uzyfeo

LD 39

#ItsNotABugItsAFeature

I totally planned this all along!

https://www.youtube.com/watch?v=eTF6L-10R9I

But seriousely, I think I could use this bug in code somehow...

BTW: My first try at compo... 1st day is passing by really fast, but I have most of core gameplay there... I hope I'll finish everything in time :sleepy:

Last minutes of first day... Here's my 1st Day/1st Compo recap.

Well, my first LD and its first day nears its end. I have 90% of whole game logic done, with quite playable build I would say.

If you want, you can try it here: https://uzyfeo.github.io/

Controls are as simple as the games aesthetics right now: Left/Right Arrows - movement Space - jump

Goal is (or better said will be...) to get as far as possible. You will run out of power so you need to pick up every battery you encounter (this part is not yet implemented...). Game gets harder by every second passing - more obstacles spawning and higher velocities to overcome (first part is kind of there, there's just nothing to control it, second one is fully implemented). Every playthrough is different, as everything is generated procedurally.

It is surely no GOTY material, but I think it is not as bad as it could have been so this keeps me kind of up I guess :P

Anyway, tomorrow morning, I'll give myself 1-2h to finish rest of game logic (sound system, main menu, ui, some fixing). I think it should be fairly manageable, I have everything written down so I'll be just going "by the script" :P

After that, aesthetic side comes in, on which I want to spare most of the day.

Around end of the compo, I'm planning on some final polishing and bug fixing.

Well, in retrospective, I have really a lot more then time I could have ever imagined, but that's maybe just an illusion :D

Well 4h sleep is the best sleep I guess...

I wanted to sleep for like 7h at least but my mum woke me up early this morning... Well, let's try to work I think!

If it won't go well, I take a small nap on top after lunch I think :P

Proto472 is alive! Only thing left are visuals and sounds.

Well, I finally did it. I'm little out of my schedule but still plenty of time to go I think.

You can try it out here:

https://uzyfeo.github.io/

... and view source here (NOT RECOMMENDED WITHOUT SOME BLEACH ATM):

https://github.com/Feldarian/Proto472

Controls are as simple as the games aesthetics are atm:

  • Left/Right Arrows - movement
  • Space - jump

Description:

You are a little robot trying to escape its captivity! Your goal is to get as far as possible. You will run out of power so you need to pick up every battery you encounter. Batteries are small blue thingies floating in air (like every battery does!). Game gets harder by every second passing - more obstacles spawning and higher velocities to overcome. Every playthrough is unique thanks to procedural level generation.

Finally online...

Well, game's done I would say :)

Proto472.png

You can check game itself here: https://ldjam.com/events/ludum-dare/39/$39727

Judgning is when exactly?

Just curious. As I stated in my previous posts, this was my first Compo and LD in general so I don't got the hang of things if you know what I mean :P

GitHub is dying under the load

Many people whose games I tried to play placed them on GitHub. I have quite hard time loading them :/

Also, I have that yesterday vibes with Compo's Submission Hour ATM :D

GameJolt page up and running!

I have created a GameJolt page for my game Proto472.

Proto472.png

I was getting some positive feedback so I told myslef "let's expand it a little..."

Code base on GitHub got split to two branches too, one for LD and one for future updates. I'm planning on cleaning out the source (let's face it... most of us prolly should do that :D ) and commenting it thoroughly for those interested in the future :)

You can check out GameJolt page here: http://gamejolt.com/games/Proto472/273131

And here you can find LD page: https://ldjam.com/events/ludum-dare/39/proto472

Proto472 got a review!

@togis had tried out my little Compo entry named Proto472 during his stream!

https://www.youtube.com/watch?v=dCUIEnWVHuQ

Thank you very much for your time @togis!

Anyone who wants to try it for himself can do so here: https://ldjam.com/events/ludum-dare/39/proto472

I see that many people are still modifying their games...

Is this really allowed? And if, what kind of changes are permitted?

Because people got me some feedback, I would really like to improve my game for the fellow jammers trying it out so they won't encounter same troubles :)

Proto472 got an update! (non-compo)

My little game got an update! But as it was made post-compo, this is just an additional non-entry patch :)

Original version is clearly marked so you can rate that one.

Proto472.png

Changes in version 1.0.1

  • tweaked speed change
  • tweaked power consumption
  • tweaked obstacle's spawn counts
  • tweaked movement a little
  • changed density of the fog
  • fixed player's fog awarness
  • added blob shadows

You can find the updated version at my GameJolt page: http://gamejolt.com/games/Proto472/273131