Ludum Dare 55 April 13–16, 2024

The Great Chicken Sacrifice

Finished my game. It went from a buggy mess...

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To a slightly less buggy mess.

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Best wishes and good luck to all. Stay strong for the final push!

Day 2 - Not as bad it looks...

So I'm really happy with day 2 progress, even though this screenshot looks ROUGH as hell:

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I'm still working on my "turn-based real-time strategy game" hybrid thing. Yesterday I got the core functionality working, today I had to build a lot of additional RTS mechanics to give the game even as an MVP enough depth for the player to need to make interesting choices.

So now we have resource gathering, a variety of player and enemy types and the need for base building to unlock units and spawn near them.

There is three main things I need to do tomorrow to make this a shippable game: - Path-finding - Right now things just float over each other but thankfully I have a pretty hacky brute force method to fix this without spending the whole day on it - Scenario design - At the moment it's just a bunch of test objects and I'm testing the interactions between them. Tomorrow I need to turn this into a single interesting scenario to explore the mechanics I've built. I've got notes on what I need to do. - Graphics - It's all been placeholder up until now but I'm going to be using Oryx' 16-bit Scifi pack to make this look appealing.

I think that's all achiveable with one more day and if I get those three done I've got a wishlist beyond that.

A new soul joined our group

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And he's kinda special :horse:

the edgy archers Welcome the Rider (almost anyway...), arch-nemesis of the edgy archer :bowandarrow:

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We the group finally fully completed, now we are ready to properly fiiiiiiiiiightttttt !!!

Get ready for some hardcore moves... :dancers:

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if you controlled the enemy team, what would you do?

(assuming each enemy can move 1 square this turn and the enemies are all trying to get as close as possible to the player)

You'd have everyone move left, probably. But to come to that decision, you have to make sure (a) top minion doesn't get in the way of middle minion, (b) middle minion tells right minion that it's vacating its current position thus making room for right minion's advance. This will require something a bit more sophisticated than just iterating over all the minions and having them act independently in sequence...

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My approach will probably be some kind of score maximizing search problem.

Well I'm out of the compo

I'll never achieve a complete package in the next hour so I'm forced to exit the compo, hopefully I'll be able to wrap things up tomorrow. I kinda like the idea i'm working on, and since this was a comeback to gamedev, i think i'll continue working on it after the jam is ended. Nobody is going to read this message giving the bug i've been experiencing but whatever character.png Bye from this crazy guitar player :D

Oof

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I wanted a cool demon - so I thought it would be nice to make something that is far from conventional - I wanted something non-euclidean and in the best case high dimensional. The closest thing I came up with was a "3D" fractal - so I implemented a raymarching renderer inside a fullscreen shader so that I can render fractals that can be depth tested with the rest of the geometry etc. - It works (It is hungry though but I still get >200FPS while the fractal is fully in frame).

But I think I need something different for this game :D soooo maybe I lost a few hours but I will definetly find another project where a raymarcher comes in handy.

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The Old Lady is on the loose!

We're halfway through the second day, and the implementations have already started. We're currently positioning one of the characters, whom we're affectionately calling "The Old Lady" for now. There are many things to implement, and we hope that by the end of the day, this little lady will become something frightening and menacing.

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Alfonso ❤️ his mom

Today we really got a lot done and are really happy with our progress so far. Our boss now actively fights back with multiple cool attacks. Our summoning animation for our weapons works super well and we have 3 different weapons now with more in the pipeline. Overall we are looking to "finish" the game by the end of today so we can focus on the additional polish (sound, music, cutscenes, maybe even voice lines) tomorrow. Good luck to everyone for the last day (or last hours for compo participants)!

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Im stuck with a broken game

i can't figure out how to make work what i had planned and i don't know if i have the courage to start over :( (it was my 4th jam and first luduum dare and i maybe was too ambitious with my programming level) it was stil a fun experience and i learned some new things. Good luck everyone for the last day !

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First LD complete!

