TripleW

LD34

I’m in !

I’ll be participating in LD34 (compo 48h). It’s my first time ever participating in a game jam. I’m nowhere near an experienced game developer. I’ll be live-streaming the entire thing at www.twitch.tv/tr1pl3w

Language/engine -> Java+libgdx

Graphics -> pyxel edit and photoshop

Sound -> bfxr

What is this

WHAT IS THIS

 

WHY HAVE I MADE IT

 

idk what I’m doing.. it’s brown

 

Capture

Comments

Mechatodzilla
12. Dec 2015 · 04:30 UTC
IGN 10/10

A fresh start

Sooooo after 3 hours I decided to scrap the game I started on (stupid platformer, I hate physics lolz)

 

Here’s my new super epic game concept (totally original). If you can’t read my handwriting. It’s basically space invaders with restricted movement (one button, player move direction inverted when reaching wall) and just one big “boss” enemy. The enemy grows with game time. You shrink when you get hit, but so does the enemy. Game over when you disappear or the enemy grows into you. Since this is the real first game I make I’ll be happy when I actually get this to work in the remaining time 😀 (click image for epic epicness aka full size)

Capture

 

Wow progress

pewpew(click image for gameplay)

Done:

  • Player movement (one button, direction changes when you hit wall)
  • Pew pew bullets (other button) -> 2 buttons!!
  • Bullet collision detection
  • Player & enemy growing/shrinking (enemy at the top grows with random time, shrinks when you hit it, you shrink when you get hit.

Todo:

  • Better enemy AI (this is very basic, if you hadn’t noticed)
  • Fancy art (this is all placeholder stuff) + add background
  • Make menu if there’s enough time
  • Make points system
  • Camera shake, particles… all depending on time

 

Calling it 13VS25 and a day

13vs25

(click img for animated GIF if it’s not moving right now)

Enough for the day. I named it 13VS25 (lives enemy starts with vs lives player starts with -creative, I know-).

Todo for tomorrow:

  • Finish improving enemy AI (already wrote most code for that, not visible yet)
  • Make it pretty with some nice art
  • Create a main menu / title screen
  • Maybe add some particles
  • Do some code cleanup / polishing
  • Hopefully get creative in the left over time (lol, who am I kidding)

Comments

AnaglyphCoding
12. Dec 2015 · 20:55 UTC
Looks very retro, can’t wait to try the game! 😀

13 VS 25: Day 2 Progress

game      

(click images to see animated gifs)

Done today:

  • Created title screen.
  • Made music (style: super epic programmer music) but you’ll have to wait to hear that until release, just like all the epic sfx.
  • New spaceship sprites.
  • Changed background, but not happy with it yet, wanna add some depth somehow.

Todo (top = priority):

  • Add particles when a bullet hits.
  • Improve background.
  • Clean up code (yes, it’s messy, like DAMN).
  • Maybe play with smart enemy AI (if time left).

P.S.: It’s a retro space shooter with an enemy that grows (and it’s health with it). You shrink when you get hit. You can’t grow. You’re not good enough for that. The enemy is.

13VS25 is done!

I think this is a pretty good result for my first LD.

Might keep working on it after LD ended :)

Check it out here.