So, as i said, i was in on this LudumDare. And even if i had some trouble to figure out what game i wanted to do at first, I got a pretty good idea of where to go from here.
First couple of hours have been rough, had to get back into the engine and JavaScript since i haven’t done lots of it in the past.
So, right now, after ~6 hours, i have most of the proposed mechanics down. Still lacking 1-2 along the way but those won’t be an issue.
After that it’s mostly Art + Sound and a general polishing. And maybe adding some procedural generation.
For now, this is how it looks.

Not looking like much, cause it’s just my mechanics testing dummy level. But i’m content with the stuff i got so far.