Ludum Dare 55 April 13–16, 2024

miaomiaomiao

Summoning teammates: Programmer's Emotion Soother.Summoning teammates: Programmer's Emotion Soother.Summoning teammates: Programmer's Emotion Soother.Summoning teammates: Programmer's Emotion Soother.Summoning teammates: Programmer's Emotion Soother.6ed7b2b60d2aea108cae0a7391462e9.jpgSummoning teammates: Programmer's Emotion Soother.Summoning teammates: Programmer's Emotion Soother.

me if you even care

This is my first time ever doind this! Im so happy with my teamIMG_2571.png

Complete Madness... but I love it :D

Hi everyone! Some progress video from Day 1. We were quite inspired with the Fishing theme and combined it with Summoning and some Madness. More to come, stay tuned and subscribe :D

https://www.youtube.com/watch?v=clL60s-eYV0

Making progress, Javascript sucks.

We're making some decent progress but javascript has been a big thorn in our dev's side. Still, should have something at the end! goblins golems

tried to embed but I think it failed.

Who wants to play?

We've finished texturing the central part of our board. We drew a lot of inspiration from Dungeon Fighters, and I think the result is turning out quite intriguing. One cool thing about this board is that it blends various visual elements which required some really interesting research into occultism and mysticism.

Now, let's cross our fingers and hope that rolling the dice on the "10" position isn't too difficult, hehehe.

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I Think I Overscoped... Again

Even knowing I had to work Sunday evening from the start, I decided to work on a game that is probably going to take me way longer than the jam to just get to a playable state. What was that they did last time where you can post up to two weeks after the start of the jam? If that's still a thing I may see if I can enter that just for feedback.

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I learned a lot about my art making abilities. I made most of a deck of cards and an entire set of chess pieces from scratch. I also have some fitting ambient music that took me literally minutes. On the other hand, I can't seem to get my code off the ground, which is a bit off the mark for me. Usually I have the opposite problem where my art looks like garbage and the code is the "easy" part.

Anyway, I may be calling it quits for this jam. Here's my progress pick. Definitely gonna keep working on this since it's actually got me excited, but I've got a busy life as is and I can't really put too much more time into working on it this weekend. Maybe if I have time on Monday morning I'll dump all the art into a fresh project and see if anything changes code wise.

Good luck everyone! Happy Jamming! :heart:

procedurally generated levels are more reasonable now

There were a few problems before:

  • Exit spawns too close to player
  • Exit spawns inside wall
  • Walls trapped player, making most of map inaccessible

I implemented Manhattan distance calculation to fix most of this. It'll also come in handy later when I start on enemy and familiar AI.

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... One day later

Soooo we got ourselves gameplay. And we even got Unity prototype, but it's still far from over. We play as a ghost peacefully living in the mansion until one day some hunters break in and try to, well... unsummon us. Ruuude!

My Demonic Little Demons

After a dramatic first day, I find myself participating with my girlfriend and it has honestly been a very fun experience. The satanic pacts and the basic puzzle system in the game are ready with concept art. Tomorrow (in a few hours) it will be a matter of polishing and adding some easter eggs, animations, and audio.

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Leave me your opinion, what do you think of the invocations!?

There are ideas in the air such as a microgame of Tamagotchi after having achieved a successful summon.

It's something at least

Well have an all nighter after work tomorrow and early start the next day to try and get this done on time but thing's are starting to almost kinda look like a game... Maybe?

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Activate the Beacon. Don't get caught.

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I somehow ended up with a good start in a kind of stealth game, but I ran into some problems last night with the ships hunting the player. Bashed my head against it a bit too long before realizing I was wasting time and needed to move on! I got a start on the "silent running" mode and the sensor arrays one seeks to avoid with this yesterday and need to jump into that now, stat.

All best to all you jammers and composers! I have a bad feeling about hitting the compo deadline, so I'll probably end up jammer, but I'm fine with that :D

Day 1 done

I have most of the important mechanics working, but still a lot to do tomorrow!

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Base Code for Compo Option?

Hello, I am trying to do Compo. In rules I saw "You’re free to start with any base-code you may have.", so I reused my code for localization stuffs from an old project. However, when I try to update my games page, one of the lines in checklist says "I created all code myself during the event".

