udo

LD30

Killbot’s Last Adventure

ld30-tunnel

Okay, I changed over to my third idea – and this time it feels right, so far I’ve been working about 3 hours on it, and the models are already better than anything I did before :)

This is Killbot’s Last Adventure: after finding the alien portal underneath the planet’s crust while slaving away for the tyrannical Planet Improver (in LD29), Killbot makes her escape and embarks on her final galactic journey.

Alright, going to bed now… I think it’s almost certain I’ll have to expand from the Compo to the Jam, as usual 😉

Post Mortem on ‘Killbot’s Last Adventure’

Here, have a timelapse of my desktop computer (the laptop one didn’t record for some reason):

As always, I had a lot of fun this Ludum Dare :)

Although I initially liked the theme, it was kinda difficult to choose what I wanted to do with it. At first, I wanted to make a Lukasarts-style adventure about a girl who visits other worlds, but that stalled when I realized I didn’t know the right graphics tools for the job (Blender would have been it, adding it to my to-do list now). Next, I thought I would make a strategy game where you manage a space port – kind of like Sim City, but with a space port theme. By then it was Sunday, and I had begun playing around with a third game. This was/is Killbot’s Last Adventure. Because I wanted to actually deliver a (somewhat) finished game, that of course meant going for the Jam, again.

Killbot is a recurring character in most of my LD entries, and once again I wanted to tell a story in adventure mode.

The Good
Did I mention it was fun? Besides that, a game got completed. More or less. I’m pleased with the graphics, especially on the early screens, when time pressure wasn’t as high.

I am relatively pleased with my music this time. Part of it is due to the fact that I recently switched from GarageBand to Logic Pro, which was quite the upgrade. The soundtrack of the game, while not always entirely appropriate to the scene at hand, came from an inspired place :)

I made most of the tracks before I even started programming, and then listened to them as I coded the game.

The Not-So-Good
Almost no sleep, and almost no IRC or blog activity. During this LD I finally wanted to integrate with the community, but I found it too distracting. Bummer, I guess I’m remaining an outsider for a little while longer.

The game itself, well. It’s mostly a slide show, to be honest. I just didn’t have the time to put all the puzzles and animation elements in that I wanted. There was supposed to be an action mode where you could steer Killbot from above running through dungeons, killing things. But this, too, didn’t get finished and never became a part of the game.

Killbot’s final adventure is also too short, even from a story-telling perspective. The story could have been good, but sort of fails due to (the lack of) narrative timing. I wish I could have given Killbot a more worthy sendoff, but as endings go, I guess it’s not a bad one. Maybe I’m too critical 😉

Things to Do Differently
Next time, everything will be different! Next time, I’m going to challenge myself more by making a game that is outside of my comfort zone. No more half-hearted adventure and strategy games! I want to make a jump’n’run or something. Also, maybe pixel art, finally. Things I haven’t done before!

Also, not being a game developer by trade, I’ll have to seriously expand my tool knowledge. Just showing some images with CSS here and there isn’t going to cut it, and I know that.

Check it out: Killbot’s Last Adventure

Uploading Some Music

Over the years I made quite a few tracks for Ludum Dare and other projects. I’m putting them online for anyone to use, so if you find anything you like: go ahead! :)

soundcloud

> On SoundCloud

LD31

Declaration of Interiority

Soo looking forward to this LD, which is going to be my sixth…ish one! I have a big item on the agenda: self-improvement! In recent LDs, although it’s always been fun and I personally felt I learned a lot, ratings have been absolutely stagnant if not regressive.

This is also my first LD without my cat – she passed away not long ago and I miss her terribly.

