Zephyr89

LD27

Does anyone want a post-mortem of my game ?

It’s just that my game is too simple for post-mortem. The code isn’t cool and there is nothing awesome in the details of what I’ve done apart from the final product getting a lot of likes.

Link

Comments

01. Sep 2013 · 05:29 UTC
Don’t write it for other people, write it for yourself. It’s good to get your thoughts on (not literally) paper so that you have something to reference for next Ludum Dare.
Zephyr89
01. Sep 2013 · 05:32 UTC
Ok, thanks. Will do.

So psyched only 5 hrs left

By the time I wake up I will finally know my results! It’s been a funny feeling not knowing for this entire time. Anyway good luck to all those actually good entries.

 

Hadean Rampage post-mortem

Firstly, a big apology that this has taken so long. Life seemed to have gotten in the way after the two days at Ludem Dare. Secondly this is a short summary of my game the full length one can be found on my youtube channel later today.(Watch this space).

What went right:

  • Using unity, going with something you know really, really is the best thing you can do to help your chances of “winning”.
  • My level design workflow; this would be a post on itself but by the end of the compo I could make a level in 5 min flat.
  • Trading Extensibility for Simplicity, in the beginning I had one hell of a OOP class diagram with singletons and factory’s to make my mobs and store my data. However in the end they were made into static variables and Instance() commands.
  • Um… …I finished? No really this was my first project that I can put my “This is a game” sticker on. :)
  • Even worse… …I started. You know that guy? The guy who thinks they suck real bad and so don’t ever do anything. That was me

What went wrong:

  • The difficulty. This I think was a major downer to most people. The fact that they didn’t get past level one, it might have caused them to rate fun lower than they might have as well.
  • Innovation. this speaks for itself. 986th isn’t that bad…. Right?
  • How I got 2.07 for humor when my game had no DIALOGUE.
  • Secrets, most people didn’t seem to get that all you needed to do to find a secret was shoot at a wall. If( !Wall.HasBulletHole ){ SecretWallFound(); }
  • My overall 435th rating, A bit disappointing. I was aiming for at least 399th.
  •  I forgot to add blood particles.

Another thing that I forgot is the link

Just Forget It

forget this post ever happened.

LD28

I’m in.

Although I could just resubmit my old entry, but on and easier difficulty setting.

Got an IDEA!

Your friend has made a deal with an elderich abomination. Except the deal is with YOUR soul. After beating all sorts of things, you get your soul back.

And because you have no soul, you blend into the shadows without the creatures of the night discovering you.

Heh, gravity

I mean, who really needs it anyway?

Screen Shot 2013-12-14 at 10.25.06 AM

And why have one direction when you can have many!

WEBPLAYER

End in sight.

I’m so almost there. I can almost touch it. Just got the level design and 2 more creatures to do.

Doing creatures as the level design I can do in a heartbeat thanks to my new tools.

Arbitrary screenshot time!

Screen Shot 2013-12-16 at 12.21.59 AM