zinfandel

LD26

Getting there…Grind your shapes!

So this is my first LD, and the theme was a big whack for me. I’m as far from minimalism as can be… So it took me a while to find something I’d like to do but I have and now having a blast with it!

It’s a 1-screen catch & train your geometrical shapes game. Can you be the champ?

Current working mechanics: movement, creature/shape fights, leveling, healing, capturing, tips windows…

I hope somebody will enjoy it, I’m sure having fun making it. Gameplay is not fully in yet but here’s a screenshot of temp art in the meanwhile (you play the white box atm)

 

Screenshot

LD29

Settled on an ice map

Core gameplay worked pretty quickly, but it’s flat and boring. Will have to design an interesting map to play around with

SS1

After several attempts, settled on the layout of the clicky boxes. Had to balance variety of boxes/sizes along with control. Shapes which are too random will just take too long to work with right now.

 

IceMap_Squares

IceMapHex       IceMap

Making a clicky game…

This is starting to flesh out nicely. My goal for this dare is to make something fun, even if it’s not very original, but very simple, flat, short… whatever weaknesses it may have, I want to try to provide a few minute of fun, and let the game be self explanatory.

Finished making icy tiles!

 

 

 

 

 

Whew. That took longer than I thought it should, but I like the result. Now to bring those boxes into the game and try to balance the gameplay, to make it interesting

 

IceMap_Squares2

Game getting more dynamic..

SS2

And I’m getting more tired -_-

Gonna finish the basics and leave balance and bonuses for tomorrow..