First time joining LD, and all by myself! After toiling away, I finally uploaded my game at 5 AM. Too exhausted, I'm off to bed now. Can't wait to wake up and play everyone else's games! Hope you'll enjoy mine too!2.jpg

extra (ai)

здесь все нужно https://youtu.be/pdgJKdbArCc

this happens before Scourging of Lordaeron

endgoal:

  1. some "cut scenes" [in the video]

  2. 10-20min clicker i.e. real-time, gathering resources, trading, hoarding items

  3. 4 mini-games, each 2-3 minutes each:

Rave in the deadriver cave or 1st dj set (rhythm game +code done) [in the video]

Barbecue & drinking game with a paladin (simple mechanics with a twist =code not done)

Negotiations with an Orc blademaster for an ancient relic (i am divided =code not done)

Summoning ritual: 2nd dj set & 3d dj set (will reuse 1st dj set code if I won't have enough time)

in clicker you sell illegal mineral dust to blacksmith for golds

you buy beer from trader for gold coins

you recruit random villagers with beers

traderacksmith illager is a random limited time event

to activate minigames you need to do quests.

2nd quest (to gather 10 members) opens up all quests that activate minigames

main quest activates final minigame: summoning ritual

finishing summoning ritual gets you a positive Game Over screen

no negative Game Over screen i.e. you can't loose ...but you can experience set-backs

will upgrade graphics after the jam

zzzz

Day 2 Finished and Completed

Day 2 has finished and I've completed the game! There are parts I really want to improve but I'm happy because it's quite fun to play. Can anyone finish it?

https://ldj.am/$389745

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Day 2/3 wrap-up

The birds sing, the golden hour arrives, and we're finally concluding our second 24-hour out of three.

As our pieces of work accumulate, this turns out to be a hard puzzle for us, but we think if we manage to find a way, it will be tremendously rewarding — isn't game design a puzzle game itself?

Each one of us has brought at least one specific point into the design that contributes to its originality — a set of intricate puzzles, an audacious visual style, a bold attempt at designing an artistic puzzle selection screen… Yet when everything comes together, incompatibilities arise: this is just what happens in many, if not all, design tasks. How does Matisse-style decoration and composition fit onto a grid-cells puzzle game, where all elements need to stay distinct and identifiable? That might well be an inspiring problem no one has tackled before, and we think we've spotted some glittering gems around this inquiry.

Concept art 1

Concept art 2

Concept art 3

It's the norm in jams to narrow down the scope, but this time we set out to explore a lot, and are finding it very pleasurable. We try not to be overwhelmed by the remaining work ahead, and as always, are looking forward to tomorrow's home cooking!

Introducing: Viral Assault!

nothaone.pngIn this chaotic pseudo-tower defense game, you must defend yourself from viral invaders while attempting to summon the antivirus 3 times.Screenshot 2024-04-14 164051.png

Summon demons by walking in circles

You'll have to walk in approximative circles to consume your enemies souls, in order to summon demons who act as turrets, basically. Upgrade them by feeding them more souls, and survive as long as possible in this bullet-hell-tower-defense-merge-ish game :D

Some early visuals!

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Done

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final push

finalpush.gif State of the game. I am going to try to do a lot of artwork and finish everything up... wish me luck

Game Done !

Hey, we've just finished our game for the jam

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It's our second game jam, be kind (the game is still pretty buggy :( )

We can't wait to play everyone's games !

The Last Summoner

It is done, I finished the game, as always there are a few more things I wanted to add but alas I got something out :thumbsup:

Presenting you, The Last Summoner! You are the last summoner trying to survive the skeleton apocalypse with nothing at hand but your trusty summons.

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Made with Odin & Raylib <3

https://ldjam.com/events/ludum-dare/55/the-last-summoner

Dragon Squirrel !!

Here's one of the familiar you can summon in the game! Cute, but deadly, without a doubt!

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Let's have a good night sleep and finish tomorrow...

