Xera

LD27

Unexperienced, but excited

This will be my first Ludum Dare, and I can make a complete game for once. I’ve tried to make games for the last two years and never completed something, but I’ll try (maybe the time limit will make things better, maybe not)

I’ll try to go for the competition, but if I’m too slow (only have 1 1/2 days overall)  I’ll switch to the jam.

Tools I’ll probably use:

Engine: Haxe + OpenFL + Haxepunk, in Flashdevelop
Graphics: Aseprite, if I’m able to do them
Music: LSDJ on my Gameboy, again, if I’m able to do it

I wish everybody good luck and much fun!

Comments

22. Aug 2013 · 17:37 UTC
Good luck yourself! I’ll be looking forward to whatever you make.

Done for day one, basics nearly done

So, after changing my idea after working on my first idea about 4 hours already, I settled to a topdown shooter where you have 10 seconds to complete the level, but every one of your actions (currently shooting and dashing) use up some of your time.

Here is a little Demo of what I got so far:

https://dl.dropboxusercontent.com/u/24645977/index.html

What I’m happy about:

– Implemented the basic gameplay.

– I think the timer looks nice.

– Avoided real art, like the simplistic art style so far.

– All values in the game are fully configurable, wich makes finetuning really easy :)

 

 

What I’m not so happy about:

– Still not sure if the player should pay time dynamically or chose his skills before playing a level and have the time paid beforehands as well. (Got to check how long that would take to implement tomorrow)

– Not sure if I’m able to get it finished during compo-time, but I would be okay with switching to the jam.

 

Things I got to do tomorrow:

– Decide what features are the core gameplay.

– Decide on the time payment method and go with it.

– Make Start, Menu and End screen.

– More levels, I guess.

– Make more interesting player skills and enemies.

– Throw in some music and/or sound effects

Good Luck for the upcoming day(s) everybody, keep having fun, make awesome games!

——————————

Tools:

– Engine: Haxepunk

– Graphics: Aseprite

– Tilemaps: Tiled

– Motivation: Game Music Bundle 5

Worst weekend for LD, switch to jam

Well, turns out I’ve choosen the worst weekend I could have for my first LD.
First of all, I lost about 12 hours because of real life stuff, and I don’t have a solid idea for 10 seconds, too

So that’s why still don’t really know what my game is really about. Wich is unfortunate, but I’ll switch over to the jam to get my game done properly. A little sad about that, but that’s the way it is now. There’s always another Ludum Dare.

A new hope!

So, after not really believing in my initial idea, I now decided to do a simple top down survival shooter. Fortunately, I can keep most of my code as it is. Unfortunately, I only have 4 and a half hours left. But, the scope is now narrowed down, and I know what I want to make, so I have new hope of getting the game done for the compo. Just not get distracted…

Done (surprisingly)

Finally, I’m (pretty much) done with my game. After changing the idea of the game 4 hours before the competition ended, I still got it to work somehow. The game only has 3 levels, and the third one is impossible I think, but I threw those together in the last half hour of the compo, so that was to be expected.

I couldn’t include any sound in my game, not only because I didn’t have the time but also because I couldn’t find a way in HaxePunk to play any sound at all. Got to look into that soon…

Otherwise, I still had great fun making something for my first Ludum Dare, and I’m looking forward to rating all the good stuff you all have come up with.

Have fun rating and good Luck!

– Xera