Some themes are not really themes



So I decided to make another idea for each of the final round themes! I tried to be a bit more realistic here, though.
Summoning: Cozy game where you summon little demons to help with daily tasks.
It spreads: You're an alien pod people boss and have to manage the invasion: order minions to replace others, you have to separate them and clone them in secret.
Recycle: Collect the healing potions and other consumables left by the adventurers and upcycle them and sell them in your shop.
Tunnels: First person tile-based game where you explore a tunnel network and have to find places that correspond to the overworld above.
Strange machines: Machines litter the landscape, figure out what their parts do and switch them to complete puzzles.
Single use: Action RPG but the weapons break after one hit. However, you auto-equip the next item from the inventory, so inventory management becomes key to survival.
Strength in numbers: Strategy game where you build buildings and the strength value of each building is the combined value of its neigbours. The values can also be negative, or multiplications or divisions. Each new building is chosen for a small randomly selected set.
Fishing: 3rd person arcade action: play as an orca and take down as many fishing boats as you can. The fishers start using increasingly aggressive weapons as the game progresses.
Push your luck: Simple dungeon crawler, room by room. After each encounter, you can decide to either go home or continue onwards. Rewards increase exponentially, but your resources dwindle.
Digging: Graveyard manager, dig graves for recently deceased, but you have to consider how they rise up, zombies and vampires just don't mesh that well.
Cartography: You have a map marked with some hotspots. Explore the locations and choose the correct explanation for the place.
Pick your poison: Very simple roguelite gameplay with short sessions, but before each run you pick an item that has both an upside and a downside. Could be bar-themed.
Decay: The city decays before your eyes. Bridges and walkways disappear. Collect cultural relics before paths to them disappear.
Collapse: 2D platformer where you jump on platform to collapse them on enemies.
Mutation: You're a monster farmer and clients come to you with different requests. Combine random mutations to complete orders.
You don't play as the main character: Escort quest where you are the one being escorted.
making starts tommorow its 9:26 pm in my timezone as of typing this
Before you get focused on the game jam you might want to chill out with a small round of Super Drunken guy. I released the game on 5th April and i thought about to giveaway some steam keys.
But just as the easiest form - i post the keys and the first you get it activated wins. I hope this is ok for mike.
This btw. is Super Drunken Guy:
https://www.youtube.com/watch?v=Cxk8Tp74aXQ
Here are the keys - good luck :)
VG3AX-7DXAR-G6XRP
B0E8X-GP8VW-88W4L
3DPRY-GZWRY-72TVW
R9ZGR-K9D4R-53J8M
5VL6Q-GMZ74-EZ7X5
KNLBZ-98BAG-XZRKQ
3NQMR-B8GI3-PBFZ9
3AHTW-XQQ40-WM5M4
LDMIX-L6WG7-ILH4R
AWNM5-L7ADM-ETJZ9
K36AP-WFHT3-F35V4
DJT22-CTZIL-3EKJK
EBAZ4-L9JXE-GBYJ2
HJQCC-NF0IH-KNLRB
0Y6GT-LG3DB-HVPW7
KTG7J-7F4T3-5LT6Z
RFP7K-R30IK-MWKVY
MMY3P-ZR46V-ZRMXY
E6DA3-ZD9P2-ZI38J
8PH5I-9JKIP-MRK8T
THAP5-2GD9P-GV0A3
VMRK5-A25AZ-YR78A
8R890-3JTLR-PTMXC
A5PLX-GNXRL-6C5DH
W8JTG-A5JAQ-497H4
KCYLT-T043Q-2JXK2
QYD0V-FMJYT-B0J0D
M4P57-0MPYR-KPDLE
NQ5AK-GR36I-VD7HD
AM52W-BN95C-TP3R0
Y4KBT-7R3W7-23WE6
AKX42-RF86A-WZMI5
FYYIF-0F3B5-4D0FF
Observe, as I take this multitude of themes, and transform each into a completely different and fresh concept. This takes years of practice, folks.
Summoning: You summon carrots, with a carrot (it's called magical realism).
It spreads: You're a carrot, and you turn into little baby carrots, until the world is made up of nothing but carrots.
Recycle: You pick up carrots and turn them in for a reward (bigger carrots)
Tunnels: With your trusty carrot you burrow into the NSA and steal their prized surveillance tapes featuring carrots.
Strange machines: The plot of Superman 3, but the machine turns people into carrots.
Single use: Your carrots go away after you use them (kinda ripping off Halo 2 here but whatever).
Strength in numbers: A multitude of carrots is better than carrots of a lesser amount.
Fishing: You lurk internet chat sites posing as a handsome carrot but then it turns out you're actually a 45 year old carrot with back problems.
Push your luck: You keep tagging your friends on CarrotBook with pictures of carrots when you know damn well that they prefer lettuce.
Digging: You uhm...go around asking people if they...dig carrots?
Cartography: You stare at maps and eat carrots. As a mapmaker, eyesight is your livelihood.
Pick your poison: Take the red carrot!
Decay: An emotional character piece involving carrots. You're stuck with your dad on a boat, and he just admitted to you that he's prejudiced against carrots.
Collapse: You collapse under the weight of your own carrot.
Mutation: It's carrot time!
You don’t play as the main character: You play as the main carrot!
Not sure I'd actually use any of these, just the first that come to mind: - Summoning : Pokemon battles but with demons - It spreads : Gremlins, or other quickly self-reproducing menace - Recycle : Game with arrows or throwable weapons that can be gathered and used again - Tunnels : F-Zero style racing game through (and sometimes outside of (tunnels) - Strange Machines : probably a simple platformer with weird robot enemies, maybe a sequel to my older game "last bot standing" - Single Use : game with grenades idk - Strength in numbers : A pikmin-style game? - Fishing : Maybe a sequel to my older (crappy) "mrs scubaman" game where scubaman jr goes underwater spearfishing - Push Your Luck : collection of minigames that progressively get harder/faster. you choose when to quit before you lose. - Digging : Dig Dug style game with Grabboids - Cartography : probably some sort of pirate treasure game - Pick your poison : game about pest control - Decay : a game where you're a fly trying to get food without being swat - Collapse : a game about floating islands that eventually fall? - Mutation : some ninja turtle parody, probably. - You don't play as the main character : tower defense, placing minions to defend the villian from the hero
Hi, I'm Omitsu (30), I'm looking for a team, this will be my second JAM. I'm a Developer, and I also have working experience in gamedev as a 2D artist doing sprite animations for a NSFW game. I'm heavy into japanese games like: Megaman Zero, Gunvolt, Ragnarok Online, Monster Hunter, Harvest Moon, etc.. You can see some SFW drawings in my twitter, not much pixelart stuff. But if you're interested I can show you some of my NSFW work. Some drawings: https://twitter.com/OmitsuDev/media First jam game I did to learn unity: https://omitsu.itch.io/ For that game I did the character design, illustrations, voice, programming, sound effects edit, and I used free game assets from itch. I recently also learned some blender, so I can do basic 3D stuff. I don't have a portfolio yet.