As always, I’ll be making a game and all its assets from scratch, alone, and probably for the Jam because of horrible time management. My tools: text editor (Coda), Pixelmator, Audacity, Logic Pro X

Targeting this stack: web browser, HTML/CSS/JavaScript/jQuery, Three.js if 3D

And now, three public service announcements:

1) YOU CAN HAZ SOUND

Really, sound effects are not hard, and you can make them yourself if need be, you don’t even need a fancy generator website or anything. Just you and a microphone. Audacity is stupid simple to use. This will make your game literally 10x better! I made the background soundtrack and UI effects for Planet Improver with kitchen utensils and an old fan. It was a terrible game, but people thought it was atmospheric because of literally the shabbiest sound track imaginable.

2) SUPPORT MIKE (PoV) ON PATREON

Our benevolent dictator and site plumber is doing LD full time now, and he needs our help to do that. Give something back to the source for all the hours of fun, entertainment, learning, and camaraderie you experienced here. Go here and support: http://www.patreon.com/mikekasprzak

3) CONTRIBUTING FREE SOUNDTRACKS FOR YOUR JAMZ

Over the years I made quite a few tracks for Ludum Dare and other projects. I’m putting them online for anyone to use, so if you find anything you like: go ahead! :)

> On SoundCloud

UDO’S GAME ZOO

Here’s what I did before, time to do better :)

Killbot’s Last Adventure Ludum Dare 30

Planet Improver Ludum Dare 29

Warmup Rogue Ludum Dare 29 Warmup

License to One Ludum Dare 28

Robots Save the Day Ludum Dare 27

 

Starting…

So I was technically awake when the theme was announced (3 AM here), but too drained to do anything. Alright: entire game on one screen!

It’s probably going to be 2D again, I think I know what to do: a wargame/strategy thing… with everything… on one screen. Well.

Livestreaming at: http://www.twitch.tv/udnozor

Comments

Miltage
06. Dec 2014 · 09:08 UTC
Timezone buddies! Also 3 AM for me.

Snowmam

My intrepid protagonist

snowmam2

Score to Snowma’am

I think the score is the best aspect of my game, but people have been generally ignoring it. So I’m sharing it on Soundcloud to be extra obnoxious about it 😉

 

Comments

11. Dec 2014 · 16:57 UTC
For what it’s worth, I’m really digging the track. Especially after the 2:45 mark.

LD32

Murder Hat’s (Not So) Great Escape: Post Mortem

I don’t like lengthy post mortems, but for the sake of documenting things, here we go!

What Happened

I usually don’t think much about the possible theme until it’s announced. However, this one caught me a bit off guard. I mostly drew a blank. In the end I had several ideas: a game about WMDs where you destroy planets because it’s your job; or a game where your weapon is literally an old spoon and the catch is you’re playing a rat who’s having an adventure. Then I inexplicably decided to go with the most unworkable one: you’re a wizard using a cornucopia-thing that summons monsters. In WebGL, with which I have very little experience. In an artsy diorama style. Yeah.

The Good

I tried lots of new stuff, and I’m much better at WebGL now. Oh, also good: fun! As in most of my LD entries, I think the soundtrack came out pretty good – but then again I always say that and it ends up not rated very highly so I’m open to the notion that my taste in music might be unique! 😉

I streamed part of the development live, still learning not to be distracted by it… And I got my first real viewer who talked to me in the chat and everything. That never happened before and it was thrilling! :)

The Bad

I didn’t switch ideas around for hours as I usually do, just to experiment with my creation process. Turns out though tinkering with completely different ideas for hours was probably a better process for me. I fought the need to start over with something different until the end, and delivered a much worse outcome because of it.

Development moved along at a glacial pace, and I felt more and more uninspired as time went on. The concept was one of those things that sounded great in my head, but lots of little details didn’t survive contact with reality. Still, the idea might still kinda have worked if I had had access to an art person or team.

