UC101

Ludum Dare 45

First Steps

We decided to use pico8 because it's easy to throw things together.

Already got maps and tile metadata implemented, now for flow fields.

Test.PNG

Scrapped the tower defense idea, now you trick or treat!

The original idea where you stop giant monsters from destroying cities is gone because we realised it didn't at all fit within the theme, this seemed to fit better.

you start with NO CANDY! you must get MANY CANDY! ld45_0.gif

It's almost a game!

Just some of the stuff isn't working yet. For example, the battle system only has commands and enemy AI partially implemented and the 'thugs' (other trick or treaters) only have 1 type and just sorta phase through the player right now...

ld45_0.gif

Soon though... soon...

Dawn of the Final Day

23 Hours Remain.

Unfortunately I won't be able to use all 23 of those hours to finish the game code (in particular the turn-based battle system which in hindsight was probably not the best idea). But it is shaping up nicely, and most of the spritework is already done.

Screen Shot 2019-10-07 at 6.36.53 am.png

So hopefully, the last couple hours will be relaxed polish rather than a psychotic dash to the end.

Getting to the point where the seams are showing

My slap-dash 'framework' for loading in screens and setting up data has come back to bite me in the ass, as now I must manually set 5+ variables before calling for a scene change otherwise risk crashing or desyncing the music...

But... it works well enough that I'm not going to go back and change things, especially with only 9.5 hours left. Screen Shot 2019-10-07 at 8.24.44 pm.png Let this be a lesson in planning.

And with that, it is completed! (Nearly)

Just fixing a few bugs, but it's actually surprisingly fun! Screen Shot 2019-10-08 at 12.04.28 am.png

You'll be able to play "Candy For Nothing" in just a few hours

Ludum Dare 46

LD46 Theme suggestions

theme suggestions.jpg I tried to make them sound cool but also remain open enough to have different interpretations.

These temporary textures are spooky

Not going to be in the final game of course, I just needed something off my desktop to test the lighting withNo ground.jpg

The art is looking great

yayus.jpg Unity's new URP 2d Lighting really helps to set an eerie mood.

Knee Deep in the Dare

knee deep in the dare.jpg Enemies! Pathfining!! Items!!! Fire!!!!

Oh boy this is a little more work than I initially thought. I think it's doable though.

Fireman.jpg

The name is still pending.

Bit off more than could chew

This game was a bigger task than we thought it would be. Annotation 2020-04-21 083124.jpg Graphics, Wonderful Gameplay, Theoretically good Levels?... uh.... that's the issue.

It's not finished but I still think you should play it.

Some of the mechanics are actually not bad, and most of the missing stuff can actually be found in the source code and re-enabled. That said, I would hesitate to call this a 'game' https://ldjam.com/events/ludum-dare/46/$177584 Annotation 2020-04-21 083124.jpg

Ludum Dare 48

Spaghetti Dinner

Spaghetii Dinner.jpg

Enemy AI was involved in a tragic spaghetti incident. That said, the game is done!

Play "> RETRIEVE LEGS" ( and plz rate nice ) https://ldjam.com/events/ludum-dare/48/retrieve-legs

Ludum Dare 50

Exhaustion

PXLem20220404/em163940851~2.jpg