Progress?
Things happened, I started late, drat. Not a good start for my first Ludum Dare, however do have something to show for the few hours I have thrown in. The game is loosely inspired by The Binding of Isaac though at this stage doesn’t resemble it at all. I’m planning to add a cut scene or a few still images to explain what’s happening, but I haven’t got around to it yet, everything is much nicer with a few cut scenes so that is at high priority.
So far I’ve got a (sort of) menu screen, some basic game mechanics such as player movement, attacks and enemies though those remain very basic. Without further ado, here’s the pile of rubbish I’ve come up with so far.
Controls – WASD to move, Arrows to shoot, you need to defeat a doubling number of enemies(e.g. 1,2,4,8,etc.) to unlock the door.
It’s easy to see that art is not my forte’…Oh well, the art is great for me 
Still much to do, Ciao.