The Ugly

It’s not a game. At best, this LD entry is an opening tutorial scene for what could have been a game. And even at that it feels unfinished. Sometimes after LDs I feel the urge to make a post Jam version, but I don’t think I’m going to this time. The game’s code is probably one of the worst things I have produced in a long time 😛

What I Learned

I’m not a game developer (LD is the only game dev activity I do), so learning from the experience is always the most important part here. My “old” methodology worked better, even if I sometimes produced uneven results. I clearly thrive on experimentation, which I heavily curtailed this time. Next time, I’ll be open to explore several game ideas again before I settle down. Or alternatively, I need a buddy whom to bounce ideas off. I would also like to produce either a story-telling or a simulation/building game next time, this shooting stuff doesn’t seem to work out for me.

LD36

Ludum Dare Streamers Board

I noticed the streaming widget is absent from the LD website (don’t know if PoV plans to bring that back), but just in case I made a simple streaming feed app as my LD warmup exercise.

ld-streamers

Let me know if you find it useful, or it sucks, or whatever :)

Here it is: https://openfu.com/ld/live

Be sure to check out the Theatre Mode as well, it cycles through all the active streamers in order, and shows you 60 seconds of each stream (with the ability to pause and jump forward when you want). It’s designed to be left running in the background and give a good overview on what everybody’s working on.

Update: there’s also a Tampermonkey script now that you can use to show a stream preview on the regular Ludum Dare site: https://gist.github.com/Udo/c9f2187d0a97773cff16842ed37512a8 – or, if you want to embed it into your own iframe anywhere, use this code:

<iframe style="border: none" src="https://openfu.com/ld/live/?preview-widget" width="280" height="180"></iframe>

And this is what it looks like, using the Tampermonkey script:

ld-streamers-tampermonkey3

LD 38

In / Wallpaper / Streamers List

Hey everybody, I’m very happy to be part of this once more! :)

Kudos to PoV for progress on the new site! The streamers widget on the new site doesn’t incorporate Youtube or Hitbox yet, so I’m going to plug my “Ludum Dare Streamers” mini site (probably for the last time):

streamers

Also, some wallpapers because I felt like it, use as you wish:

ludum-dare-38-wp1 ludum-dare-38-wp2

Good luck everybody! <3

Tags: #LDWallpaper, live streaming, wallpapers

In / Wallpaper / Streamers List

Hey everybody, I’m very happy to be part of this once more! :)

Kudos to PoV for progress on the new site! The streamers widget on the new site doesn’t incorporate Youtube or Hitbox yet, so I’m going to plug my “Ludum Dare Streamers” mini site (probably for the last time): https://openfu.com/ld/live/?

Also, some wallpapers because I felt like it, use as you wish:

http://ludumdare.com/compo/2017/04/21/in-wallpaper-streamers-list/

LD 39

Declaration of In-tent

Okay, this is the second time I'm typing this text, because uploading an image deletes the text that is already there :(

I'm in and super excited about making a game once more! Ludum Dare starts at 3AM local here in Germany, the plan is to get a general idea and some code working until morning. Unfortunately, I have a family function to attend to on Saturday, but Sunday is pretty much reserved for LD. If it isn't enough, going Jam is always an option, but I'll try hard to make it until the Compo deadline.

Photo Jul 28, 23 44 37.jpg

Tools / Platform

  • chances are I'll make something that can run in a browser, maybe plain HTML, or PIXI.js (2D), or Three.js (3D)
  • Text editor: Coda
  • Audio FX: Audacity
  • Music (if any): Logic Pro
  • Graphics: Pixelmator, Gimp, Cinema 4D
  • Timelapse (but probably no live stream): OBS

Ludum Dare Streamers

I made a thing that shows you the Ludum Dare streams currently live, not just from Twitch, but also Youtube and Picarto. I'll try to hook up Smashcast (used to be Hitbox) too in a few minutes. On the new site it's not linked to from the sidebar anymore, but you can check it out here:

Ludum Dare Streamers

Join the #ludumdare IRC channel

Join #ludumdare on irc.afternet.org - here's a web link:

#Ludumdare IRC Channel

Declaration of In-tent

I’m in and super excited about making a game once more! Ludum Dare starts at 3AM local here in Germany, the plan is to get a general idea and some code working until morning. Unfortunately, I have a family function to attend to on Saturday, but Sunday is pretty much reserved for LD. If it isn’t enough, going Jam is always an option, but I’ll try hard to make it until the Compo deadline.

