and yes, NOW I think about it daily, thank you for that...) - Themes where time is currency, life, etc... - Themes where something is behind you and/or you cant look back - Themes where up is down, and gravity is backwards, and left is right, etc…

Bad, but would make development easier.

ThinkingAbout.png

(Also the emotional stages of making a jam game)

  • No sound
  • No text
  • No words
  • Completely unnecessary features
  • Cutting corners
  • Cram it in
  • Broken rules
  • Cheating is the only way
  • Don't use logic
  • The bug is a feature
  • Nothing makes sense
  • Contratulations, you lose!
  • You're not supposed to win
  • Lol idk
  • Faking
  • Everything is on fire
  • Chronic Insanity
  • We're doomed
  • How to make a profitable game

Music creation

Dear compo fellas, what soft/service do you use to create music? Usually I get stuck on this and just keep the game without any music(

And There Was a Great Slaughter

It is done!

Screenshot_2024-04-06-18-02-23-924.png

I don't have that much to say about the themes, they felt to me to be same as usual, though I think I generally end up flagging more than one. I still can't understand people who suggest themes that are the same as even recent ones, what's the point?

Yes

Capturpture.PNG Keep an Open-mind.. Don't let your Themes remain Dreams..

Idea: ThemeMAXXING

Let's get ready

slaughter.png

Just finished slaughtering.

Excited to be back again with my team! Last time was LD51 so I am really looking forward to it.

How I got my LDJam Superpowers

... well, maybe. I guess we'll know in a week :)

This post is not an ad or promotion in any way, but stems from a deep-rooted frustration: despite many tries, I never seem to get far enough along in my jam entries to actually submit a reasonably complete game. I don't mind failing to submit - every attempt has proven an incredibly valuable learning experience - but I'd like to prove to myself that I'm up to the challenge of meeting ldjam compo constraints, as a solo developer. And that will require a submission.

So, poking around lesser known engines a couple weeks ago, I discovered GDevelop and now I strongly suspect that it may be the ultimate weapon for solo ldjam participants. It's easy to learn and has some decent tutorials to reference over on youtube.

Most folks can likely pick up the basics in a couple of hours, and make a game on their first day. Despite the "no-code" paradigm, it's easily the most efficient self-contained pipeline for game development that I've tried to date.

To avoid proselytizing, or appearances of such, I'll just leave it at this: if you struggle to submit for jams like I do, a few hours on this engine might just be worth the investment. Good Luck!

Themes Slaughtered!

Themes Slaughtered.PNG There were a lot of interesting and out-there themes, so I'm pumped for Ludum Dare 55! Good luck to everyone participating!

And there we go :)

There was so much variation of the theme "grow" [to grow, growing, let it grow, ungrow, grow up, etc) (tbh I even had suggested one XD) I found it really funny XD

Ld theme.png

Tutorial: How to Write a Sprite Packer

I can't believe the jam is just a week away!

In the spirit of giving back to this community that has taught me so much, I finished writing a tutorial on How to Write a Sprite Packer.

w.png

In this tutorial, we learn how texture atlases are used to draw images in games, write a sprite packer from start to finish, and export our data in a way that can be incorporated into any engine.

If this sounds up your alley, come check it out!