We released!
Please check out and rate our game, all love! :heart:

Please check out and rate our game, all love! :heart:

Really appreciate any and all plays. Super happy with how this one turned out!

https://www.youtube.com/live/EekKN5EnNHU?si=5cuWoFAXjWdCs_1z
a top down shooter where you run around summoning minions to fight for you. the score does not show up in the HTML5 version, but in the executeable, it works fine. if anyone has had experience with GameMaker doing this, please comment the solution. thanks!
Your last ritual has gone terribly wrong, and now a bunch of hellkittens are emerging from below. Serve them well, or be killed!

Try the game out: https://ldjam.com/events/ludum-dare/55/$392515
I don't know why, but it seems like with every game I make for Ludum Dare, I evolve backwards. But at least it's something!
You can check it out here! https://ldjam.com/events/ludum-dare/55/summoners-law
There's an HTML5 version as well as a Windows download.
Actually finished everything we wanted to do in the time we had available, although it's a bit short, it has a little polish, and it's definitely a vibe!
Night night, don't let Magical Michael bite ;)
https://ldjam.com/events/ludum-dare/55/magical-michaels-summoning-salon
Cut it close this time but Crimes Against Carrots is up! There's some things I wish I had got in but it was a fun scramble as my second time participating. (Seems I'm flagged as untrustworthy for links again, oh well!)


My game, Hellevator is now complete! I've had a real tangle with some nasty bugs today, but I've manage to get things to a point where I can run through it without hitting any obvious bugs.
Particularly pleased with how the graphics and sound turned out with this one!

We are almost finished with the project (if I could say so). No tests at all, probably imbalanced, but we'll see. Lol. The most huge pet project on Unity for me. Second project in our duo.
the game page https://ldjam.com/events/ludum-dare/55/$389710
After a rough start with this theme and a long night of sleep-deprived coding, I was finally able to submit my game 15min before the deadline 😮💨
I'm proud to present Skelemancy, a puzzle game where you play as a necromancer trying to strategically grow your army of skeletons.


https://ldjam.com/events/ludum-dare/55/project-missionary-the-reckoning-of-hizzokahpolis
Please take note of two things: 1. The game's main heroine, Marie Claire, is silhouetted at first, because her actual appearance is heralded by a huge spoiler. 2. There isn't any sprite for Joseph Craig, the MC, yet, because I was pressed for time. But a future update will correct this and many more corners I had to cut to make it into the deadline.
From the beginning, I wanted to do something with moving several characters at once and connecting them with lines.
When I started prototyping my idea, I accidentally set the physics parameters wrong and my prototype figures started moving as if they were driving on ice.
Then something dawned on me and I thought what if the cultists had to perform the summoning ritual on ice.
This is how Cultists on ICE were created, a game of considerable skill XD

Our first ever game published! Uploaded with 12 minutes to spare!

(https://ldjam.com/events/ludum-dare/55/chibble-nibbles)
Hey Peeps!
My Team and me just finished our game "Blood Rite". Honestly don't wanna spoil to much... but just let me know how you would R A T e our game.
:D!


If you like horror games, come take a look at what we managed to do.
Don't forget to rate the game :smile:
https://mololo.itch.io/isle-of-the-forsaken
We are so proud of what we all accomplished during those 72 hours ! :)
It's a cross between a rhythm game and a tower defense game, set in a post-apocalyptic universe where artificial intelligence has taken control of the entire world and eradicated humanity...
But not all humans have disappeared! You play the role of the last survivor, confronted by a gigantic AI boss who evaluates your musical performance to ensure your survival.
The boss will punish your mistakes by "summoning" his henchmen to eliminate you.
In this game, the drums are your weapon and your shield. Every note you play with precision strengthens your defenses, while wrong notes will summon more monsters in every wave of the game.
Keep up the rhythm, string together chords with precision and resist the constant attacks of the AI, all the while hoping to reach a level of performance sufficient to survive. At the end of each round, you can buy turrets to defend yourself against the monsters !
Don't forget to rate the game :D !

Link : https://ldjam.com/events/ludum-dare/55/$390879
Finally ! We made it ! We're all completly exhausted, but it's done!
Hell's Kitchen is born !
You can play it on Itch : https://zanar47.itch.io/hells-kitchen



First participation in Ludum Dare ever, for me and my friend @joua!
Try to stay alive as long as possible and let us know your best time in the comments!