Good luck to everyone in Compo, can't wait to try out your games during my breaks!!

Another WIP screenshot before going to bed

Good night everybody!

I've got still a lot to do tomorrow. Here is a small sneak peak of my game. You play as a summoned demon, that is trying to break free from the wizard's summoning spell. To do so, you need to collect poison ingredients, while the wizard is not looking and then poisoning his drink.

Summoners-Room-Wip-2.JPG

LDJam rules

Will the rules page be updated soon? I remember more than half a year ago the rules page became 404ed, and it's still the same: https://ludumdare.com/rules/

My current question is: Can I post a game as Compo, then work on it further and submit it as a Jam?

Summoning animation in the browser – for Quest/VisionPro/AR/screens

I only had a few hours in total, so instead of a game I decided to model and animate a little loop of summoning a not-so-scary demon. You can still play along as the sorcerer! 🧙🏻‍♂️

RPReplayemFinal1713112654/emshort-ezgif.com-optimize (1).gif

It's made in Needle Engine (browser-based with integrations into Blender/Unity), and is especially fun in AR on Quest/VisionPro but also Android/iOS.

🥽 Watch a video of it in action on AVP here: twitter.com/hybridherbst/status/1779582981687877886.
👉 And try it live: engine.needle.tools/samples-uploads/summoning-animation/.

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End of second day

I'm making a game where we can use the phone to summon something just by calling to it. Here I did an experiment with a frog.

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The game that never was!

Spent all my time painting this background and fighting the Rust programming language! Probably won't finish it :/

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In my final hours

In my final hours I write a blog post to take my mind off from how hilarious simple and stupid I made the gameplay of my game... and just how much more I love to go about and 3D model things... I can't wait to show off my "stunning" visuals and gloomy atmosphere, with a neat little soundtrack, as people mindlessly click away at the game immersed in it's glory (hopefully, idk really this might be a huge flop)

Day 2 Most of the features are in

Finished adding and configuring the narration system with the proper transitions between each phases. Just left with the creature invocation for tomorrow and then a lot of integration and polish plus some sound design to do ^^

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Going to bed now and ready to tackle what's left tomorrow!!

20th Ludum Dare Completed!

This was the 20th time I successfully created a Ludum Dare game!

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Since it's 2 AM in here and I have to wake up in 5 hours to go teach some game programming, I'm going to reminiscence later!

First time with so much time to spare :D

My game Demon Bringer is ready :smile:

Here is the page

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I had my ups and downs during this weekend but I came on top of everything and was able to finish the Compo entry.

Feels good to be back after missing 4 LDs :smiley:

Unfortunately embeding here breaks :( so you can check it out on itch.io!

I published my entry, keep going guys!

Hello! :blue_heart:

Even though I may have streched the theme a Little and I had very little time this LD, I am happy to publish this veeery simple game called ManaMaychem :blue_heart:

Ugh it's getting harder and harder to find time the older you get :slight_frown: I'll hope for more time in October.

If you wanna relax a bit and cast some random spells, here it is :joy:

I will definitely play others games in upcoming days :joystick:

In the meantime, keep going COMPO guys, I know you can do it! :heart:

And remember, it's all for FUN in the end :two_hearts:

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Aaaand we're done

First time jammin', figured I'd join to see what all the hype was about. Initially I wanted to opt for a 3-day run, but mid-flight began squeezing myself into the compo. It went... alright. Actually, it's just like work, but there's no project-juggling mid-flight and no teamwork shenanigans.

Being myself, I once again made renpy do what it's not supposed to do.

I also did this all on record, so I'll cobble together a funny timelapse once the fog clears.

Go play Teh Dank Sorceress and have some wacky fun.

Me I'll go take a loooooong nap. Peace <3

The only update you need

We have a huge progress so far. TBH we have a huge problems as well... Знімок екрана 2024-04-15 020112.png

End of day 2

Game loop is done. Every sound is home made, like, EVERY, even gross ones ! AN OST is on its way :D

Have fun !

