[post-mortem] My first successful game jam.

Hi all, this is a short post mortem for our game.
Space jelly factory is a game where you have to keep the alien alive while managing the jelly factory. The game is a spin on mach-3 games, using magnet like mechanics and real time chaotic elements.
This post mortem is from a programmer point of view. I was responsible for the grid, the jellies, the alien and the robot.
Click here to play


- Early idea: @taldius found the idea early. The gameplay loop was understood, so we started producing quickly after the first hour of brainstorm, without major hiccups.
- Early assets: It was really motivating to have assets ready at the beginning of the second day. It pushed me a lot to be at my best.

- Architecture: I tried to start creating an architecture too soon, without understanding the problems I was going to meet. And problems are understood when met. I lost 4 hours trying to get things the way I wanted. After I realised it was needless, I changed my way of programming, and went feature first, architecture last.
- AI: lost a lot of time with the grid mechanics, thus didn't have much time polishing the alien and robots AI.

- Architecture: I would stop worrying about having the right architecture, and focussing on the essentials to have the main gameplay loop as fast as I could.
- Organic: I would try to have a more organic code, which could be easily modified. I'm thinking about a more Data Oriented approach, and using Unity DOTS for the next jam.
As a slow coder who avoided game jam, I would gladly renew this experience to hone my skills. I had a lot of fun working with @taldius and @aurelien-montero on this game.
Seeing commentaries is really heart warming and playing games created by others is a well of motivation.
