Zekyon

LD26

Finished!

After thirty hours of work, I can proudly say I finished my game for this Ludum Dare.

I called the game “Nothing is impossible”. Is a platform game where you must control two characters in a split screen, each screen represent the black and the white and this create a constrat between the character and the wall.

The game consist, as I said before, in the control the two characters dodging the boxes and stakes you will find in the way, all this while they run forward.

My intention was do the game very very difficult, but at the same time do a addictive game and I think I finally achieve.

But well, let’s cut the talk. You can find the game here.

Thank for read and play!

ScreenShot1

ScreenShot2

 

Sorry for no add potatoes, serious, i’m very sorry :(

Tags: #26, 2D, difficult, final, finished, game, hard, hardly, ld, LD#26, linux, mac, unity, unity3d, very, Windows

Timelapse Nothing Is Impossible

Hey!, I came here for show you all the process of creation of the game I created for this ludum dare (yeah, my first ludum dare :)! ).

ScreenShot1

(click on the picture)

The name of the game is Nothing Is Impossible and you can vote and play it here.

 

Nothing Is Impossible – Afterthoughts

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Play Here

Well, we are going to start from the beginning. I had high hopes about the theme would be Parallel Worlds so I started to do an idea about a game with this theme in my head.

The day 26 came and the final theme was Minimalism. The first thing I did was curse to the people who had voted that theme. The second thing was start to think how can I innovate and at the same time create a minimalism game, but the ideas weren’t coming to my, and magically I remembered my first idea for the Parallel Worlds theme. This idea consisted in a split-screen with two characters who would interact between they. You would have to get the objects in the ground and go changing of screen for kill enemies who only could be killed by one of the character (ok, this sounded better in my head).

So I made this concept more minimalist. The game would have split-screen and two character running forward, each screen would represent the black or the white and this would create a contrast between the characters and the background.

Then, when I had this in my project of Unity, I added blocks who kill you when you touch him. Although this look like a simple thing but this was one of my hardest challenges in the develop of this game, all because Unity not detected any collider. After two hours and almost come to despair I decided restart my computer, and YEAH! THIS SOLVED THE PROBLEM, FUCK U UNITY!, were my words.

Well, the colliders works good, the characters run forward and when they touch a block they die. And has not spent even one day, this is amazing!.

Is time to level design!

The level design was very frustrating, to each block that I put I needed complete the level until that point, and this isn’t easy, seriously, I wanted to hit something!. It took me a lot of hours.

Ok, the day had not finished and I still had time to do the menus. I made it and finally came the time to sleep after 22 hours of work without rest.

The game was complete and I still had one day more to polish it.

The second day was a relaxing day. I did the music and fix a lot of bugs. I still had more of half day more so I started thinking in what could I add to make the game experience more satisfactory, the first thing I saw was that the graphics were very very simples, I knowed that the theme was minimalism but… I love the pixels and my game had to have pixels!, so I set to worked. I did a wall of bricks and some windows and the game now looked like an ancient castle. The problem of it was that the game was now more hard. But fuck, I really loved how the game looked!, so I add a “button” for choose if you want play with textures or without them.

Finally I publish the game when still missing about five hour to finish the compo.

And this is basically how I did feel while I was develop this game for my first ludum dare.

PD: Sorry for my bad english, I’m not a native

Tags: 2D, after, afterthrough, art, feels, funny, game, hard, hardest, ld, LD#26, pixel, pixelart, through, unity, unity3d

Comments

clad
29. Apr 2013 · 19:21 UTC
Fun game… if I didn’t die every 5s :( (and the sound of the death is to harsh for my little ears…)

Pretty ironic for a game wich name is “nothing impossible” to be impossible x)

LD27

Monkeys vs Crocodiles: Last day, fixing bugs.

Finally is the last day!, after a week of hard work with my partner Rageshow, Monkeys vs Crocodiles is about to be finished, we only have to fix some bugs and give it the final touch.

ld1

Below you will find some pics about the game, and be aware, before the night we will create other post with the link to the game.

ld2 ld3

 

See you soon!

Monkeys vs Crocodiles finished!

Yes! has been a long week but finally we finished the game!. You can play it here.

ld2

The game is about defeat the base of the crocodiles, this looks easy but they will do everything possible for defend it. You must control the monkeys for get the victory and kick out the cocodriles of your place.

The time was our main enemy, but we will discuss this later in another post, where we will comment all the work we had in the game and our impressions about it.

We are waiting for your feedback!

Ah, and sorry for the bad english :/

Demon Infiltration – LD27 Post Mortem

4

Play here

This was my third LD and I can say that has been the best.
Why? because I think I had create a good game in less than 48 hours, but even so, I’m not happy with the fact that I made it using Game Maker. Ok, the use of Game Maker isn’t anything bad, don’t get me wrong, but I was learning java and libgdx since three-four month ago and I wanted to check my knowledge in this LD.

Why I didn’t use libgdx then?, I had not time, this was a weekend very evenful and the priority was create a good game.

Well, here is my Post Mortem:

 

What went good?:

  • Graphics and gameplay since the first day

The gameplay was very easy to program, only a basic platformer with an stealth system, basically if the enemy is looking right and the player is near of his right, he kill the player instantly.
And the graphics palette is of 6-7 colours in total, what made more easy the process of design.

  • I’m learning a lot about GML functions

This was my second time using Game Maker and I was a bit lost. Even so I kept forward and I learned a lot about it

 

What went bad?:

  • Bugs, a lots of bugs

I thought that my game had less quantity of bugs, but no, it had a lot, so I spent all the day of today fixing it.
I think now the game works properly, however, it surely has some bugs waiting to be fixed, so if you find one, please let me know.

  • Few levels

As I say before, I had not enough time for dedicate to the ludum (only the nights) so the levels was reduced in number, only three of six planned in the start.

  • In my opinion, bad theme

Seriously, what kind of theme is 10 seconds? I hate be a hater (excuse the repetition), but was one of the worst themes in the votation, “Death is useful” or “You must leave it behind” would have been a lot better.
10 seconds is nearly to obligate to create a game that hurries you and I hate that type of games :/.
At least have been better than “minimalism” ¬¬

  • My english level is ridiculous

Yes, and because it I commit some typos on the game. I would apologize to all the people who is leaving their eyes on this text. Seriously, sorry.

Thanks for read!

 

Tags: 2D, funny, game, Game Maker, hard, infiltration, LD27, maker, Mortem, platform, platformer, Post, post-mortem, postmortem, screenshot, stealth

Demon Infiltration Gameplay

I made a gameplay video of my entry Demon Infiltration, you can see it here:

 (Click on the picture)

Video quality is low so if you have time I recommend play the game before see it.

The feedback are appreciated

Demon Infiltration Entry

Comments

Makio
28. Aug 2013 · 18:38 UTC
So funny end ! 😀

LD28

Fat the police done!

Yeah guys! after three exhausting days in this hell called ludum dare… Finally we have finished the game!

finished3Click here to play