yuotta

LD34

Game is shaping it up and I love it!

Hey everyone!

My name is Jeremy and together with my artist friend Trace we are making our first full game together and we couldn’t be more excited. We had wanted to make a game (as we had made some mini games) but then I realized LD34 Jam was in a few days and once we heard the theme we had an idea! We have worked ourselves into the night to get something really cool! Here’s a dev screenshot.

LD34_Screenshot

We have a lot left to finish but I am so happy with how this is turning out! I will make a  video as soon as it’s ready! We are using the Growing theme to make an action platformer/bullet hell!

Good luck to everyone else here! This is so much fun!

Best regards,

Jeremy

 

LD34_Screenshot_2

 

Auxochrome: Postmortem – Please Rip my game to shreds !

Auxo Auxo2

Title: Auxochrome

Description: Time travelling action platformer where you play as a color retriever to collect chromosphores from enemies in land ruled by auxochromes!

Growing Theme: You start of small, can run fast and jump high, but as you eat chromosphores (pixels) you gain color and are able to then scale in size. Once you become as large as the boss, you are as strong as him, however you lose your speed and your jump strength which can make it very difficult to save the land!

This was my first jam and I would like to call it a success!

Things that went well:

  • Art
  • Theme: Growing (We loved the theme idea and came up with an idea relatively quickly)
  • Programming (There was a lot to program in 72 hours and for the most part we got everything implemented that needed to be there)

Things that did not go well:

  • Time management

I didn’t use my time well and rightly so. We only planned to do the jam the day of and even though the theme gave us an idea, we didn’t have much of a direction until we put the boss on the podium (and that was in the 11th hour). So, the reason I say time management is because I realized after I hit submit, that I forgot two super important things.

1. The small enemies were impossible to kill

2. The enemies didn’t scale

Oh and we didn’t have time to fix the broken SpriteFont sooooo we left it in there. But the things we left out and the reason why I am about to ask this quesiton is, the engine was a success the gameplay needs more. So with that said, if you could now:

– RIP MY GAME TO SHREDS 

It would mean a lot to me :) By ripping it to shreds you are helping me for the future version as to what might make the game more fun. Please let me know of gameplay elements I may have missed, story elements I can add or anything else to make it fun!

Things I already know to implement in the full version:

  • More weapons
  • Easier enemy deaths
  • Enemy scaling
  • More story to focus the world (to tie in the greyscale)
  • Everything else that goes with it being a full game (more levels, menus)

I am going to start a devlog on it soon but wanted everyone to play and if you could vote and leave a comment that would be great! We are going to start work on the full version in the new year! Thanks for reading and playing!

PLAY AUXOCHROME HERE!

Auxo3

Tags: auxochrome, postmortem, yuotta

Comments

Monochrome Bears
21. Dec 2015 · 06:38 UTC
Looks interesting. I totally gonna check it.