Rogue-TS (working title) Day 1 & 2
So this is the first time I’ve ever decided to do one of these things so I’m completely new to how this all works, but hey, all part of the process I guess.
Anyway the RTS I’m making so far I’m calling Rogue-TS because it will contain random-generation as well as permadeath (both commonly found in roguelikes). Basically the idea is that this is a sidescrolling RTS where your base is mobile and is built vertically on a modular basis. It’s a bit hard to see what that might entail by the screenshot below but hopefully by tomorrow there will be enough to content to at least have a play of the game. As with the usual RTS stuff you will build units and harvest resources and whatnot. I’m thinking of adding elements like power distribution of the modules of the overall base, as well as restrictions of what ‘building’ module can go where (eg. a structure that produces attack jets can only be built at a certain height).
Basically what I want to end up happening is crazy, and wacky looking mobile tower bases. So far I have a physics system, (very) early random terrain generation, unit movement (if I spawn 10 of these bases it all works correctly), unit selection, etc. I’m a one man team, and I’m using Flash CC and Flash Develop (for all my actionscript editing needs, its WAY better than Flash’s standard script editor) and I’m hoping to learn a hell of a lot and do some neat brainstorming and prototyping during this challenge!
