Valphera

LD 39

Encounters is finally gold!

YAY! After 48hours of hard work with a friend we finally managed to finish our game! It's my second Ludum Dare and the first one with so many roles : Game Designer, Level Designer, Game Programmer...

In the end I learned a great deal of stuff (mostly in programmation) and will participate to the next ludum dare for sure!

Good luck if you are still working on your game! You can do it!

You can go play Encounters here : https://ldjam.com/events/ludum-dare/39/encounters

Have fun !Encounters.png

Encounters : Postmortem

POSTMORTEM ENCOUNTERS

Before I begin I'd like to point that we are missing a few votes :) You can go play and rate Encounters here

Now let's start by the basics: this was my second Ludum Dare and my 5th Game Jam (on a period of 1year and a half). My comrade Lucas who was in charge of the visual aspects of the game had done a single jam in the past (not a LD). We had 48hours to create Encounters due to some obligations; we couldn't work on the game on Monday so it had to be done by Sunday. We knew we wanted a 3D game with some humor so once the theme was announced the ideas came out quickly. Some were creative and others a bit less but eventually we found what we were going to do by one hour of brainstorming. We were now ready to begin the development:

:ok_hand:* What went good:*

• A lot of good decisions such as changing the game’s scope to a less complicated game early in the development process. • A positive complicity with Lucas: every decision we made was satisfying for the both of us so we didn’t put useless pressure on each other. •A good schedule: I decided to arrange a window of 5hours in case we encounter some problems in the production in order to have time to fix them, along with 4/5hours of sleep and a 4 short breaks each day.

:thumbsdown:* What went bad:*

•Not enough playtests: in the end, we were so tired that we played the game only the way we wanted it to be played. We didn’t try to break it so we missed some simple problems (ex: a missing collider on the ceiling allowing the player to jump out of the playable area). Such avoidable problems are a bit shaming to be true, and really annoying. •Unrealistic scope for two people and a limited knowledge.

:thinking: Conclusion:

In the end, we are both happy and unhappy of the final product. Happy of the decisions we made and the development process. Unhappy for the avoidable problems that we didn’t notice. Next time we’ll focus more on the finitions. I’ve finished to correct all the bugs and will upload the new version when the jam is done :D

Thanks for reading!

You can play Encounters here and give us your feedbacks!

:giftheart: **Don’t hesitate to drop a link of your game, I’ll play it and rate it if I haven’t already! ** :giftheart:

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Mac and Linux port - Encounters

I finally had time to make a Mac and Linux version of the game!

I updated the links on the Ludum Dare page of my project. :ballotboxwith_check:

https://www.youtube.com/watch?v=uq2rXTjYXqU Have fun :) :video_game:

LD 40

Our entry !

Always wanted to manage a party and try to make the guests happy no matter what their demands are ?

:pointright:There's a party at your house, and you want every guest to be happy. Do their quests but be careful, making your guests happy is gonna bring more and more people to your party. And the more there is, the more fucked up their demands get._

We did this game with a team of 5 in 48hours (we were working that's why we only had time to communicate on it today)

PLAY PARTY AT MY HOUSE HERE

This game is the spiritual sequel to Encounters, the game we did for the LudumDare39. Check it out if you don't want to miss out all the cool references :)

We are verry impatient to hear your feedbacks! Have fun

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