I’m in
Yup… I’m in 
I’ll be using:
- Language: C++
- IDE: Visual Studio 2010
- Library: SFML
- The most important: The Big Coffee Machine
Yup… I’m in 
I’ll be using:
Ok, so this is might be quite over-inflated but due to limited resources and lack with graphics skills heres my idea:
You are a mutated polygon in the world of happy and completely normal polygons. Due to your ugliness and terrible additional angles you are unhappy and you want to kill everybody. The longer you exist the more mutated you become. Main features:
So, this is it… now time to work and make it playable ![]()
So… I’ve finished a game that can’t run on other computer except mine. I have to start learning Unity, because C++ and SFML are… uncertain 
In LD#31 !
Finally found a time to participate again. What a crazy world!
Tools and SDKs:
Cya at the jam 
Nothing better than jumping from overhours to the game jam… After about 6 hours of sleepy regeneration time for action.
So… One Screen. And Slaugher (because I liked that theme).
Something from fruit ninja, something from hotline miami. Something with ludum dare madness. See ya in 41 hours 😉
In fact, the game is playable. The only thing left is a better tutorial at the beginning, music and sounds.
Maybe I’ll add some effects… or maybe powerups?
For now it’s minimalistic, as usually. And dangerously similar to my previous game… oh well, here’s a little sneak peek 😉

About 17 hours overall. Very simple and minimalist game but I simply have no energy and resources for more. Now it’s time to play some 