See you soon

CKS

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Woohoo, done Go play Hellbinder!

cover-art.png Hellbinder is live! I can't wait to hear what you think of it, and I can't wait to play all of your games!

There's a lot still missing, I mean, it's a MetroidVania with one upgrade, but still - it is a MetroidVania, with an upgrade!

Now to bed...

Summon to Kill the Skeletons

First participation in Ludum Dare ever! For me and @djow

Summon to Kill the Skeletons is a tower defense-like game where you need to hit your summon words in the keyboard for summoning the golems that will kill the skeletons that are coming! Be fast and kill them before they reach you! We have used some assets online cause animation and sprites are hard for programmers like us but some like the background and the summoner Girl "Morgana" we actually made by hand. We also used some AI for doing the Music and grab some ideas.Unity_opFMko3iDe.png

I'm admitting def...

Deferal...

It's hard to admit defeat, so instead I'm going to admit deferral,

Did I say I was going in for the ultra hard 48hr version? No no no, I'm going for the 72hour version instead.

That was the plan all along and has nothing to do with the fact that I can't get past this bug at all

yup. that's it. That's the post.

Picture to show where I got to on Day 2 (not that I'm anywhere near done for the night) Screenshot 2024-04-15 at 00.23.18.pngScreenshot 2024-04-15 at 00.23.27.png

꒰ ˶¬ ༝ ¬˶꒱

꒰ ˶¬ ༝ ¬˶꒱ ran out of time & submitted as "unfinished" ♡

Just finished and published my Compo submission - GATEWATCH

This was my second ever game jam, and first compo participation. This was a lot of fun! Sacrificing my sleep and committing everything to a game for 48 hours. I think I ended up working on this game for about 35 hours. Day one I was streaming for 31 hours lol. But come check it out!

https://ldj.am/$383269

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End of Day 2

Day two is over! And so is the gameplay!

https://youtu.be/8MSH6l1Wg8Q

In addition to ultimatum summoning, there are also speed perks for friendly weirdos.

Tomorrow I'll finish the interface, some sounds and design the page here on itch.io.

Skelly-Tons is complete

Quite proud of this little guy, give it a go if you fancy skelly-tons.png

Well, it is... something

As I've mentioned in my last post - heading into the second day - it was clear I couldn't even vaguely bring my envisoned core gameplay loop to life.

However, it is up, it is "working", it is right here.

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My main takeaways of my very first LD compo; hope this can serve as future reference: - Spill first, clean up later. - I am old, I need sleep (heading into my 30s is rougher than I had thought). - Put fun above all. - It's time to either buy a new PC or switch game engine (thanks for nothing, Unity). - Every single person taking part in this challenge should be immensly proud of themselves - no matter how big or small their result may feel (this includes you, reading this, right now!)

And with this, I'm signing off. See you on the other side.

Happy LD to you ... and to all a good night! (CEST crowd, anyone?)

The End

wrongbook ldthumb.png

So this is it! My game is finished!

It's been a crazy weekend but I'm really happy with what I've put together. After eight LDs in a row (and 19 total), this'll most likely be my last Ludum Dare for a while as I'm going to become a dad in about a month and a half, and I doubt I will have the time after that.

In a few weeks I'll see about making a proper retrospective post for The Wrong Book, but for now, I'm happy to have it out there. Enjoy!

art is happening

The hearts were too big, oops

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And I'm done

Wow! I didn't think I'd make it. I only had a few hours each day this time, and I was using Godot for the first time. I'm amazed I got anything done. I have to say Godot was a dream to work with. I'll definitely be using it again. I may even switch over completely. Anyway my game is called A Heavy Crown. Check it out when you get a chance. I'm off to bed. Good luck to all those going down to the wire. :8ball:

Aheavycrown Screenshot 2024.04.15 - 00.31.34.18.png

Fellow first-timer here ^-^

After a long, brain-melting weekend designing and implementing (and submitting!) my first ever game jam entry, I'm feeling exhausted, relieved, and accomplished.

