Ludum Dare 55 April 13–16, 2024

going to try to learn rust

Perhaps not the best way, but this will hopefully be a crash course on Rust with Bevy Engine. I've been reading the rust book over the last 2 weeks, and got a bevy dev environment going.. so we'll see!

Keeping the goals minimal: 1. Make something with Rust/Bevy 2. Make it 3d 3. Release as WASM

We're in!

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LD55 will be our sixth consecutive entry as Tano Collective and marks our second anniversary of jamming together.

Let’s have a good one!

We, as Dadraemu, are participating in Ludum Dare 55!

Members: @danaesh @dragonsproutling @aes1 @muhuk

Game Engine used: GameMaker Studio 2 SFX: BeepBox & Audacity Music: Audacity & FL Art: Krita and Paint.net

See you all in three days!

I'm gonna try something new if the theme allows it

I've been here for a while but never managed to finish anything, either due to school and now college or lack of motivation. This year, if the theme doesn't need me to do something in 3D I'm gonna try to make a game with kaboomjs. I haven't seen anyone talk about it outside of their server which surprises me since it's pretty easy to use and seems stable.

Just finished a game jam...

I just finished a game jam called 'Fish Fest'. I used SDL2 and C++ to create an executable. There were 550 entries. In the Karma List I am currently ranked fourth. I download a lot of games and play them, offer comments and try to offer constructive criticism. I believe that is why I am ranked fourth.

All this being said my entry has only been downloaded 13 times. The reason for this, I believe, is that my game is in a zip file. You have to fight your browser to download it. You have to fight Windows to execute it. It has become a real hassle to enter a game jam if you use a compiler and a framework instead of an engine. Pygame has the same difficulty.

The game engines have converters that will take the game and convert it to a WebGL application. I wrote over 1100 lines of C/C++ code and my game does not get looked at because you just can't click on a button and play it in a browser.

It has become a bit discouraging. Over a thousand lines of code, number 4 in karma ranking and only 13 downloads. Hardly seems worth it anymore.

I just needed to vent. Thanks for listening.

Joining again, VR again

Never missed a Ludum Dare since ~LD28, don't intend to start now. Exclusively VR entries since 2016 :ok_hand:

wooho round 3

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did round 2 and 3 in one day now i can spend the rest of the time til final round recovering from flu lol

First Entry

Long time listener, first time caller. Looking forward to competing, good luck!

hii

gamers

Im coding something

Anyone wanna do art for me? Most likely 2D. I do the coding, in godot, can do some sound too.

Back to compo it is :3

Was supposed to participate in the jam this time, but the other half of my team forgot the date and now is totally blocked on saturday ^^, So i gonna compete in the compo this time again \o/ Happy to join and looking forward to it - wish you all a lot of fun! :3

I’m In… I think

Haven’t done a LD since LD47 so I think it’s time to give it another try… this time using Godot instead of Unity. Good luck to everyone!

"Folklore", still my favorite

I think "Folklore" has come to the final voting round for several jams in a row. I always suggest it and always really hope it wins. I just think it has a really, really good variety of that can come from it.

Some game ideas I've had previously: - A pet simulator where you need to take care of a Griffin or Cerberus. - A Pac-Man style game where you play as the Wendigo from American Indian folklore, chasing down people to eat them. - A stealth game where you need to avoid a Minotaur as you escape the Labyrinth. - An idea I had for “Mirror” was a game where you’re hunting Medusa, but you can’t look directly at her, only her reflection around corners. - A racing game like Mario Kart on Rainbow Road, where you’re chasing a Leprechaun to the end of the rainbow to steal his pot of gold. - A Pokémon Snap style game where you’re trying to snap pictures of Bigfoot or the Loch Ness Monster. - A quiz game featuring the Sphinx. - A sea battle simulator where you need to fight off a Kraken. - A simulator where you’re a Mermaid having to do Seaworld-style tricks. - The Monkey King of Chinese folklore could have mechanics based of either the cloud he rides on, or his shrinking/extending staff. - A hunting simulator where you need to track and kill a Jackalope. - A sumo game where you play as Paul Bunyan competing against Goliath. - You’re a werewolf who keeps transforming back and forth whenever the clouds cover the moon. Attack as a wolf, hide as a man. - A snowboarding game where you play as a Yeti - Game Genie. Basically just make any game you want, but every time the player starts, they can choose three c heats to have enabled. -Stealth game where you’re an alcoholic and have to steal a beer from the Devil’s Chair in Florida without paranomal investigators seeing you - “Untitled Chupacabra Game” - A rhythm/music game where the Fremont Troll of Seattle comes to life and starts a grunge band - A Q-Bert style game where Jiangshi are hopping after you - Have you seen the dogs playing Poker painting? Werewolves playing Poker.

