postmortem or something!
so, with my compo game published more than 12 hours ago and finally time for a breather, here's my post mortem thoughts or reflections or something about ludum dare 48!
this is . my first game. ever. when i first found out about ludum dare earlier this year (somewhere in march? by watching angela he's youtube channel), i knew that i wanted to participate - last june i wanted to join gmtk's game jam but didn't due to lack of game dev knowledge.
i went in this jam hoping to just get something done, any finished product, and i'm pleasantly surprised at my finished game! the graphics took wayy longer to do than i expected, and my screentime says that i spent 4/11 hours working on graphics. (and 5/11 on code and another hour for music/sfx). i'm more a coding person, so i didn't have any plans for graphics starting out - i'm still happy about how it turned out!
godot was easier to work with than the last time i trieed, and the community's been super nice and caring - thank you for all the support and answers! thank you to ludum dare for making my game development dream a possibility, and thank you for reading this post :)
and, obligatory game link: https://ldjam.com/events/ludum-dare/48/into-the-past !

