Little Changes / Big Results

This was the first ludum dare I participated in and it was a blast! I learned a lot but if I can boil down my experience into one core point for all of you to take with you it would be this:
Go the extra mile!
I spent a lot of time on my game fine tuning and playtesting it and even sent it around a bit to let others try it while I was making it in order to see how the game felt for other people. Their results were similar to my own, but my sample size clearly wasn't big enough. I released my game with four hours to spare because Ludum Dare 39 is the 4th gamejam I've done in a row in the past couple weeks and I just wanted to step away from it all for a bit and catch my breath. But I've already done so much and put in the time and effort so why didn't I go that extra mile?! If I had I might have been able to adapt my game to a lot of common issues and feedback I received. There seem to be two that are the most reoccurring.
A) The batteries despawn too fast.
B) The cursor is hard to see.

I fixed both of these issues in less than a minute and I can only imagine how much more I could have done had I fully utilized my extra hours. It's over for those of us in the competition(atleast for #39) but if you are in the jam and aren't finishing strong, please take my advice and don't stop until the clock ticks 0! Best of luck to everyone!
If you are interested in trying my game it is available here https://ldjam.com/events/ludum-dare/39/dorgus-needs-power
Thank you!



