Tunahead

Ludum Dare 46

4 Days until the Ratings End...

Didn't had alot of time this Month. With Uni beginning and the Virus.

At least I could make an Game for LD46! Even though it's not really polished and pretty basic. I also didn't have that much time to play and rate Games :( But I want to change that this weekend :)

I'd appreciate it if you'd played my Game and rate it. https://ldjam.com/events/ludum-dare/46/living-woods

You can also post your game, I will play and rate it aswell! 2f5e2.png

Ludum Dare 47

I am in for the 3rd Time!

I am very excited to join Ludum Dare for the third time, this time even with a free weekend!

I just wanted to give some tips for this Ludum Dare. KEEP IT SIMPLE AND DON'T GET HUNG UP WITH THE THEME!

Really, I learned from the last Jam, that even IF you think it's simple, it is probably not. I had to fix severe Bugs an hour from the deadline. So don't be afraid to cut corners and make your life simple (and code very readable)

And don't make the same mistakes I made last time... PLAY other Games and give some nice feedback. I thought My Game was really shitty...but some people enjoyed it. Which, made me happy and gave me the feeling of accomplishment. And yeah...it's sometimes really devestating to play and rate games an realize that about 80% are much better than yours. BUT Those creators where always one of the nicest people and rated my Game pretty good :smile:

TIPS FOR THE NEXT LUDUM DARE This Monday I started a new Project in Game Maker Stuido 2, in which I tried some things out. Tried to improve my Code from my last LD and started to draw and animate in Aseprite. Just to get back into a Workflow. It was a really good Idea! (Of course I am not going to use any Graphics or Code I made over the Week :smile:) But I feel much more secure and good.

And remember, The Point of Ludum Dare is to have FUN I wish you lots of Fun and I am looking forward to see all the cool Games you guys and gals are making :sunglasses:

So far, so good!

The main LOOP of the Game is that you can catch Enemies in a Hoop, so they're stuck in a hoop :stuckouttonguewinkingeye: It is a simple Jump'n'Run, but I didn't want to bite off more than I can chew.

The Main Game Logic is functional and pretty good, I played arround a bit and couldn't find any Bugs. I also have a Main Menu! A Simple one but one that works :smile: (Unlike my Game from Ludum Dare 46)

All that is left is, some nice Graphics and some Levels. And of course some tweaking.:sweat: But I am sure that I will have alot of more Ideas than just that :sweatsmile: InstantGif/em2020.10.03-18.59_01.gif

A Basic Tileset and some Animations done

I've made a really basic tileset and also some Graphics and Animations. I think tomorrow I need to rework/clean them up a bit.

But so far, I am very happy with my progress :smile: Sceneeees.gif

And say Hello to Lula Loop, the Gal with the Magic Hoop! Lula Walking: LulaemLoopWalk.gif Lula Jumping: Lula/emLoopJump.gif

Just published my third Ludum Dare Game

So far...probably my best Game.

I am pretty happy with it...it's pretty basic and simple...but my skills as a Jammer are getting better and better!

Well...NOW I am tired :sweat_smile: