voidstar69

LD25

I鈥檓 in too

This is my first attempt at Ludum Dare. My aim is simply to produce something playable.

Language / Platform: C# using Silverlight 5.

IDE: Visual Studio

Libraries: None. I’m hoping to code everything from scratch, although I feel like I might regret this… 聽 馃槈

Music: Probably none

Sound: I’ve never used SFXR before, but I might try it; otherwise I’ll be recording some sound effects.

Art: programmer art in Paint.Net. It won’t be pretty!

I’m very happy to be joining you all in this fantastic event. Good luck everyone!

First version of my game tech

 

Here’s my first screenshot. As you can see, I’ve concentrated on technology instead of art, sound or design… famous last words. 聽馃槈

V1

LD26

My second Ludum Dare

Hi all, this is my second Ludum Dare. This time I hope to get further along towards creating some fun gameplay.

Language / Platform: C# using Silverlight 5.

IDE: Visual Studio 2012

Libraries: I am planning to reuse a simple framework that I created for my first Ludum Dare entry.

Music: Probably none, maybe some freeware music.

Sound: I’ve never used SFXR before, but I might try it; otherwise I’ll be recording some sound effects.

Art: programmer art?

LD27

My 3rd Ludum Dare compo

Hello fellow Ludum Dare developers. For this, my 3rd Ludum Dare, I plan to throw my familiarity and knowledge of C# and Silverlight out of the window!

Instead I will use a brand new tool and language, both of which I am completely unfamiliar with! Sounds like a recipe for certain disaster!

 

Tool: Corona

Language: Lua

Editor: Notepad++

Music: Maybe some freeware music.

Sound: Hopefully I’ll find some time to use SFXR.

Art: once again, the infamous programmer art!

 

Good luck everybody! I hope we get an interesting theme that we all like.

Comments

AdricZero
22. Aug 2013 路 19:36 UTC
How are you going to get a lot of people to play your game if you use Corona? You will be limited to Android only, since iOS users won’t be able to download your app. It’s cool if you are doing it for yourself, I’m just curious if you realize this, since I find one of the most valuable parts of LD is getting feedback from people trying my game.
22. Aug 2013 路 19:41 UTC
Hopefully you can fit in some practice with this new framework before the event begins. It’s not usually smart to try and learn a whole new language over the weekend and expect to finish anything good.

My first Android game is all done

My aim for Ludum Dare 27 was to learn Lua and Corona, and make my first ever Android game.

The resulting game is fairly simple, but after spending all weekend pulling my hair out over Lua,

and the almost-never-works debugging capabilities of Lua Glider IDE (can you say “print debugging”),

I am satisfied to have ended up with any game at all. 聽 :-)

I think this game prototype has a kernel of a good idea and fun gameplay in it. I hope to find the time

to expand upon this prototype, and publish it to the Android app store sometime soon.

Goodnight all – it is nearly midnight here in London.

Good luck to all those working hard during the last 2 hours of Ludum Dare 27. 聽 :-)

 

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18183

 

 

 

Screenshot-on-phone聽 聽 聽聽Title screen

My LD27 Android game is now on Google Play store and Amazon App store

Hi fellow Ludumites,

I finally got around to publishing my Android game “Hedgehog Wars” to the Google Play store and the Amazon App store. So it is easier than ever to try my game out on your Android phone. Just follow the links from my game entry page below, or simply search for “Hedgehog Wars” in the stores.

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18183

Now I really need to get serious about rating lots of other games! That is my mission objective for this weekend. 聽 :-)

 

Title screen聽 聽 聽Screenshot