Here's some AI art I'd previously generated for some of these ideas too: https://ldjam.com/events/ludum-dare/53/$332448/so-guys-hear-me-out-folklore

First Ludem Dare

I'm not the best at coding, or working under time constraints, but I'm hoping to actually make something that is playable. Good luck everyone.

Something is missing...

✅ Summoning - check

✅ Sanctuary - check

✅ Shelter - check

Now where are my Floating Islands? I'm sure I've put them somewhere around here 🤔

Awesome Game Jam Tools

:star: Awesome Game Jam Tools and Resources :star:

LD55 is almost here so i wanted to tell you guys about a list of tools and resources for game developers i created four years ago while taking part in a ludum dare game jam! I think it is a fantastic way to find new tools that you may need to make your games better :grin: All the tools you see on that list have been suggested by ludum dare participants or at least users that saw the list through this page :smile:

Feel free to add your favourite tools to the list by commenting or by directly creating a pull request!

https://github.com/wujood/awesome-gamejam

Test your exports!

This is just a friendly reminder to test if your project exporting works as intended before the jam starts. Nobody wants to work an entire weekend just to miss the deadline due to project export problems :wink:

Round 3 aka the Trickiest One!

I have to admit I struggled with these a lot more than the previous two rounds. Also difficult to not reuse some ideas since the themes are so similar!

Cartography: Text-based dungeon crawling but there's no automap and you have to draw the map yourself.

You don't play as the main character: Sherlock Holmes, but he's not actually very bright and you play as Watson and have to arrange the clues in the right order for him to pick.

Recycle: Scavenge the pieces to build your own ultimate CYCLE OF VIOLENCE (https://www.smbc-comics.com/comic/a-vicious-cycle).

Tunnels: First person, you see a map of the target facility and have to burrow under it, tunnel length is limited and you can also find bonuses if you're clever.

Pick your poison: You play as a dyslexic French fish salesman. Or something related to the Affair of the Poisons, idk.

Decay: The Grog Bartending Simulator.

Digging: You command a colony of dwarves and dig a 2D sideview underground city, but have to avoid Balrogs and other monsters and find gold.

Fishing: You're the worm and have to steer the fishing line to avoid getting eaten.

Push your luck: Build a tower that becomes more and more unstable and the parts that give more points are the hardest to fit.

Out of reach: Traversal-based puzzle where you see the goal in the beginning and have to figure out how to get there.

Symbiosis: Puzzle game where organisms consume and produce different chemicals and you need to find the right balance.

Shelter: Foraging RTS focused on the resource collecting side of the genre; forage resources and build shelters, but when the acid rain starts falling, the foragers only have limited time to reach the shelters.

Clockwork: Time sensitive puzzle platformer where you have to learn how the (one screen, let's not get crazy here) machine works to reach the goal.

Reflection: Metroidvania where you use mirrors to enter a mirror-world that is mostly identical, but certain objects have been flipped on the x-axis.

Out of order: Puzzle game where you have to order objects according to obscure criteria (albums by the age of the cover artist, games by the number of letters in their engine name). The criteria is not divulged but it shows which two objects are in correct order to begin with. Googling is encouraged.

Change the rules: Roguelike but the character is automated and you have to alter the generation rules for it to reach it the end of the maze.