This is a copy-paste of a reply comment to all of the comments under my game, saying thanks to everyone, taking about how I wanted to add more and how I'll remake the game in Godot to learn how to use this new tool.. I also answered a few questions, feel free to skip ahead
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Since I've seen a lot of you're asking question, I'll answer them all now, I'll add more if more questions arise..
First: Sadly no full screen, I could have added it but I didn't have time, sadly
Second: The hotboxes are just rectangles, pygame is really low level so you can only use text or points for checking collisions.. actually there are polygons but they're quite performance heavy.. at least on my pc, so sadly the hotboxes were quite messed up
Three: The 3 cannons that can be climbed weren't a thing I wanted.. I didn't notice them during playtesting.. hoping it isn't a good way to cheat XD.. probably messed up hotboxes together with my movement script and collision system
Four: The last level actually takes count of the time.. both me and a friend of mine were able to complete it and get the good ending.. if you can't do it fast enough then just turn on immortality mode with I, but don't abuse it :)
Fifth: I know, level selecting isn't the best, but it was the fastest way to do it, and I couldn't add a next_level..
And last but not least, thank you all so much, I wanted to join in this jam 'cause it was the iconic 48th edition.. and, even if I hate rage games and hard platformers, I love seeing other people fail them, so I decided to make one and I wanted to give it a.. really weird theme.. happy it turned out well and that I got so much positive feedback.. I'm actually shaking 'cause I thought this wasn't going to go well
Last thing(I promise), I actually had a lot more ideas for the game but I couldn't implement them, more enemies, the ground enemies(called sprouts actually) should have sprouted in particles that would kill you, an enemy that actually moved..
Since there was a lot of positive feedback I might remake the game adding these features and fixing the things that got criticized.. probably in Godot since coding it python was fun.. but stressful, and now I want to learn Godot so it's a great opportunity
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