Ludum Dare 55 April 13–16, 2024

Creating Timelapses on Ubuntu (Gnome on Wayland)

Earlier today, I posted about not being able to find a ready-to-use tool to capture timelapses on Gnome running on Wayland on my Ubuntu, so I went ahead and wrote a custom solution: https://github.com/CrociDB/gnome-timelapse

The whole instruction on how to get that setup is described in the github page, but basically I just have to run:

shell ./timelapse.sh capture .5 full timelapse.mp4

And that will capture one screen every two seconds until I Ctrl+C and it will generate a MP4 file afterwards.

It uses gnome-screenshot to do the captures, but I had to edit its source to remove the annoying flash and shutter sound, so I bundled the rebuilt version of it.

Let me know if that's useful to you. :)

Theme voting round 1

votação.png

"Single resource looks cool"

I voted

Screenshot 2024-04-08 14.20.08.png

My vote

IMGem20240408/em200041.jpg Let's see what we get in the next rounds.

I am in once again!

This would be my 12th time in a row. 10 of mine in the past were for the compo. 1 time my business partner and I worked together on A jam game. In all 11 past attempts I have created a game for 9 of them. I am excited to make another game in the 2 days given for the compo!

Let's Got This!

Team Member Rules

Hello Everyone,

Our studio is very excited to participate in the game jam this weekend! Our team is currently comprised of 5 people but I was the only one that made a account to host the game. I was wondering if my team is all required to make individual accounts or if we are able to continue using this account as the team account.

Thanks!

LD55!

Stoked to get the crew back together for LD 55! This is our third one as a team, and will be our first one trying out Godot. Looking forward to playing all the awesome submissions from everyone!

I'm in again

This will be my tenth LD, the ninth in a row, and the first one using Godot instead of Unity.

Been a while...

I'm in. Been a couple years since my last jam.

Godot, Blender, probably GIMP at some point, and Renoise for audio.

Have fun everyone! Good luck!

I am joining LD55

Just a little self-encouragement here. I am going to join this year, and I will finish my entry! :sweat_smile:

I am using Unity for code. Paint.net for art, and Strofe + BXFR for sound.

NoseyBeaks is IN!

That's right. The news that you've all be entirely ambivalent about is here! The NoseyBeaks crew is once again doing the LD Jam ~extremely hushed, almost entirely silent, cheering~

That would be @Lenny-Rudeberg, @tegantiu and me. Doing the jam. Together.

We're tight on time this... err.. time. However, we'll see if we can limp across the line.

Serving up games with: - Engine: Godot 4 - Art: Photoshop/Gimp and maybe even Aseprite. - 3D stuff: Blender - Music/Audio: SFXR, Logic X and whatever DAW @Lenny-Rudeberg is using these days (Fruity? StudioOne? :shrug: ) - IDE: I'll just use Godot's text editor... but if I have to use something else it'll be VSCode or Notepad++ - Food: Coffee. Maybe something involving ham and cheese. Depends on the theme.

We like to share the work around a bit but, broadly speaking, I'll be writing code and @lenny-rudeberg and @tegantiu will be doing art.

We were super happy with our game in the last LD Jam - Going Up - so we fully expect to be bitterly disappointed with what we produce this time!

Good luck everyone!

Looking for team

Hey there! Would anyone be interested in teaming up for the Jam? I make music and sfx :)

Round 2 Ideas!

Keep the light on: Explore a maze but your torch keeps running out, find torch refills. This was actually my first LD back in the day then the theme was:

Explore: Find collectibles in a proc gen forest using different methods of traversing.

Castle: Rampart x tower defence.

Keep it contained: Lemmings-style game but keep the ones who know THE THING from leaving.

Roots: Forest sim, grow roots to find water and resources.

Treasure hunt: Deduction game/puzzle/exploration: you get a map with weird symbols and clues and have to find the treasure in a large(ish) terrain.

Piracy: Bring a pirated copy of Sid Meier's Pirates to a pirate with a pirated time machine.

Sacrifice: You're an evil cult leader but also a vegan and have to figure out substitutes for the sacrifices in rituals.

Garden: Stealth/heist game where you steal veggies from a garden as a bunny/mole/whatever.

Single use: Dating game, but if you use the same pick up line twice and the datees find out, you're screwed.

Power source: NPC gives you awesome magic powers, but also goes faster than your walk and slower than your run.

It spreads: Use mouse to spread butter on a bread without spilling. The shapes of breads get increasingly more ridiculous.

Strength in numbers: Strategy/puzzle: your troops in each tile double every turn, but if the capacity is reached you lose. They can spread to adjacent tiles, but only if the amount of troops is divisible by the # of free tiles.

Strange machines: Explore a strange world of machines and figure out what they like to lure them to their enclosure.

Mutation: Simple arcade game (e.g. shooter) but every power-up changes the controls randomly.

Summoning: Deduction/exploration game where you need to find out demons' favourite foods to summon them.

Most likely participating

Havent participated in couple years. Not sure which engine to use yet. Most familiar with Unity -> Unreal -> Godot. I’ll decide when theme is out.

Blender + Substance Designer for 3D stuff, Renoiser for audio.

Of course, if theme is something im not feeling, wont participate 😅