Our team has put together an HR simulator for you to summon and fire your employees! The catch is, you have to make sure you fire the right people!
Check it out: https://ldjam.com/events/ludum-dare/55/step-into-my-office-now
https://ldjam.com/events/ludum-dare/55/attack-of-the-doom-shrooms
Hi Everyone! Down to the last minutes and posting our game. I hope you enjoy it and we cannot wait to read all the feedback

Our first Ludum Dare! We had so much fun combining forces for our first game jam as a group :smile:
We hope you enjoy!
Play the game here: https://cattalesgames.itch.io/moving-in-and-moving-on Our LD game page is here: https://ldjam.com/events/ludum-dare/55/moving-in-and-moving-on
With 10 minutes to go we have send in our game "The Summoners Apprentice"

https://ldjam.com/events/ludum-dare/55/The-Summoners-Apprentice
You are the apprentice of Aurelius, a master summoner. He left you in his shop to practice your skills and will send you an assignment every day until he thinks you are ready to be a master summoner yourself.
Check the blackboard. Here you will find a few words from Aurelius himself, and the job he received from one of his clients that he trusts you to complete for him.
Find the correct props and place them on the correct places in the summoning circle. Watch for what’s north. A compass is provided
Throw the correct runes on the ground in the circle. It doesn’t matter where in the circle, as long as it’s in it.
Use the spell book on the lectern to cast the correct spell .With your knowledge, bravoure and a bit of luck you will summon what was asked for. Or maybe not…
This game was made in less than 72 hours for the Ludum Dare challenge with the theme "Summoning" . It was the first project in godot, after we have left unity behind. We ran out of time to do a proper level design to hide the props, so it would be a better hide and seek puzzle. But all in all it was a great experience again.
https://ldjam.com/events/ludum-dare/55/The-Summoners-Apprentice
Thanks for playing and please rate our game, we are happy to return the favour of course. Leave a comment if you liked it or if you found one of the many many bugs.
with kind regards Falien and Magus
https://petitcoke.itch.io/how-to-rob-a-bank-as-a-wizard

Seven minutes until the end, and at last, we've finished and released the game. Some issues remain unresolved, but we'll continue working on them. For now, we present to you our magnum opus, "Ramen: Between Two Balls," a dramatic tale of the war between two worlds. What do cats and spaghetti have in common? Find out in our game!
https://ldjam.com/events/ludum-dare/55/$383723
I loved this one, we were able able to experiment on a few gadgets :D
-> this simple one is used all game long so we might do a desktopia version,
Let's get some sleep and discover what everyone made tomorrow !
Pitch :
EN : Splinter Self tells the story of a dude in search of a good meal getting lost in a mysterious facility. He will have to summon « colorful » fragments of himself and co-operate with them to get out and gather loads of sausages !
FR : Splinter Self raconte l’histoire d’un sympathique barbu qui, poussé par une faim grandissante, se retrouve perdu dans un centre mystérieux. Il devra alors invoquer et coopérer avec de truculents fragments de lui-même afin de trouver la sortie et ramasser au passage un maximum de saucisses !
LINK : https://felixve.itch.io/splinter-self
https://ldjam.com/events/ludum-dare/55/necrohold

Come and post your link here https://www.twitch.tv/mercuryal_x

Sunrise is about the end of the world, where humanity invented the new artificial Suns. We play as Mark, who maintain the Sun in one small village.
We tried to create a game with the experience of exploration and navigation in the dark space. I hope you enjoy it!
https://ldjam.com/events/ludum-dare/55/$390326
Jim Brimstone: Devil Advocate is a short visual novel where you play as the world's worst lawyer. Lie, deny, and manipulate your client's way to freedom!

Very happy to have completed our 2nd Ludum Dare Game Jam with Thomas @ThimmyThimble!
Please have a look here!! https://ldjam.com/events/ludum-dare/55/farming-demon-summoning-simulator-2024

I look forward to playing any of the games from the comments. Once my head has stopped exploding of course. Good luck everyone.
https://ldjam.com/events/ludum-dare/55/manifest-swell


Had to cut a lot of corners at the end to make it, but that's the way it goes with jams.
https://ldjam.com/events/ludum-dare/55/summoning-circles-a-la-carte
We made our first Ludum Dare submission! All assets were created during the duration of the jam except for the game engine Godot and the addon DialogueManager. We really enjoyed participating. I hope you like our monster collection game!
https://ldjam.com/events/ludum-dare/55/colormon!
Done just in time! Really happy with what we've managed to accomplish over the past few days. check it out: https://ldjam.com/events/ludum-dare/55/$384715

