VernalBehemoth

Ludum Dare 46

Play this and you will execute code that has NEVER been executed before!

Regret = leaving no time for testing.

Three of us one weekend and two new guys to game development. Lots of fun but very tiring, see what we made here:

https://ldjam.com/events/ludum-dare/46/tile-rider

We were developing game mechanics until 15 mins before the deadline (i didn't realise we had a whole extra hour for submission!).

Made in Unity with free assets only.

TileRider1.png

ALWAYS way too much scope! LINK me to your over scoped Jam games :)

Go big or go home! Why does this always seem to happen at Game Jams, you think your idea is simple but then you implement it and it turns out to be the equivalent of the next Elder Scrolls game.

Comment with links and I will review your over scoped submissions XD

Although we had a lot of trouble implementing everything we wanted in a way that would be enjoyable to play I am still very pleased with the amount we got done within the Jam. NEXT TIME smaller scope!! That's my take away from this.

https://ldjam.com/events/ludum-dare/46/tile-rider

All of you that produce "polished" games within 72 hours are super heroes and should be given medals, I hope one day to do the same!

Checkout the POST JAM version for GOD MODE (winners only) and the finishing touches that you never get to do within a Jams timeframe: PostJam.png