xRedx22

LD21

I’m in!

This is my first Ludum Dare! Yeah!

YEEAAAAHHHH!

Anyway, I have some simple basecode setup. It just does some basic stuff, like create an OpenGL window, sprites with depth sorting, and sounds.

Language: C++

Libraries: GLEW, SOIL, OpenAL Soft, freeALUT

Tools: GIMP, sfxr, Code::Blocks

 

I hope this goes well!

I finished

Tah-dah.

The game took me quite some time to do, but ended up very short. That’s what happens when you create levels by hand using code. The beginning and ending were a bit last-minute (almost literally), but I worked on little parts of the level throughout today.

I also ran short of time when I was programming the traps, so I had less time to make the levels. Towards the end of it, I realized a way to make it actually somewhat “fun.” Hopefully I’ll do better next time.

But that’s enough of me making excuses, please check it out!