lwtsgo boys


Finally done with the slaughter! Found some real gems hidden in there, but no matter what it turns out to be, it is guaranteed to be a blast!
Quick reminder: don't forget to YES/NO duplicates with the same answer - otherwise there will be no clear way to consolidate your conflicting opinion for the final theme selections!

say something
been increasingly paranoid that the slaughter will end this weekend so I did a Big Push this morning lol

think i was generally less lenient than usual, still over a hundred themes i voted yes to but most of them truly were very mid and easy to just spam the N key on lol

made me Giggle, because i am Immature

ur a cheeky one ain'tcha?

if this doesn't win I'm sewing :womans_clothes:

honestly I just like this one even tho i think its terrible as a theme lol

terrible theme but i see you and i appreciate your vibes

it's the ? that really gets me

ahhh, the transmasculine experience

My favorites were...
Everything Has a Side Effect
small, Medium, LARGE
Dual Purpose

- Themes that play on light and dark
- Themes about chains (for some reason...)
- Themes about having to go fast or not being able to slow down
- Themes where time stands still or is manipulated
- Rome (and yes, NOW I think about it daily, thank you for that...)
- Themes where time is currency, life, etc...
- Themes where something is behind you and/or you cant look back
- Themes where up is down, and gravity is backwards, and left is right, etc…

Dear compo fellas, what soft/service do you use to create music? Usually I get stuck on this and just keep the game without any music(
It is done!

I don't have that much to say about the themes, they felt to me to be same as usual, though I think I generally end up flagging more than one. I still can't understand people who suggest themes that are the same as even recent ones, what's the point?
I finished slaughtering :D fortunately I only had to flag a couple
Keep an Open-mind..
Don't let your Themes remain Dreams..
Idea: ThemeMAXXING



Just finished slaughtering.
Excited to be back again with my team! Last time was LD51 so I am really looking forward to it.

... well, maybe. I guess we'll know in a week :)
This post is not an ad or promotion in any way, but stems from a deep-rooted frustration: despite many tries, I never seem to get far enough along in my jam entries to actually submit a reasonably complete game. I don't mind failing to submit - every attempt has proven an incredibly valuable learning experience - but I'd like to prove to myself that I'm up to the challenge of meeting ldjam compo constraints, as a solo developer. And that will require a submission.
So, poking around lesser known engines a couple weeks ago, I discovered GDevelop and now I strongly suspect that it may be the ultimate weapon for solo ldjam participants. It's easy to learn and has some decent tutorials to reference over on youtube.
Most folks can likely pick up the basics in a couple of hours, and make a game on their first day. Despite the "no-code" paradigm, it's easily the most efficient self-contained pipeline for game development that I've tried to date.
To avoid proselytizing, or appearances of such, I'll just leave it at this: if you struggle to submit for jams like I do, a few hours on this engine might just be worth the investment. Good Luck!
There were a lot of interesting and out-there themes, so I'm pumped for Ludum Dare 55! Good luck to everyone participating!
There was so much variation of the theme "grow" [to grow, growing, let it grow, ungrow, grow up, etc) (tbh I even had suggested one XD) I found it really funny XD

https://www.youtube.com/watch?v=Bh04guHSE7c
I can't believe the jam is just a week away!
In the spirit of giving back to this community that has taught me so much, I finished writing a tutorial on How to Write a Sprite Packer.

In this tutorial, we learn how texture atlases are used to draw images in games, write a sprite packer from start to finish, and export our data in a way that can be incorporated into any engine.
If this sounds up your alley, come check it out!