Walt

LD24

Been looking forward

Really excited to participate! I’m not a coder but I totally wanted to give this a shot, so here I am! Even did a little warm up project to see what I can get done in that little time. This is what I ended up with: Entroper on YouTube

Took me quite a bit longer of course, more like double the time :) And it’s not even a complete game. Nevertheless, thrilled to see if I can compress my efforts to the given time.

I’ll probably be relying on Game Maker or Quest3D, Gimp and Blender.

Heck, while I’m at it I’ll also publish the code for that test project as that is made up of most of my libraries anyway. Get it at myDrive.ch, name:Walt, pw: ludumdare.

Day 1 Progress

00:46 over here. Quite happy with today’s progress, who’d have guessed! My approach is an arena-type gene-combining arcade thing, got most functionality in, now for visuals and enemy variations.

Comments

25. Aug 2012 · 20:51 UTC
That looks threeee deeee! Trippy perspective!

Did it!

Wow, what a trip! Can’t describe how proud I am to just have finished this. Although in the back of my head I’m aware of a whole bunch of things that woudl still need tweaking. Nevertheless, now looking forward to what everyone made (20 pages of contributions so far, insane!)

Mine is called Survivalism, feel free to check!

http://walterdruck.wordpress.com/

Postmortem: Survivalism – keep evolving

My game: Survivalism

One night’s sleep after the compo I looked at my game and found that I had neglected a ton of things that I would usually be very picky about – sleep deprivation hooray. A quick postmortem summing up what I learned already:

What worked well:

First off, I finished the thing in time, mainly because I had a clear picture of what my planned features would require and therefore had most of the crucial features working within the first day. By midnight of day one i basically thought I was done :)

Here’s an impression of what it looked like after day one:

 

Also the enemy design worked out quite well, considering everything consists of procedural primitives. As a theme I had picked the microbiological world of cells and bacteria – which I interpreted quite loosely – and got some appealingly odd cellular shapes together farly quickly.

I also think that this take on arena shooters plays quite differently, as I turned it all into a more casual yet potentially more frantic experience. I got comparisons to bomberman and pacman have come up, for whatever that’s worth.

 

What went wrong:

Turns out the Timeline system I had built still invovled quite some effort to get some playtime together. Now I wish I had gone for randomised respawning and rather created a potenially endless game, even if that would have meant to give a lot of control over the pacing away. What I used essentially required me to define every enemy wave quite elaborately and lead me to reuse stuff over and over in order to get to an end.

The color palette I picked is fairly tight but the rigid reuse of all colors made the whole thing far busier and not as readable as I’d like. Items share colors with enemies, Icons are small and tend to move quite fast, all of which creates a bit of a clutter at times.

Player feedback can be misleading. The player’s attack should express the weapon config and its efficiency. Some of the more suicidal enemies tend to explode when crashing into the player which looks remarkably much like killing them. This of course makes it quite difficult for the the players to clearly judge the result of their efforts.

Survivalism Gameplay Video

Conclusion:

I learned a bunch of important lessons already and I will quite probably revise this thing after collecting some more feedback. It might not be my most monumental prject, but that makes polishing it just a bit more even more tempting.

Check the game here

LD25

I’m in

Or so i hope. Not entirely sure I’ll have the time, but I’ll do my best. Had a blast last time, even did a post-comp version of my entry. Which made my realise how much more focused many things could have been approached.

(Get Survivalism with improved GFX, tutorial, score system and gamepad support here!)

Resolutions for this time:

– Keep it simpler

– Consider visuals ealier 😉