I’m sooo happy to be a part of this game. We had fun and did our best, my first experience was so much better than I imagined
Is there a way to set up an Itch.IO page to allow HTTP requests from an embedded game? I set up a public leaderboard system only to find that the request is blocked by itch when I uploaded my web build. (Using Godot 4 if that matters)
It's honestly suprising we were able to finish at all given how many scheduling issues came up but it's done!!
https://ldjam.com/events/ludum-dare/55/an-apprentices-journey
We had so much fun when we entered a few years ago! It was about time to have another go!
Incredible what you can acomplish when you set the time and focus. Already played so many great games! Remember to rate and leave feedback!
Play our game if you want, we are really proud of it! Everything is created within the 72 hours! https://ldjam.com/events/ludum-dare/55/trial-by-combat

Such a stressful and exhausting 72 hours.We are happy we finally made it!
please have a look there https://ldjam.com/events/ludum-dare/55/summoning-enigma

You are a wizard racer turtle student, and today is your final examination. Be victorious in a race with your fellow students to become a fully-fledged racer, and gain the prestige you deserve!
Take your pick of 4 different racing karts, and compete locally against your friends or computer players in wizard races, where you’ll summon horrific beings with strange powers to get ahead!

https://ldj.am/$386524
Check out Apprentice Binder!

https://ldjam.com/events/ludum-dare/55/$387901
Please test and rate our game :) A rogue-like maze game with magic spells to summon.

We finally finished 666! Every code, sprite and music made in this weekend (and today)! Y'all are welcome to check it out 🧙🤘
https://ldjam.com/events/ludum-dare/55/666 https://aloeffler.itch.io/666

After years of trying and failing to submit a game to Ludum Dare, here I am victories with my submission. Time to sleep, time to eat, and time to take a shower!
My Submission: Kings Court

It is always a rush to get things in before building, and after 72 hours of jam brain it seems incredibly easy to introduce game breaking bugs, or mess up build settings. I still managed to upload a broken build with a tiny max resolution with 1 hour and 47 seconds remaining.. Anyway. Page is up! I will update it with the not (well I say 'not', but honestly it is probably just less) broken build, within the hour.


Now golems spawn how they should, with right timing. We belibe in enchanses user-expiriense

I've been watching Ludum Dare devlogs for years! Me and my bro finally decided to give it a shot. This was quite the rollercoaster of an experience but I'm glad I did it! From resolution problems to spawning issues. It was crazy!! There is so much more we wish we could have done, but alas, time holds no prisoners. Check it out and watch out for walls!
https://ldj.am/$383465
https://ldjam.com/events/ludum-dare/55/rendezvous

Since I made the game in my own engine and I REALLY LIKE JAMS, I made my engine keep track of a bunch of stuff, such as THE ACTUAL TIME spent making the project... :smile:
(in the engine)
Unfortunately it does not track the time spent on Audacity and Blender (I made the art myself too), so you can probably multiply that by two or something.
It also does not track the time spent editing the engine. My engine is already very stable and "matured", we are currently working on a huge game in it here at our studio, but I still like to improve stuff in it during jams to facilitate workflow.
The game is a Relaxing World Building Experience, so it is relatively simple without complicated mechanics or characters, so that facilitated a bit. If you haven't seen SANDTOWN yet, those screenshots can help you to get a better picture:

Since this is my 20th ludum dare (and probably 30th or 40th jam, I have a decent expectation on the time spent. It usually goes like that: - 24 hours of sleep (8 hours a day times 3 days) - ~33 hours of actual work (averaging 11 hours a day) - ~5 hours for food, bath and rest.
I think I'm getting older, because this is reducing over time... Nowadays I think I'm closer to 7 hours a day than 11. :smile:
Anyways, if you haven't played my game yet, you can check it here:
I remembered the event too late! I started bringing my idea to life hours ago, so I won't be able to submit the game, but, enjoy a video of the idea. The idea is as follows: You need to defend your area from bombs that enemy planes drop, however, the bombs are guided by the rhythm of the playing music, and the peak where the bomb synchronizes with the note played is where it's targeting, meaning the player would need to summon an energetic shield or something like that (I haven't decided yet) to stop the bomb's effect.
https://www.youtube.com/watch?v=1icIFM0EmLo
Wow those were some intens 72 hours but we (me, @cobby and @tek-atavuli managed to get our project done for the Jam. Our game is called Elemental Summoners. It takes components from autobattlers and deck building games. Using cards you can summong golems of different elemental types or combine them first and create a mixed golem, having attributes from both cards used. I know I should write a bit more but it's past 3am and I have to admit, I am a bit tired, finally.
You can find it here: https://ldjam.com/events/ludum-dare/55/elemental-summoners

First Summon is online : https://ldjam.com/events/ludum-dare/55/first-summon !!

