Vladadamm

Ludum Dare 46

Share games with few ratings

With only 3 days left for rating games, there's still a lot of games that haven't reached 20 ratings yet (though the percentage is lower than previous editions, which is a nice thing). There isn't really a way to see games which needs ratings except the Danger zone which lists those with 18-19 ratings and should get the missing ones easily, and the 'Zero' one which seems pretty unlikely to get the necessary ratings.

So, the idea here is to share some of those 'hidden' games (wether they're yours or not) and help them reach 20.

Here's a few :

Into the Abyss - Explore below the ocean in search of a missing expedition in this narrative submarine game.

Hamorigami - Play as a tree spirit keeping a bonsai alive in this small chill game.

Pyro Peril - A short but good-looking platformer.

Ludum Dare 48

[FR] I'll review some games on stream tonight

:flag_gb: Post name is quite explicit. Stream will be in french so if you don't understand french, you won't get the feedback and stream will lack in interest. I might do one in english some other day though but today should be french only.


:flag_fr: Je vais tester vos jeux en live à 21h30 (UTC +2, ~45 minutes après ce post). L'idée est de vous apporter un retour le plus complet possible pour apporter une critique constructive.

Envoyez moi vos jeux ici : https://forms.gle/cUUv8LNXkkPiBx3p7

Rendez-vous sur Twitch à 21h30.

Ludum Dare 49

Skew Pong (LD49) is now released on Steam ! (+ Post-Mortem)

Skew Pong's Jam Version

During the last Ludum Dare (49, theme : Unstable), I've made Skew Pong, adding instability to the classic Pong gameplay through a 3d game area that would be unstable and turn around on 2 different axis depending of the player's actions as well as the ball's movement. The game was playable either in local multiplayer (gamepads or same keyboard) or solo against AI.

The game was well received and my best result in a LD so far (139th Overall in Jam). With its well-defined small scope, it was also a perfect game to go with for a first try at a commercial release over the course of a few months. So, I decided to continue it after the LD results were out, and started working up towards a release.

The path towards release

I spent 3 months and a half, since late October until now, working on the game on my free time though I couldn't dedicate as much time as I'd have liked to it at some points (uni, exams, part-time job, moving out, organizing global game jam, etc... had quite a lot of stuff happening in my personal life those last few months). I also had to learn and deal with administrative stuff as a commercial release means you need to do the legal stuff like registering a business and all.

One of the first things I did was to rewrite some parts of the game, as code made in jams is often not very clean and not exactly made with upgradability or maintainability in mind due to the time constraints, as well as bugs being quite frequent in jam games. One of those parts I spent the most work on was my Menu&Buttons system to make it modulable & easily extendable (and it got extended quite a lot afterwards to answer the UI needs). I also worked on some new systems for stuff like Settings or Localization, which aren't things you focus on doing properly during a jam but are really important for a full release.

Next was improving the gameplay, adding in more content and improving replayability. I didn't want to touch too much at the base concept nor derive from it, and so chose the path of adding different game modes that would play with different parameters with a lot more fine-tuning than the jam version. The jam version only had a simple Instability setting (ranging from none to extreme) which would allow the board to move more or less. Instead, I separated it in multiple parts, so each axis' instability could be toyed with independently, as well as making more things modifiable like gravity, the camera's perspective (can be 3d or '2d') as well as more classic stuff like paddles' size or ball's speed. This, allows to explore the different possibilities that can be done with the base mechanics and propose different game modes to the player ranging from classic pong to an extreme mode (+ players can also access the parameters and toy with them to play custom modes).

Another important part was improving the game feel, which would go through balancing the game and polishing the game, adding in more juice. Balance is kind of an hard issue, especially when you've got rather unique mechanics to deal with. Fine-tuning the default 'Skew' mode was quite hard, and it took a lot of iterations, ending up with a balance very different from the jam's one (more dynamic/fast-paced, while trying to keep it beginner-friendly). Another side to balance was AI. The jam's AI was simply too good as with Pong being a rather simple game, making an unbeatable AI is very easy (just calculate where the ball will go, go there and done) while doing an AI that feels human and makes errors takes a lot of work. So, I iterated quite a lot on making the AI less reactive/more prone to errors and implemented different AI difficulties.
As for adding more juice to the game, it went through adding more feedback like coloring parts of the wall when a player is pushing the arena around, improving the core gameplay loop and doing a lot of work on the UI & Menus, etc...

