Let's Do It
I intended to enter the recent Godot Wild Jam #20 on itch.io, but ended up sidetracked in getting used to my toolset and developing a rendering gimmick that may or may not be entirely superfluous: hideous 60 FPS, full-resolution things poking their noses into an otherwise pristinely affine-textured, mipmapless, dithered, vertex-lit, fixed-point computed, aliased masterpiece in glorious 512x240 @ 20 FPS.

The use case for this trick may or may not be spooky. It remains to be seen how/if it fits the theme.
I'll maintain a better disciplined pace for this event, keep proper track of time, and try to put out an executable file that by the end of the event hopefully resembles a video game.
Toys: Godot, Blender, Gimp, Vim.
Musical Score: London Philharmonic Orchestra arrangement of John Cage's 4′33″
Voice Acting: Gordon Freeman
Good luck, everyone.