Hello
Using:Unity, Blender , Gimp;
ps. does anyone know if using standard assets from unity is fine?
Using:Unity, Blender , Gimp;
ps. does anyone know if using standard assets from unity is fine?
Just finished the first draft of the control system and gun.
Anims are not final.
Unity web-player link: here
WASD to move, Mouse to look , click to shoot.
Basic gameplay is done for my game, it is a survival shooter that only lasts 10 seconds. However you can extend that time shooting the hordes of capsule-cube monsters that arise from the ground.
Click here!!! __[!!! Web-player !!!]__
WASD to move , mouse to look , click to shoot.
Post your score as a comment.
Screenshot coming soon [watch this space].
I have a small feeling that no one can see my entry. It is called “10 seconds in hell”. It takes inperation from ( by which I mean rips-off) old style games like doom, wolf3d and the like.
One last screen shot before i go to sleep, It’s 5 in the morning over here and an hour power-nap can do some real good.
also, my game is in a short but playable state in the 48-h compo. Check it out, it is called “10 seconds in hell”.
On average, how long is a compo game supposed to be? I am currently on the level design phase and have done 3 @ 3 min per level.
Do fonts also have to be made in the designated time slot, it is just that it seems excessive. This is for the compo.
Yes , I have a feeling that I am missing big features because of looking at it too long.
The webplayer link is :
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27354
Did I miss anything on my game as after I finish and go to sleep the contest will be over.
I’ve had enough. It is time to see what tomorrow will bring.
Could one of you very nice and kind linux devs tell me if my game works on your machines. This is for ubuntu 10.10 and up, only as far as I can tell from the Unity site.
Are you allowed to use the standard assets in the compo, as when I asked earlier people said no. I ask again because one of the games on the compo-list has a default skybox (that is 6 sky textures) found in StandardAssets/Skyboxes.
Unity skybox:
Entry:
Link to the entry. To see if I missed anything. They are also using standard water3.
So could someone please answer my question about the rules.
Players of my game all have a problem that “The mouse sensetivity is too high”. I can turn it lower with a single variable change. Can I still do it in the compo rules?
Really need to know , Thanks in advance.
Is it wrong that I only beat my own game, 4 days after making it?
So yes, It is possible. Or is it? Find out for yourself! I’m not telling you!
Now to dig my prefab out of the trash!