treasgu

LD32

Paper,pencyl and pizza

8:49 in Spain, the alarm failed. I’ve lost 6 hours and I don’t have an idea.

First sketch

Name: No me pises lo fregao. (Keep off my wet floor) <- I don’t know if this is a good translation

Starring: “Antonia (La Toñi)”

Engine: Unity3d

Graphics: Blender, MyPaint, Gimp

Sound & Music: ¿?¿?¿?¿?

Style: Isometric arcade game

Goals: To prevent the floor being walked until dry. Change the direction of the people with mop attacks and a throwable slipper.

La Antonia

64 years, 5 children, 14 grandchildren, 1 husband 21 cats and 2 dogs. More energy than a earthquake and more than 60 years of experience cleaning floors.

La Antonia

La Antonia

Antonia Walk loop

I only use de legacy animations with Unity 4, I don’t know if I have time to learn the new animation features.

This is the first animation, weapons included (distance and melee) :)

https://youtu.be/kToBweVPkzY

 

Animations, my enemies

I’ve spend a lot of time with the animations. The animations of unity are my weak point.

Comments

19. Apr 2015 · 18:08 UTC
Most of my time this LD has been spent in the animator too, as I’m not that great with it, but wow is it a huge, complex and just plain amazing thing! Animations can trigger events and events can trigger animations and you can animate anything and in the bottom left of the animation panel you can switch to “curve” view and you can make transitions in the animator happen automatically when parameters are set and it’s just so amazing! 😀