After the release / What now ?

First, I'm planning to continue working a bit on Skew Pong in the coming weeks, as there's still a few things I think could be improved and that I want to add. There also might be some issues/bug encountered by the players that I'll have to fix.

After that, I don't know what I'll be working on next yet. I'm planning to take part in LD50 in April of course, and who knows, maybe it will give birth to my 2nd commercial game.

You can check out Skew Pong on Steam

https://www.youtube.com/watch?v=xPdqruL4oyg

Ludum Dare 50

Need more time ? Maybe you should consider delaying Ludum Dare itself

PreviewScreen.png

I didn't really do a game for this LD, but rather a browser extension of public utility. If you feel you don't have enough time left in this LD, you should consider using it to add extra time to the countdowns on the LD website and delay the inevitable deadlines.

https://ldjam.com/events/ludum-dare/50/delay-ludum-dare-browser-extension

Je testes vos jeux en Stream

:flag_gb: Sorry about the post in french, but it's a post concerning a stream that is in French only.

:flag_fr: Je vais lancer un stream pour tester des jeux de la ludum dans ~15 minutes (21h heure française). Vous pouvez envoyer vos jeux via le GForm suivant : https://forms.gle/519orU8hsc3YgAps9

Le stream sera sur ma chaîne twitch : https://www.twitch.tv/vladadamm

[FR] Je teste vos jeux en stream ce soir

:flag_gb: Sorry about the post in french, but as I'm doing a stream in french, it's targeted towards french speaking jammers.


:flag_fr: Je vais lancer un stream pour tester des jeux de la ludum vers 20h30 (heure française, ~45mins après ce post). L'idée est de donner des retours un peu détaillés et constructifs sur vos jeux.

Vous pouvez envoyer vos jeux via le GForm suivant : https://forms.gle/519orU8hsc3YgAps9

Le stream sera sur ma chaîne twitch : https://www.twitch.tv/vladadamm

Ludum Dare 52

[FR] Je teste vos jeux en stream ce soir

:flag_gb: Sorry about the post in french, but as I'm doing a stream in french, it's targeted towards french speaking jammers.


:flag_fr: Je vais lancer un stream pour tester des jeux de la ludum vers 21h15 (heure française, ~20mins après ce post). L'idée est de donner des retours un peu détaillés et constructifs sur vos jeux.

Le stream sera sur ma chaîne twitch : https://www.twitch.tv/vladadamm

Vous pouvez envoyer le lien de vos jeux directement sous ce post ou dans le chat Twitch.

Ludum Dare 53

My interpretation of the theme

Without spoiling much, it's a simple one : Ludum Dare.

Ludum Dare means "to give a game" in latin, and indeed there's a lot of games being given or I could say delivered :wink: at every LD.

So, I chose not to go for a game this LD but to make something meta that'll explore how games are delivered in LD.

Alea Ludum Dare - Play random Ludum Dare games

Delivery is a theme that relates heavily with LD, as Ludum Dare initially means "to give a game" in latin and delivering games has always been at the core of Ludum Dare : We've got jammers delivering games to the website at the end of the jam and then Ludum Dare delivers these games to the community through its website.

The filter algorithms that decide which games are shown to the users like Smart, Classic, Danger, etc... are regularly the subject of discussions within the community as some of them have flaws, can be abused or will favor a select few games leading to a huge discrepancy in number of ratings between entries. It's also a part of the website that hasn't seen any additions or major changes in recent years.

So, for this LD, I decided not to make a game but rather to explore new possibilities as to how the Ludum Dare games are being delivered to the community, and I present to you :

logo.png

Through Alea Ludum Dare, I propose a new way to navigate the website : Alea, or "the game of chance".

Combined to Ludum Dare ("to give a game"), the idea behind this is pretty clear : Offering easy access to random Ludum Dare games.

The entry is split in two parts : 1. A Browser Extension that will enhance the LD Website through a new Alea filter to be shown random games. 2. A Web Page that will simply give you random LD games.

Feel free to try Alea Ludum Dare to discover random Ludum Dare games to test & rate.