winniehell

Ludum Dare 46

LDJAM 46 Jingle

I made a jingle based on notes which shape the text "LDJAM 46":

link to video

Ludum Dare 50

LDJAM 50 Devlog: first day

For "Delay the inevitable", we decided to make a space-themed Whack-a-Mole in which earth gets destroyed eventually.

This is the first sketch (notes in German): sketch of a computer game screen describing a Whac-A-Mole grid with space ships next to earth along with the reasoning why earth should be destroyed (reference to The Hitchhiker's Guide to the Galaxy) and some game mechanics (people saved from earth, time survived).

The game project in Godot looked like this after adding placeholder objects: screen in Godot game engine showing placeholders for the game elements

This is how the first sketch of a spaceship looked like: sketch of a space ship for the above mentioned game

And this is how they look like now: screenshot of a game with planet earth, a few spaceships, an UFO with a green slug-like alien, and a street-shaped space nebula in the background

We also have the first content for the intro of the game: screenshot of comic style bridge in a spaceship with four humanoid crew members in front of buttons, switches, and screens. on the main screen, there are three different alien species in blue space suits: one grey/silver with oval head and black eyes without pupils, one with green skin and a nozzle, and one with red skin, a tail on the head and several spikes emerging from the skin

And so far two (unfinished) soundtracks:

  • https://framagit.org/regenbogenmarmelade/ldjam-50/-/blob/eebbe1ff4e1a805ae839b67140c57dd8e794bed9/music/orbital-observations.mp3
  • https://framagit.org/regenbogenmarmelade/ldjam-50/-/blob/eebbe1ff4e1a805ae839b67140c57dd8e794bed9/music/Alternative_Theme.mp3

You can play the current state already on http://regenbogenmarmelade.frama.io/ldjam-50. Here is an impression: https://assets.octodon.social/media_attachments/files/108/066/989/067/749/406/original/80a18bd62b2be5c1.mp4

LDJAM 50 Devlog: second day

first day: https://ldjam.com/events/ludum-dare/50/$276430/ldjam-50-devlog-first-day

We have a main menu now: screenshot of a minimalist main menu with four buttons which say IntergalacticBypass, TrialVersion, MoreIron, and Random

And also a proper intro (with randomly generated alien names): screenshot of Colonel Lee in space with a mug in their hand and text that explains they are enjoying coffee screenshot of spaceship bridge with an alien on screen. below there is a dialog box which says "We are the pm'tk yeu wjjhs." screenshot of spaceship bridge with an alien on screen. below there is a dialog box which says "pm'tk yeu wjjhs: As you know, an intergalactic bypass will be build here."

There is an additional spaceship: screenshot of space with planet earth. in the foreground there are several "spaceships": four UFOs and two yellow school buses.

And also an outro: screenshot of destroyed planet. in the foreground, there is an alien along with a dialog box which says: "dkx'sfv uae wmw: Would you like to answer a few questions regarding your happiness with our product?" At the top there is a text mentioning "4196 evacuated".

There are three different scenarios/levels—each with their own story, graphics, and music. We also plan to make them increasingly more difficult.

You can play the current state already on http://regenbogenmarmelade.frama.io/ldjam-50. Here is an impression of how it looks like: https://assets.octodon.social/media_attachments/files/108/073/135/000/196/718/original/160678567fc71eef.mp4