Now to sleep... Good luck to everyone!
...for the first time! And have a lot of fun in the process!
Honestly, probably even more fun than when making 2D games :)
Here is our game!
https://ldjam.com/events/ludum-dare/55/summon-deeds-done-dirt-cheap

Yep, it's a reference to the AC/DC song x)
Please feel free to try the game out and don't forget to rate and leave a comment ^_^ Any kind of feedback is welcome!
P.S.: Gotta go check what y'all made this time and get my mind blown once again! :D

Feels good to do another LD after missing a few. I think this one came out okay. It's an "escape the house" puzzle type of game loosely inspired by Book of Hours. Summon up golems, elementals, angels, and imaginary friends to help you escape.
Oh, and there are ham sandwiches. And voice acting by yours truly. :-D
Check it out here: https://ldjam.com/events/ludum-dare/55/$391270

First time using Godot for a gamejam and first time coding in GDScript (after years and years of C# and C++)
Despite a lot of cut corners (and particle systems not working) it feels like a huge success!
WELP, for better or worse I reached the end of this. I was really hoping to tackle this with a friend and get much farther in what I could present this time, but...unfortunately said friend flaked out on me during the first hour of this event, so it was up to be find a way to kick my brain into gear and start making something to show off.
Admittedly, I lost a LOT of steam during the weekend as I was really only coming up with creature concepts and only had a small inkling of actual mechanic/level design. I wasn't expecting myself to be this incredibly rusty when it came to game development, but I guess that's what happens when you don't practice planning out stuff and are only typically stuck making assets for others to use. I don't mind that per se, but it gets overwhelming pretty quickly when you realize you forgot basic stuff you knew 5+ years ago and have to scramble to get the most basic things to work.
I'm irritated at how this played out for me (also didn't help that my posts weren't showing on the main page, so no one saw my pleas for help), but I'm also excited to go back to this project after properly relearning how Unity works and taking the time to plan out what I want to do instead of being on constant panic mode.
That said, here's my project in its most simple glory: https://ldjam.com/events/ludum-dare/55/thinkers-labyrinth
Ima go now

if you tried to play it and was not working, now is fixed! https://ldjam.com/events/ludum-dare/55/arcane-arbor
The first ludum and everything went smoothly. Come and try to play our game!
https://ldjam.com/events/ludum-dare/55/burger-ritual


Nice, like 4 min before 3 am (1 am UTC) I made the final commit :D
I am looking forward for any feedback and ratings. Can't wait to get my hands on the other entries!

The embedding guide says that Cross Origin Isolation and SharedArrayBuffer are supported. But for some reason it doesn't work. I also applied the PWA workaround, even though I didn't have that problem, but it has no affect. Anyone with the same issue?
This was our first game jam game and we made it using a new engine (Phaser 3). Pretty pleased how it came out! Please give it a try HERE
Also, can someone please tell us how to use markdown to add a cover image to our post? Does this work?

Is it not possible to modify our page during the Submission Hour? I just want to exchange some images and text

I spent so much time trying to mash bugs I barely made any levels. Sorry! :sob:
I like to think I brought my A game with the puns though.



First time participating in the Ludum Dare - though I've wanted to ever since I watched Notch's livestream years back. I was originally meant to jam with some friends but they didn't end up having time for it, so I tried to make something small and cool myself. Check out the page here :)

Sometimes you need to know when to give up, the game isn't near a playable state yet and I highly doubt I'll manage to work things out in 30 minutes
The scope ghost caught me this time, guess I bit more than I could chew
And to to make things worse as soon as the jam started I caught a very bad cold (it would be funny if it was an actual joke)
But hey, I managed to start a thing I really enjoyed, I like the idea and the art direction I chose, I'll definitely will keep working on it and maybe I'll finish on time for Extra
I leave you with a sneak peek of Daemonium Casino


We've finished our game, Sold By Wizards, with enough time to do a longer link time optimized build for submission hour. This is the best Ludum Dare entry I've ever made, and I'm really happy to have been a party in making this game.
Congrats to all who completed! I look forward to reviewing the games everyones submitted.
my game Don't get seen is out haha play it -> https://ldjam.com/events/ludum-dare/55/dont-get-seen