I was scrolling through some others' posts and the sense of togetherness through participation is really heartwarming.

I'm really excited to play your games! Well done to everyone who challenged themselves to build a game this weekend, whether you finished it or not, you're awesome! ❤️

Done

And with a whole hour to spare. Managed to escape most of the scope creep. The game is The Summoning Circle

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End of Day 2

Another day has come to an end. The game has reached its completion stage. Most work is done. 3311.png 4422.png The world is close to destruction. Our shamans are ready to summon the forces of nature with their crazy dances and save us.

Switching to Jam

Ok well the game is nearly playable but not quite there, but it's turning out nice enough that I think I am going to switch to the jam and finish it tomorrow.

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I promised myself I wouldn't but I think secretly I knew it was inevitable once the theme was announced.

Done!

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Finished with an solid foundation after some smaller pivots in the gameplay. Not much extra gameplay features as hoped. Small bugs in the enemy summoner AI remain but that is to be expected ;)

ALL DONE !!!!!!!!!!

Magical Summoner In Fishing Vacation is now Published !!!!

With 30 minutes to spare ! here it is the summoning fishing game !!

https://ldjam.com/events/ludum-dare/55/magical-summoner-in-fishing-vacation summonfest1.pngsummonerfest2.pngsplash.png

Made on Godot 4.2 Art on Aseperite music on beepbox soundfx on https://jfxr.frozenfractal.com/

Summon an elder god in The Ritual

== Description ==

Summon an elder god and other creatures in this deck building / push your luck game.

Have fun and stay sane!

== Link to game page ==

The Ritual

== Gameplay ==

TheRitualGameplay.gif

SUMMonDICE — Overcome the Ludomancer!

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Finally, after 30+- hours of development and testing, I am happy to announce that the game is ready! Inspired by Balatro and Luck be a Landlord I decided to play up on words the SUMM-ON-ing theme and make game about Summing Summoned Some-thing.

SUMMonDICE_2.gif

Although I didn't have time to realise everything I had in mind, but nevertheless, the game has become a real prototype that can be considered playable.

I hope that the game will be enjoyed by everyone who decides to give it a try. Of course, I'd be happy to get any feedback to improve the game in future updates if you like the idea.

The build probably has bugs and glitches. You've been warned! I'm kidding. Enjoy the game

:arrowright:Game Page:arrowleft:

Finished!

This is my 16th Ludum Dare compo in a row. After the last one when I almost didn't finish, I wanted to make something I could compare with my early entries and see what I have learned. And guys, I think this is it! Enjoy!

Play here

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WITCHLOG #999 progress Day 2/3

Congrats to the compo participants who have already finished their game, and good luck to everyone still chugging along!! I'm not confident I'll have anything playable within in the next day, but I did make a little progress on (very rudimentary) background music, a few images and the GUI. Let's see how far I can get tomorrow!

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The Backstreet Boulders - The first ever golem boyband

We present to you the premiere boy band that will rock (pun intended) the international scene: The Backstreet Boulders

Michael_Jackson (1).gif Twerk.gif Hips.gif

The enemies in our Narrative RPG got bored of all this development thingy. So they decided to take it upon themselves to entertain y'all. And that's how Backstreet Boulders took shape. That and a bit of help from our Tech Artist, Connie McGinnis 😌

MJ Rock is ready to moonwalk. Johnny Phillips doing magic with his hips. Willem Berk will mesmerize you with his twerk.

Together they'll storm all the billboards and assert dominance over the music industry. Or just crumble (very intended pun) before they reach any success.

More updates on their journey to the big screens coming soon.

Kitty Conjurer!

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We're DONE! We have successfully created ~~Temu Potioncraft~~ Kitty Conjurer.

In it, you combine fantastic ingredients to summon the kitty requested by our single NPC! But don't let your path collide with the enemy mushrooms.