We loved the Extra category (ldjam.com/events/ludum-dare/50/test-node/celebrating-20-years-of-ludum-dare-on-april-1st) but I'm not seeing it mentioned in the current rules or anywhere else.
Does it still exist?
LudumDare is back again! I have a lot of IRL stuff to juggle this time around, so it's going to be another chill-style compo for me. The last time I was in "chill mode" things turned out very well, so hopefully things will go similarly! :) Good luck to all!
Favorite tools list:
Engine
🫘 Construct2: HTML5 game creation software!
Graphics
🫘 Aseprite: Pixel art program!
🫘 GNU-IMP: Open source image editor!
Sound
🫘 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!
🫘 Chiptone: Superb sound effect generator/creator!
🫘 FL Studio: Classic versatile music software!
🫘 Audacity: Open source sound editor!
Hosting
🫘 itch.io: Storefront/games host!
Do you currently share your source code?
If you don't, what would convince you to start sharing? Would improved visibility encourage you to do it?
If you do share you source, what would make you stop?
Share your thoughts in the comments.

It's been awhile but I'm back. Very nervous, idk why. :-/
Hey! First time not missing LDJAM!
Will be using Game Maker, and Aseprite, and audiacity, and probably fruity loops! Lets Goo o o o o
I am nowhere near prepared.
This will be a good learning experience.
Inventory> Krita, Reason, Godot, A single brain cell
I've been meaning to run a timelapse for the last couple jams, but I've never taken the time to get the software setup right.
Now I've set up OBS with a little cutout window for Pico-8 in the corner, a visual timer for when the jam is ending, and my code and my primary monitor in the background.

I'm aiming to be able to make a 30 minute timelapse at 60fps, so I'm recording at 5/8th of a frame per second. I'm going to speed up the finished video using FFMpeg.
I'm excited to see how it turns out!
Does anybody have any timelapse setups to share?
It's been awhile since I've done one of these. I have some questions?
Do you need to sign up to the compo?
Where are the rules for the compo and/or jam?
Dates? From memory the jam was 3 days and the compo was 2? Is that rigth?
I'm in, and dedicated to produce something for LD55.
Where is the amazing art / backgrounds that we can use for desktop and streaming? There is normally a bunch of people that put out great wallpapers for the community. Any pointers?
hihi LD magicians, greetings from an indie dev(wip) from China,
Big fan of Hideo, and aspire to become a game artist of expression as him.
Having wanted to make my own games for ages, but always find it difficult to make meaningful progress until GGJ 2024 Jan. The experience gave me both hope and feedback/direction going forward.
I found making games (however primitive) is the best way to expedite growth.
Will try Compo a real simple game (Aseprite+Unity) adapted to the the theme, and hopefully learn from the community with its open-source-ness!