Yay we did it! Checkout our amazing game and have lots of fun!!
https://ldjam.com/events/ludum-dare/55/summonster
Game jam complete! I'll also be streaming it live tomorrow at 2pm UTC to talk about its design and then try out other games. When you have time, give our magical typing game Heroes of Keys & Kingdoms a look, we'd love to hear what you think!
_Game screenshot, with original artwork by Tom Bumgardner.
Web hosting: https://itch.io/game/edit/2645856 LD55 page (for voting): https://ldjam.com/events/ludum-dare/55/$388161 Upcoming Twitch stream: https://www.twitch.tv/vorceshard
here is a somewhat functioning game:
https://ldjam.com/events/ludum-dare/55/unsummoning-dark-creatures
well done for all those who participated ! with or without a submission, the important is to dare to try, and to have fun!
Now get some rest, thank you all for such an experience!


Really happy with what I was able to complete in my first ever game jam!
I started out with a few simple notes...
I only started to learn to code a few months ago when I started using Godot4 but I felt confident in my ability to pull off this small project. I have some ideas on how to make this into a bigger project but will probably ultimately just add a golf mini game into the platformer I'm working on.
I knew I didn't want to work on it on Monday at all even though I was submitting under the jam category, so I was able to crunch all day Saturday and finish it early Sunday afternoon...exhausting but I'm glad I was able to focus on my day job today. XD
I hope you enjoy playing fetch with my dog Molly, she's just as cute in the game as she is in real life!


Well it's not much, but I managed to finish it. I hope someone out there enjoys the dumb jokes and references at least. I would have liked to add some more gaminess to it (like minigame type actions, runaway buttons, click at the right time, etc.), but I'll call my first game jam a success and look forward to doing the next one.
Have fun!

Very buggy and no time to testing or game balance.
Would love have loved some more time to work on it
https://ldjam.com/events/ludum-dare/55/summonvillage
That's my 10th Ludum Dare in a row and my 13th of my life.
LDJam 45 - 55

(Entering in Panic attack mode)
Im trying to upload the game made with Phaser 3.80.1 BUT I'm having problems with it not loading any images in the game embedded from Ludum Dare. Does anyone have any idea what it could be?
Fun fact: Locally it works 10/10 and on itch.io, it only doesn't load 1 asset.

check eet oout
https://ldjam.com/events/ludum-dare/55/black-sheep


Keeping up with our "down to the wire" tradition, the Keyboard Cowboys have officially submitted our entry, aptly titled "Split Decision."
Go split some balls and claim some high scores before someone else dominates all of the leaderboards!
https://ldjam.com/events/ludum-dare/55/$383255
See y'all in the rating trenches! :pointright: :cowboy: :pointright:
Completed our game in my custom engine I have been working on this last month, if you asked me saturday if we would finish I would of defiantly said no.

This is all we could make in 3 days with our idea of a "Summoning" game! There are some bugs obviously, including one with the sound and music, but it's playable. With this game you will see what is our idea, eventho it's not like we want it to be at it's final version. Enjoy!
This was our first Game Jam ever, and we had to cut a few corners in the end to make it work. In Summon, You are an Eldritch god, trying to lead your cult so they are able to complete taks and summon you. The more magic they are able to amass in the ritual, the more powerful your body will be once the Ritual completed!
https://ldjam.com/events/ludum-dare/55/summon-me


We just completed our game, come play it, try to rank in the leaderboard and break the game :id:

https://ldjam.com/events/ludum-dare/55/demon-chalk

Are we allowed to make any adjustments to the game and then upload again before the judging is over?
One player thought the game was a bit hard so if I could make it a bit easier. I could do that with some tweaking. Another had a good idea about changing the time between casting fireballs. Lastly, I didn't have time to put in the final boss battle.
Are any of those things allowed? If not I'll wait till the judging is over and may adjust them then.

https://ldjam.com/events/ludum-dare/55/$383888
It's finished! It was a lot of work, but also a lot of fun.
"The Fifth Ritual This Week" https://ldjam.com/events/ludum-dare/55/the-fifth-ritual-this-week

And it has cats!

https://ldjam.com/events/ludum-dare/55/the-fifth-ritual-this-week
test
It's finally finished and it looks really good!

Try to date (or kill!?) all these wonderful characters


I am so lucky to have had my friends to work through my first completed game, I am so proud of it!! What a marathon, but it was worth it.

It is finally done !
We are realy tired after this one and have a lot of issues with Unity and Git, but we made it !
We hope you will like our game, even it is more a short demo than a game ! (It feels like a "déjà-vu" for me (¬_¬") )
Anyway, Enjoy !
Game
