Zeroji

Ludum Dare 46

Rebuilding Godot from source !

I just found out that overriding computecost for an AStar2D node is not implemented yet, but the implementation is present in the 3.2 branch of Godot, so I'm rebuilding the engine on another computer while working. Fun times :)

I really hope this doesn't mess up export templates

Week-end progress update..

Here's what I got so far:

Short gif of progress update

Procedural generation of map, AI pathfinding its way through it, and AI combat.. Now I just need to implement the core mechanics of the game! :face_palm:

Main gameplay element is that you have to fill the chests with enough stuff to keep that blob alive