It's our second entry to Ludum Dare, so feedback and rating is super appreciated!

You can play it here!

https://ldjam.com/events/ludum-dare/55/kitty-conjurer

I made it! In only 10 hours!

Wasn't really planning on joining this time as the theme left me quite clueless.

But around 5.30pm today I had an idea and have been building almost straight for the last 10 hours. Would have loved to have some more time to work on the visuals but still quite content with how it turned out, given the short time frame. Good luck to to everyone still building, I'm looking forward to try out all your games tomorrow! Now sleep!

https://ldjam.com/events/ludum-dare/55/flockin-demons

Streaming Dev + Art

working live together, best way to get some progress :smile:

Screenshot 2024-04-14 215237.png

in case you wanna see it live we are at

https://www.twitch.tv/ggcoffeex

Hope you enjoy it

try this on line :

https://ldjam.com/events/ludum-dare/55/archmage

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Done!

I think I got everything uploaded right...

Though I did have to skip adding sound...

Either way, good luck everyone!

Mana Tactics

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Game Page

As always, I bit off a bit more than I can chew and so am not entirely happy with how it turned out. But despite that, it's arguably a lot more of a game than my previous entries.

It's a 2 player turn based tactics game where you get new units by summoning them. The big gaps are there's no AI mode, hotseat only, and the balance is not so great as it lets you pump out too many units. But hey, it works and is a functional game, despite the time limits, so I'm happy to have done it and I feel like I'm in a good place for the next jam.

(Oh also, there's no sound, again. Time limits and all that)

I decided to learn Godot this time as previous jams I had used much more barebone toolkits like Amethyst and Pygame. On the one hand, I lost a lot of time to my own lack of understanding of Godot (3-4 hours easily), but on the other, that should leave me much better prepared for the next jam now I've got over that.

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First Godot game complete!

For a specific definition of "complete". It's unbalanced. It's unoptimized as hell. But it is! :D

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I'll probably have to do some optimization in case people have problems with running it in the browser, but that can wait. It's 03:00, it's time to rest. :)

Raccoon Tychoon

I'm proud of this game!

You're a clever homeowner trying to entice (aka summon) a raccoon out of your house. Make your plan by placing your treats and then see what the raccoon does next. Make sure you don't waste your treats.

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Day 2 Progress - Summoning in progress

48 hours have passed and we're on a good path.

To not spoil too much, for now here's just a sneak peak at a cut scene
What is happening...? How do you trigger it...? Why is it so bouncy...?
In just 24 more hours all will be revealed ✨

https://www.youtube.com/watch?v=FETsilkDMRo

Finished Just in time

I finished my game. Learned Godot 4. It was fun :smile: Here is my game - The Summoner The embeded version didn't work so i uploaded it to itch.io :smiley:

SokoBane is out

SokoBane

Just finished my Compo submission! Please check it out if you like sokoban-styled puzzle games. Here you have to summon every demonic creatures on the level before the staircase to the next level opens. And mayyybe I was just a bit inspired from the Void Stranger.. :)

Unfortunately I didn't have enough time to meddle more with the interaction between different demons, but I might pick up this project later! I aimed for atleast 10 levels, but managed to finish only 8. 1.jpg 3.jpg

Summons Sprint is Finished!

Just finished my compo submission for my first ever game jam! Bit of an abstract interpretation of the theme but I'd love for you guys to check it out https://ldjam.com/events/ludum-dare/55/summons-sprint

Patty Panic!

Finished just in time with only a few last minute issues! 😅 gameplay_1.gif

Play here!

I need to fix a few things with the engine runtime, but that's a problem for future me!

Wannabe Warlock is live and fully tested!

