Volksdam Post-Mortem

Hey everyone,
Each year I tell myself I should write a post-mortem for my Ludum Dare game, but each year I am too lazy to do it. This year I finally managed to do it for my game 'Volskdam' :D
This Ludum Dare I decided I wanted to make a more simple game. There were a couple reasons for that, one being that I was a bit busy in the week leading up to Ludum Dare, so I wanted to keep the stress to a minimum. Another reason was that the previous two jams I had a lot of plans at the beginning, which of course I did not have time for. In the end I was proud of what I made during those jams, but in the back of my mind I felt they were not what they could have been. Finally, I wanted to practice art, sound design and polish, which I usually dont make enough time for (especially music). Long story short, for this LD I wanted to make something with simpler mechanics to have more time for other things.
When I saw the theme 'delivery' my mind immediately started coming up with all kinds of wild ideas, but I forced myself to keep the gameplay simple. I thought of the idea for a reaction based delivery game pretty quickly, but for a long time I was afraid that the mechanics would be too boring. While I think this was partially true (I would not want to play my game for hours), I think it was completely okay for a gamejam game. People will not play it for much more than 10 minutes anyways. I also did have much more time for other things, such as art and polish. I don't know if anyone noticed them, but I was very happy with the little birds flying by in the background. It is one of those things that I normally would have skipped, but having added them I think they adds a lot to the cosy feel of the game. The music I also spent a lot more time on than usual and, while it is still not a masterpiece, I think it is already better than my previous attempts at music ^_^

Some of the feedback I got had to do with the readability of the arrows as the game sped up, which was a very fair point. Perhaps I should have playtested the game a bit more with the time I had to make the gameplay experience better, instead of adding some other details. Also the increasing pitch of the delivery sound was annoying to some people, as it was stressfull and did not match well with the background music. Now that people mentioned this, I can see where they are coming from, and it is something I will have to keep in mind for my next games. This kind of sound design feedback was very useful, as that is a part of game making that I would like to be better at.
Anyway, I think that is it! In the end I am very proud of the game I made and of being able to reach the goals I set out with. Thank you very much for reading all the way to the end, and thanks a lot to everyone who already played the game and gave me valuable feedback! I really appreciate it :)
If you have not yet played the game, you can find it here: https://ldjam.com/events/ludum-dare/53/volksdam
The current highscore is 1625 by @scum. Come see if you can beat it! ^_^
Kind regards,
Wuppos












