Well this was my first Ludum Dare and it was awesome. I didn’t quite complete a finished game but I came really close and I learned a lot. All in all, a better basic strategy would have helped me finish my game, no matter what the final quality would be. So now I have this idea of what to learn and practice before the next Ludum Dare. Here are my thoughts on process/strategy to follow:
1. Setup
– an intro screen
– a how to play screen or text block on your intro, including controls description
– tries counter (if your game style has lives or limited tries) in a HUD
– scoring display in a HUD – depending on your tools, set up the containers where you’ll display some gameplay stats
This should be fast and get you up and running with the basics.
2. Next implement basic game play conditions and update your above scoring.
If you get stuck on a game play mechanism or feature and end up coming close to the deadline, this should be where you cut features and finish with a basic playable game.
3. graphics, music, sound
Once you have the basics in 2, you can add some flavor graphics and sound.
After 3 you can go back and forth between #2 and #3 and the rest is just making your game better and better, but you have a “finished” game at any point in time. At least this is my current theory, I’ll tell you how it works out next time. 
And of course please vote on my game: UFO Invaders Love Steak. Sorry, you can’t save the cows.
