WittyCognomen

Ludum Dare 46

Let's Do It

I intended to enter the recent Godot Wild Jam #20 on itch.io, but ended up sidetracked in getting used to my toolset and developing a rendering gimmick that may or may not be entirely superfluous: hideous 60 FPS, full-resolution things poking their noses into an otherwise pristinely affine-textured, mipmapless, dithered, vertex-lit, fixed-point computed, aliased masterpiece in glorious 512x240 @ 20 FPS.

gimmick.gif

The use case for this trick may or may not be spooky. It remains to be seen how/if it fits the theme.

I'll maintain a better disciplined pace for this event, keep proper track of time, and try to put out an executable file that by the end of the event hopefully resembles a video game.

Toys: Godot, Blender, Gimp, Vim.

Musical Score: London Philharmonic Orchestra arrangement of John Cage's 4′33″

Voice Acting: Gordon Freeman

Good luck, everyone.

Zap

An idea occurred to me. A deliciously evil idea. I hope I have time to implement it.

But, before that...

I'll have to sort out some bugs.

Bah

No time for evil this time around, I'm afraid. Maybe next time...