Tourgen

LD23

I’ll give this a shot

I tried a few mini-LDs a while ago and they went pretty rough.  I’ve worked hard since then though practicing and getting much more familiar with my tools.

I’ll enter the JAM and maybe if I get it done early I’ll submit as a contest entry.  Do the rules allow that?

My big stumbling block is generating content.  I’m starting with that first this time around.  I think I’ll sketch out a very simple game concept and then just blast into painting and playing around with music melodies.

Anyway, C++, Codeblocks/Mingw32, probably using Open Frameworks and GLFW.  Maybe some Box2D.

 

EDIT: I’ll need to use some Portaudio and Ogg/Vorbis library code for audio playback and mixing.  Link to the code is here 

Pro Stew Chugger .. Day 1

http://stoutb.hawkworld.net/

 

Basic pieces working.  I’m finishing off collision detection tonight and hopefully HUD rendering too.  Tomorrow it’s all about building sprites, music, and some static flavor graphics.

Amazing Constructive Feedback

Wow.  This was my first Ludumdare and honestly my entry wasn’t that strong.  But the feedback I received was very constructive!  With the comments people gave I was able to pin point 3 really nasty bugs – an unthrottled frame timer on some gfx cards (no vsync support) that caused insta-death, a terrible collision detection bug, and a threading bug in the music player that caused random crashes during ogg file loading.

My quest to make a decent SmashTV for the PC continues thanks to the wonderful people here :)

It’s all OpenGL and C so I’m cross compiling to Linux and Mac when I get time.

http://stoutb.hawkworld.net/ludumdare23.html