Xarina777

Ludum Dare 48

First post - rethinking

At the beginning, I thought about making some deep space game. However, now this will be a water well and bucket simulator. image_well.PNG

hsejam

Second post - prototype

wateremwell/emgif_proto2.gif Next step of making the "Normal water well". Using UnityEngine and some brain cells...

hsejam

Ludum Dare 59

My GameJam preliminary plan helped me a lot!

I am not new on gamejams, so I decided to help out my team jam newcomers with some schedule-like plan. It helped being organised without getting stressed and include all important stages and some backup time. Additionally to that I timed some messages for "drink water" and "get out touch some grass" along with memes to make process less intense and more consistent. Save it and let me know if you find it useful! ^^

UTC +3 Time April 18th - Saturday - Concept - 7:30 - 8:20 PM - Meet on Discord to brainstorm the game's theme - 12 PM - Back to work, conceptualizing the game and finalize gameplay loop - 3 PM - Assigning tasks for evening and Sunday (what features to make, what models to make, what to draw) - 8 PM - Follow-up meeting - see that we understand game on Miro\Figma board - 9 PM - Game has meaningful Win and Lose conditions (or close to that) - 11 PM - Sharing memes and a stories in the background while working

*April 19th - Sunday - Main Day * - 9:30 AM - Morning Discord meeting for those who are awake, planning the day - 12 PM - First BUILD and playtest of the game without graphics - List at least 3 problems or questions about the game - Discuss how these can be solved and corrected - 5 PM - ~~Import 50% of the graphics~~ Is core gameplay OR game level done? - 7 PM - Evening Follow-Up meeting - see what's coming up + Does the game have critical bugs? - 9 PM - Finalizing mechanics and throwing out what's not working. - 11 PM - Second Playtest of the game -- Is it clear how to play this?

April 20th - Monday - Polishing - 10 AM — Strengthening working mechanics via importing sound, animations and VFX - 12 PM — Third Playtest of the game -- All important assets are imported - 3 PM — Don't delay loading the game. Make a Itch.io and Ludum Dare placeholders with last playtest build. - 7 PM — Finish loading anything that got lost during the process. - 9 PM — Update info on Ludum and Itch.io - 12 AM — Finish uploading and checking for critical bugs - 1 AM - 3:00 AM — Reuplod game if needed. Have fun, get excited, and then take a breather. - 4 AM - You are awesome

Thanks for reading! Play our game here https://ldjam.com/events/ludum-dare/59/awesome-work-in-progreess

We made HTML version of the game

With some 3D Godot struggle, I eventually rebuild project with the version that works well on Chrome\Mozilla PC browser Unfortunately we got rid of cool camera DOF blur on background, since it doesn't get support in WebGL. Anyway I hope it will encourage more people to try our Winter Resort adventure.Open Itch.io with a fullscren option to make it work in a HTML. SCREEN 2.jpg

*Try our game here https://777xarina777.itch.io/winterresort * Rate here https://ldjam.com/events/ludum-dare/59/awesome-work-in-progreess

Thank you! We love your comments and support.

Before and after

I find it like a coincidence that I made a 2.5D graphic game again. Low-poly 3D environment with some 2D characters and 2.5D decorations on top. Slowly becoming expert in it and I don’t mind it :D leveldesign_draft.png

leveldesign_topview.png Play and rate our game here https://ldjam.com/events/ludum-dare/59/awesome-work-in-progreess

Who would win?

Five skiers VS Grumpy Grandpa^^ memes_.png Wait... avalance.png Is it... AVALANCHE??

Bet your choice and find out the truth in our game https://ldjam.com/events/ludum-dare/59/awesome-work-in-progreess