Got it posted at 8:59 P.M. or thereabouts after some grueling work days. ^_^ Had a friend playtest it and it works all the way through, despite a couple of visual bugs. Gonna rest up and review plenty of other games tomorrow. Congrats to everyone who was able to put something together!! Wasn't sure I would make it but I think this is my best jam game yet. Won't you give it a look, for Wally? :D Wizard Tele 2.png

End of Day 2

1 more day left in the jam. Today was not bad.... got a lot of stuff done, but still not 100% about the game play. Oh well, I do have some time left to tweak. It's better than I expected when I started, so there's that.

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I did it! Game finished and published!

tonidachi_cover.png I haven't been able to finish a game in time for so long now! I'm really proud!
Congrats to all participants! I can't wait to check some of your games out!

Hope y'all had as much fun as I did!

Made a daily puzzle game!

I made a daily puzzle game based around arithmetic. Submitted to the compo. Give it a try here. I am excited to play lots of jam games this week!

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I finally completed my first Ludum Dare!

I have tried to do this several times and have given up. There was one year where I did technically "complete" a "game", but the assets were terrible and I wasn't very proud of it.

This was a much more ambitious project. I decided to do mine in 3d, and I have only started doing any sort of 3d modeling this week.

At first I didn't really like the theme and wasn't sure I'd even attempt it, but somehow I ended up coming up with something that I felt at least tangentially satisfied it.

I'm glad I persevered and actually finished it. I learned a lot about my game engine (Godot) and had a great time. The first time I had the enemy meshes explode I was ecstatic. This was a truly worthwhile use of my time.

belldivers_scene.png

First Completed Project on GameJam! Not without necromancy though...

It's our second time ever attending a GameJam and the first time we were ever able to publish something finished.

So, Summoning. How about we are a necromancer that uses only familiars born from enemies's corpses to attack? And what about feeding the greatest demon Akino that can erase every enemy from our sight? (Well... when it grows up; until then - enjoy its gifts of power!)

Please check our game out! Dodge, maneuver, learn, collect skulls, gain new strengths by growing Akino and defeat all enemies!

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The game is difficult, but you can beat it and get to the ending screen!

Progress in Unreal

We bit off more we could chew in a sense with 'two' game ideas we had to sort out - one being the pachenka aspect, and the other being the auto battler section.

It has been a lot of fun and we have learned a lot, and we will keep pushing.

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My first game jam ever!

Sorcerer

I thought I would create more, but I'm still glad that I did something working in such a short time.

Streaming now :D

Streaming gamedev right now! #LDJam

Come on in for gacha themed fun, good times, good tunes, n' good vibes!

twitch.tv/squuuidly ⬅️🦑

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What is your desire?

When we began writing the dialogue for the game's introduction, we realized there are several moments where our narrative touches on a somewhat philosophical point: Is what we want really what we need? Or are we like Dr. Faust, who succumbed to the desire for more and paid a heavy price for it? I enjoy when game development transcends entertainment and starts to intersect with deeper issues.

What do you all think?

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Finished!

Isaac is fast asleep and so I'm gonna be in a second :sleeping:. That was a rough jam! I've had my moments of despair, but here I am, with a game. I've wasted around 6 hours on the first day in a state of pure chaos. A bit sad I couldn't add music again. And after 40 hours I suddenly got and idea how to fix everything and add even a little bit of gameplay.

Tomorrow I'll probably set up a nice itch page and take care of some details. I also didn't submit my homework because of this jam :face_palm:.

Good luck! Check out my game if you'd like: Itch.io

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Hooowheee! That was a close one!

Finished just before the deadline and then watched as unreal compiled shaders for AGES... made it in though!

I give you ... EYE SEE DEMONS

https://ldjam.com/events/ludum-dare/55/eye-see-demons

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It's nearly 3am and I have been up since 6am...

I will record screenshots and playthroughs tomorrow!

Goodnight all and I hope you all had a great Compo!

xxxzzzzzzzzzz

Oh Dear Cthulhu awake!

Another day, more updates... The Puzzle system, image preview, in-game audio, and other minor stuff are ready! Now it's time to animations and characters and give a flavor in-game.

Soon you can invoke your favorite demon/god in your super duper salt circle.

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