For years now I have only made any game development during Ludum Dare, so it's a special weekend for me. I missed it last time, I remembered when it had finished =/
But this time I'm prepared since the beginning, and for the first time I finished the Theme Slaughter round!
What I’ll be using:
- Engine: RPG Maker (maybe, for the first time I'll use it to actually make an RPG, I normally use it just for its top-down movement).
- Code editor: Atom.
- Art & Animation: Pixelorama
- Maybe art too: Pencil/scaner/Krita (if I have time)
- Music: Abundant Music
- Sound FX: sfxr
Exactly the same as the last time, but with rustier skills, lol.
As always, I’m aiming for the Compo.
- My favorite theme: Summoning
- My least favorite: Unstable
- But all are terrible :smiley: (I didn't know I could use smileys here)
But regardless of the theme...
My game will have
- Robots. Because I like them.
- Pixel art. Because that's what I can do with the time.
- An ending screen. That will be your reward for finishing it.
- I'm planning to use the theme to create the story, instead of the game mechanics.
Tips for newcomers
A few things I have learned from before, that might be of some help, specially if you are new at this type of jams.
- First make your scope really small, try the minimum that could make a game fun to play.
- Test it with minimum graphics, if you run out of time, those graphics would be enough, really.
- After you made sure its fun, if you still have time, then try to polish it with nice simple graphics, sound effects and music.
- After you have a short little game that is fun and looks good, if you still have time, then make it longer.
- If you are doing the compo and for some reason run out of time, join the Jam. You can use stock graphics and music, so it will end up looking better and you have 24 extra hours to finish it.
Yes, all of this is very basic, but I didn't think about it when I joined Ludum Dare for the first time.
Good luck to everybody and have fun!