Photo Jul 28, 23 44 37.jpg

Tools / Platform

  • chances are I’ll make something that can run in a browser, maybe plain HTML, or PIXI.js (2D), or Three.js (3D)
  • Text editor: Coda
  • Audio FX: Audacity
  • Music (if any): Logic Pro
  • Graphics: Pixelmator, Gimp, Cinema 4D
  • Timelapse (but probably no live stream): OBS

Ludum Dare Streamers

I made a thing that shows you the Ludum Dare streams currently live, not just from Twitch, but also Youtube and Picarto. I’ll try to hook up Smashcast (used to be Hitbox) too in a few minutes. On the new site it’s not linked to from the sidebar anymore, but you can check it out here:

Ludum Dare Streamers

Join the #ludumdare IRC channel

Join #ludumdare on irc.afternet.org – here’s a web link:

#Ludumdare IRC Channel

Ludum Dare Streamers

I added Smashcast support, although it doesn't look like anyone is using it this time. So this is a list of Ludum Dare streamers pulled from Twitch, Youtube, Picarto, and Smashcast. It updates automatically. Add "ludum dare", "ludumdare", or "ld39" to your description so it will show up!

streamers.jpg

Ludum Dare Streamers

BatteryUnknown's PowerGrounds - an LD Multiplayer Game

I finally had the time to put the timelapse up:

https://www.youtube.com/watch?v=qzfgQsHgxRU

If you're looking to play a quick multiplayer game with some friends, check it out:

https://ldjam.com/events/ludum-dare/39/batteryunknowns-powergrounds

What's most amazing to me is that the hacked-together multiplayer server hasn't crashed once since the game went live, serving more than 22 thousand player sessions I expected it to need more handholding or even bugfixing ;) there have been some bugfixes on the client side (see changelog) but overall it's been relatively smooth sailing.

I'll put up a downloadable client and a downloadable server at some point, because I don't want to leave behind a non-functioning shell after the judging period is over ;)

BatteryUnknown’s PowerGrounds – an LD Multiplayer Game

I finally had the time to put the timelapse up:

 

If you’re looking to play a quick multiplayer game with some friends, check it out:

https://ldjam.com/events/ludum-dare/39/batteryunknowns-powergrounds

What’s most amazing to me is that the hacked-together multiplayer server hasn’t crashed once since the game went live, serving more than 22 thousand player sessions I expected it to need more handholding or even bugfixing 😉 there have been some bugfixes on the client side (see changelog) but overall it’s been relatively smooth sailing.

I’ll put up a downloadable client and a downloadable server at some point, because I don’t want to leave behind a non-functioning shell after the judging period is over 😉

LD 41

Themes Slaughtered

Screenshot from 2018-04-11 21-19-22.png

I worked through them all, and I have to say it would have been nice if the dupes had been removed, and the ones containing spelling errors, and the other garbage - in short: moderation, even an automated scheme, would have reduced over 3000 "theme ideas" to about 300 real ones.

Wallpaper(ish)

ld41-wp-04-4k.jpg

I'm in + Wallpaper

After I had to sit the last one out due to being sick I'm really hyped about this LD! :D My previous entry was this one:

This time, I'd like to stick with my first idea, instead of starting over with a new game on Sunday ;) Depending on the theme and whatever idea I come up with, I'll probably make a browser game again, as usual. So, tools and libraries:

  • HTML/CSS/Javascript
  • Pixi.js or Three.js
  • Audacity
  • Cinema 4D
  • Logic Pro

Wallpaper Thingy

f044.jpg