I am wondering does that mean I need to rewrite the old code I reused/ use a library for localization in order to be eligible for Compo? Or is it fine to reuse code from old project if they provide a general functionality not specific to the game I am making for this jam? Thank you :pray:

Shaping Up

Having a lot of fun working with an actual art team this time around. You can't summon demons if you can't draw a summoning circle. Really excited to play with this drawing mechanic! Screenshot 2024-04-14 022807.png

Games not appearing in games page

Hi guys, This is my third attempt at writing a post, for some reason they don't appear.

My game doesn't show up on the games page, is something wrong ?

Big Progress Today

Feeling pretty good about this one! Can't wait for it to be completed. WTHIML.png

The beginning of somethings

Graphically I must add animations and more decors and props. Rules side, I have already the outline but I need to drill into gameplay details.

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Madness time!

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Yesterday I created the avatar generation.

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The avatar has 3 components: hair, face, and body. For each component, I have created 3 separate styles. These are then randomized, and the body gets a random color. With this, it's very easy to create a lot of different characters. Nevertheless, my main game loop and game core are still missing. This is going to be the big challenge. 🏆

Day 1 of Progress

Been doing shorts to log progress

https://www.youtube.com/shorts/JBJNRBYDDTE

https://youtube.com/playlist?list=PLbQKeGRGybdyt6HSEw6E21sGKzdurweWX&si=gnl9NPr7ufccaypJ

The beginning of somethings

Graphically I must add animations and more decors and props. Rules side, I have already the outline but I need to drill into gameplay details.

ld55-s1.gif

Day 1

Here are some of the tarot cards we made on Day 1 :slight_smile: cartes.png

The book is open but obscured

I managed to get the book to open up! Strange noises seems to be coming from deep inside. Something beyond. I recognize the symbol, and it asks me of favors. But how? Why? I don't know yet... My wrist doesn't hurt anymore.

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(I've made some work on the tutorial part of the game and have come a long way on sounds. Hopefully I'll be done with most "missing" features quite soon. That would mean I'll have a lot of time for adding content)

Demon 91 Update

Hey game creators!

We wanted to share our progress on "Demon 91" for the game jam with you all. Check out some sketches of the main character, Neufin, to get a glimpse of his appearance and personality. Additionally, here's a sneak peek of the main story screen, where players will embark on their epic adventure.

Happy creating, everyone! 💻✨

UntitledemArtwork.png Untitled/emArtwork 2.png scenario.png splash.png

Hellish bureaucracy

There is some hellish bureaucracy going on. Thank the devil that we have some official Hell guidelines >:) Form.png

Yay! First Compo Submission!

Well, after experiencing some troubles related to 2D sprite import when making 2D games with Unreal Engine 5, I migrated my game making tool from UE5 to Godot Engine 3. And I have made a simple game for LD55 now.

Do not use UE5 for 2D games with top-down view. That is my lesson.

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Edit - This is the game link

Day 2 - Map & Bug Fixes

So, with Day 2 almost over, I've worked on Beansters a bit. I fixed a little bug in the fighting system, allowing players to attack/heal as many times as they want. I also got to work on the map, and other little things for the fighting mechanic. Now since my last post didn't have any gameplay photos/gifs/videos or whatnot, I decided to add TWO here - one of movement and one of a battle. Here you go:movement.gifbattle.gif

I'm in!

Showing up to late to the party. This time I'm jamming here in Osaka, Japan. Summoning. FINAL-ly a good theme! Good luck everyone. May this be the best Ludum Dare yet.ikuno.png

First LD! Summoning Moths

Hi everyone, my first ludum dare, I'm learning Pico-8 and making a game about moths and ecologies so I thought I'd share my progress! Moth summoning is still wip, but the moth flies around, collect things and sparkles! XD It's great seeing what everyone is making!

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the basis of disagreement

Merlin's tower holds the vital mana of the world and he tries to make people aware of this, but there are always those who contradict the basis of knowledge and at the end of it all there is always a kick-start to rumors.

After a while, some groups began to believe that what was kept in the tower was just the source of Merlin's dark magic Menu.png

To quote the great Tom Francis:

In Game Design, the first 80% of the work is easier than the second 80%.

