yoyo

LD14

My first time

Will probably use:

  • Flex 3/AS3
  • Box2dAS3 for physics
  • as3ds for data structures
  • musagi, sfxr, audacity for sound
  • gimp, paint.net, inkscape for imagery

Tags: compo

Progress! (-ish)

Spent most of the day pondering the theme, procrastinating, and playing TF2. Finally opened up flex builder and drew a sprite, I guess this is progress.

Game is basically humpty dumpty walking along his wall, having partaken of a beverage or two. The wall advances in front of him, and there’s plenty of doom on it for him to avoid.

Tags: alcohol, compo, eggs, progress

Comments

yoyo
18. Apr 2009 · 09:34 UTC
I guess he does, kind of. Completely unintentional. I’ll be making him more eggy, and giving him a hobo suit if I get time.

Humpty enjoys long walks along the clone forest.

Spent the morning profiling and banging my head against the wall, hence all the timing data on screen. Finally figured out why my game was rapidly losing FPS over time. It was all because I forgot to clear my flex canvas before drawing to it, whatever that does.

I think that about wraps up my tech stuff on the graphics, dodgy 3d in flash and all. Time to add a game, or at least some wall doom.

Play \

Picture should take you to a “playable” version. There’s nothing to do but move left and right (arrow keys) and you might have to click on the screen after you start the game to gain focus (it is a mystery).

Tags: beach, compo, egg, forest

Finally, a little gameplay.

It’s 4.30am here, but the end is in sight so I’ll probably push through until it’s finished. Finally got some gameplay happening; no “goals” or win/lose conditions yet, but it’s something. Basically humpty is now a little under the influence and stumbles along his wall drinking ‘Nog and RadBuzz energy drinks, avoiding obstacles (OF DOOM) (currently the little red placeholder things, later to be egg-beaters and frying pans). The eventual goal will be to get him home to his bed at the end of the wall (OF DOOM) (not yet visually “there”).

The drunker he is the further the wall advances in front of him. “Buzz” doesn’t really do anything yet but will soon affect how in control of humpty you are. McDonald’s should be open in 1.5 hours, breakfast of champions.

Tags: compo

Finally: Humpty Doompty!

Screenshot uploading was failing me there for a while. Anyway here is my entry zipped:

Download

but it’s a flash game so why not just

Play it now!

Warning: My splash screen won’t load and neither will my win/lose screens, hence the missing image thing on the main menu. Cest la vie. Also ran out of time so no instructions or similar help is provided.

Basically left and right arrow move you. Drinking nog extends the end of the wall doom cloud thing away from you, but makes you stagger all over the place. Drinking buzz increases your speed and the responsiveness of your controls. Running into the red egg-beaters (yeah didn’t get time to go over that piece of art) hurts you. You can lose by running into the doom cloud, falling over the side, and losing all your health. To win, get humpty home safely and into bed.

Might post an update tomorrow night fixing the splash screens and any other minor bugs.

Tags: final

Comments

telaviv
20. Apr 2009 · 02:16 UTC
Difficult but fun!
20. Apr 2009 · 02:41 UTC
quick impression is this is quite fun and amusing… i’ll have to give this a try again later when I’m not about to completely collapse…. need sleep.
dertom
20. Apr 2009 · 10:52 UTC
Hahah….very cool!

Quick fixes & scores

Shortly after the compo I fixed up the menu images, flickering graphic bug and added something to track your progress as requested by some people I showed the game to. As most of my comments here have been requesting score tracking. I thought I’d share the updated link with you chaps in case you want another go at finishing it. Usually it just frustrates you with how close you came. I still haven’t finished the game but I have it on good authority that 3 people have.

Get IT here.

Tags: update

LD18

Titles are cool

I’m baaaaack.

Popped my cherry on LD#14, and used it to learn Flash. Was reasonably happy with what I produced but easily spent 90% of my time on technical issues.

I guess I missed 15, 16, and 17. Not entirely sure where that time went.

This time I’ll probably use Unity as I’m quite familiar with it (and generally in love with C#), so I’m declaring my base code. Just a few libraries I’ve written to help with Unity dev and a template project. Doubt it will interest anyone.

The grimy details:

Engine: Unity 3D (probably web, maybe iPhone)

Language: C#

IDE: Visual Studio 2008

2D Graphics: Paint.net

3D Graphics: Will probably avoid, but would like to use Sculptris if the opportunity arises.

Sound: sfxr and Audacity

Base code: LD18Base.rar

LD19

Expression of interest

Finished LD14, started LD18 but didn’t finish, had work on that weekend.

This weekend is looking clear, except maybe a few breaks for Christmas shopping. I’ve been getting into Processing, so I’ll probably try using it this time. It’s super-quick to get things up and running so I find it very motivating. And it’s suitable for my new netbook, serious 3D seems to be out of the question.

Tools may include Paint.net, sfxr, musagi, and anything else I need.

It’s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.

Tags: musagi, paint.net, processing, sfxr

Comments

badlydrawnrod
14. Dec 2010 · 10:18 UTC
Processing is great for this sort of activity. In some ways it’s the framework that I always wished that I’d written but never quite got around to.