Let's do this!
I'm going to be busy this Saturday but I won't let that stop me!
I'm going to be busy this Saturday but I won't let that stop me!
Made a demo first to see if I like my idea, but I'm in!
I was quite busy this weekend and wasn't sure if I was even going to compete, but I gave it a shot!
https://ldjam.com/events/ludum-dare/38/$19615

Took part in the last LD and ran into an issue with managing the scope of the game, but this time I'm going to go in with that in mind and make what I can! I'll be using: Unity for my engine Blender or MagicaVoxel for models (if I decide to do something with models) Photoshop for textures and/or sprites Audacity, my mic, and my wonderful vocal chords for some sound effects Gl;hf
Wrapping up day 1 and I am pretty sure my scope for the game is bigger than I can accomplish in 48 hours. My game is a little too mechanics and AI heavy as it stands right now. Oh well, lesson learned. We'll see if tomorrow morning I can add some fun mechanics or something to it.
I forgot to make the post this morning when I started, I've been too engrossed in working on my game!
Wow, what a fun weekend. Lots of coffee and code. I think this might be the first game jam game I can sit back and feel like I had a good amount of progress! Especially after not being able to do anything Friday.
I think I am going to continue developing this one in my free time.
Hope everyone had a fun time too!