Main Characters

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Undead Knight and his eternal friend Magician

Had to spend extra time on their looks but turned out better than expected. Hope we will make something playable to see them in action :)

If you see this days after here is Our game

a ROCKY day 2 :D

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Got some simple UI and some simple obstacles done. As soon as the predator ships can fly patrols, I have all the pieces to build a level, though without combat. Narratively, it works, but it would be cool to be able to snipe some of the smaller ships in your way, as long as you're sneaky about it.

Very Rough Day 1

The only thing I've done for this first day (and then some) is just make some concepts for enemies and and spend a whole lot of time making the title page just to have my project be visible. I'm not sure if anyone has even seen me be present, getting kinda concerned here...

meow meow

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Summon Elements : Multiplayer ready

The hard part (I hope) is ready : Multiplayer summoning elements.

You play as an avatar and need to summon elements to 'bend' the elements.

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Day 2: Just roll over

As with all time-critical tasks, I've spent 90% of last night with bugs and finicky details. Frustrated with my progress but super-determined to put "something" out at least.

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For future reference, I hope to see you over here. Have fun for the rest of the event everyone :smile_cat:

The second and last day it's here

Tasks completed yesterday:

  • Grid movement
  • Picking up items
  • Blocked grid
  • Load local .ttf font
  • Dialogue box and animation
  • Switching between scenes with a spawn point

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In a nutshell, the first day I coded all the code base, and today, as the second day, I will put all the content. I will draw the assets and write the dialog lines. Good luck

A main menu appears!

Now I just need to make the game :sweat_smile:

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Depth sorting works!

Now i just need to make some gameplay :stuckouttongueclosedeyes: Screenshot 2024-04-14 121059.png

And I have something that can be played!

I still have a lot of things I want to add to this game, but for now (and in case things go badly this afternoon/evening) I have a complete game experience that can be played and could submit.

If you'd like to do a playtest you are welcome to. https://www.lexaloffle.com/bbs/?tid=141715

We might have a game idea, maybe, perhaps??

Is this becoming a mandatory LD theme complaint session? Maybe!

This theme has stumpled us a bit and for the first time we are only getting in the mood of it on the 2nd day! Let's see if we will be able to publish a game in time. Worst case scenario, a cute character was born, so I can die happy! UwU

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Ace Principal

Fiori_wC0u5isHQR.png I'm making a game where you play as a principal, summoning students into your office xD Trying to go for something like Ace Attorney. Wish me luck :)

Summoner's Room (WIP)

WIP screenshot, before getting some food :)

You play as a summoned demon, who has to do the wizard's bidding. The goal is to poison him, without getting caught, to become free again.

Summoners-Room-Wip.JPG

Something is staring back!

The book... it sank right through the table! There's a rift there now. To where, I've no idea. But it's calling me from beyond. Something is watching me...

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(I've worked in some more dynamic animations for a bit of a bigger impact in the later stages of the game, it works well and now I just need to add more puzzles. And sound :P )

Just the basics

Between quite a bit of real life stuff, and a headache that was extremely distracting, I got very little done on the first day. But some progress was made nonetheless - mainly the basic movement, turn management and fog of war.

I'm going for a combat system inspired mainly by Cardinal Quest 2 mechanics, though attempting to make it more dynamic - as much as turn based combat can be.

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Re-made the boss track!

Lost the first version of the track and had to rush to remake it. I think it turned okay!

https://soundcloud.com/themanabreak/ld55-boss-music

I just love the chaos

These are four builds of our game. It looks like garbage at the moment, all test stuff. The latest build is top-left, where the sprite for our main-character is shown :smile:

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My Little Impling!

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INTRODUCING! My Impling Pet Sim! Protect your ideology against the nay-sayers! Summon your own trifling, bloody, Imp TODAY! That's 888-666-8436 - AGAIN! That's 888-666-8436! PLEASE HURRY!

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It's a game!

13-ish hours to go, I finally have a working game loop next is adding more things and well I should probably start making some art :sweat_smile:

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Touch grass!

Going outside unlocked!

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90% of the work done

this time i decided for small deck building roguelike ldjam screen 1.png

Game description not updating (resolved)

Hey guys! Nearly done now but when uploading to LD website, I keep having issues with the description not updating. And when I hit edit, it goes back to a random point in time? Anyone else having this issue?

UPDATE: I would delete this post if I could. Looks like the issue have resolved itself. 😅

Hellevator - It's Going Down

Managed to get the barest bones of the core mechanics down yesterday, trying to get the graphics and UI to a sort of minimal level today. Leaving tomorrow for sounds / menus / juice where it can be fitted in. Feeling pretty happy with it so far!

Hellevator_1.PNG

Games not showing up?

Two of my friends have published games for LD55, but I can't see them, they're not in the list of games published, nor visible on their profiles. What are we missing here? What arcane "Publish"-button are we not seeing>

Streaming Day 2!

https://www.twitch.tv/iluvatargreat

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Day 2 !

A sneak peek of our 3D scene :eyes:

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Ludum Dare 55 #3

In addition to summoning little weirdos, you can also summon a big monster in my game!Screenshot_1.png

Ludum Dare 55 #day 2

5BF1F9C623269C1138F5FBD538ABB8DA.png Just hustled with my pals for two straight days on the game jam,which about the brain battling temptations and summoning tools for backup! 🎮🧠✨

Done!

I'm Free!!

It took a lot of work time, but my entry is done! It was fun to hang out with y'all devs!

I'll be waiting for the Playing period so we could test out each other games! See ya, Jammers!! screenshot.png

Ludum Dare 55 #day 2

LOGO-彩色版.png截屏2024-04-14 21.28.05.png 【Idea Catcher - Summoning Tools】 the game where you summon tools to help the brain snag that elusive inspo. A mix of puzzle-solving and path-planning. Get ready to catch some creativity! 🧠💡🎮

I'm confused about the deadlines

There are two countdowns, "compo ends" and "jam ends".

What is compo? is that when we are supposed to have submitted the game and then we have until the "jam ends" to rate other games?

Or do we have until "jam ends" to submit the games?

Items & Trinkets!

Building out some sprites before I actually start coding the game. It's a bold strategy, we'll see if it works out. Screenshot 2024-04-14 144129.png

I'm confused about the deadlines

There are two countdowns, "compo ends" and "jam ends".

What is compo? is that when we are supposed to have submitted the game and then we have until the "jam ends" to rate other games?

Or do we have until "jam ends" to submit the games?

HTML5 page issues

Sorry, I need to publish an updated zip. My index page is in quirks mode which seems to be breaking the whole game. Can I get my project back to unpublish? Will I be able to testdrive the integration with the preview button? Thanks.

Having a lot of fun with the sound effects!

Having a lot of fun making the sound effects for this! (Sadly you can't hear those ina gif...) Building a deck where you draw random attack-summons and use them to kill the summonsters. We're close to getting the random attack drawing in!

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How do you upload?

I uploaded a game but i cant see my game in the games section, what should i do?

Progress Day 1

Guess which village this references! :D Small game about a village with a great evil lurking beneath, and heroes venturing into the dungeon.

Very happy with the progress from day 1, but it's still a lot to do. Days 2 already saw a lot of progress on the battle part of the dungeon, i hope by the end of the day we are complete with monsters, all dungeon levels and complete combat mechanics. Ideally we have most of tomorrow to polish. So far, we seem to be on track for that.

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Hey! I'm in btw...

This time I was prepared.

I picked up a no-code engine, even though I'm a dev, thinking it will allow me to put my ideas in shape more quickly, and so to focus on the gameplay.

I practiced on it, along with some other tools. And I was ready. Well, I thought I was...

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I like my idea, but it was clearly to ambitious for the compo, at least for a beginer...

I'm not even sure to be done for the jam. Perhaps. If I manage to finish the gameplay today and spend all the day on the art and sound tommorow...

Or maybe I should find an easy-to-implement idea and make a fresh start for the jam...:thinking:

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Meanwhile, I'm procrastinating by any mean. :upside_down:

It's a bit windy

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Besides completely unnecessary details like rain droplets on the floor and a lot of tweaking of lightning intervals I began implementing some actual gameplay today.

Level in progress!

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I'm thinking it may already be a mistake to introduce choice in terms of the path you can take, but since everything is coming together I'm having trouble tamping down my ambitions. We'll see soon enough if this is a step in the wrong direction, but for now I'm flying high!