A lot of things that I wanted to include had to be cut out in order to get my game in on time, but I did finish!
I was getting pretty tired there at the art creation stage, so the theme is pretty weird… You’re a potato, fighting onions and jalapenos 😛 It’s called Life Will Find a Way!

Post Mortem-ish:
Pretty much my biggest mistake was using Pygame. I had used it before for small non-graphics intensive projects and I had found it pretty easy to use, but it seems to be incapable of rendering any sort of non-trivial graphics with usable performance. Just drawing a full-screen background literally cut my performance in half. Next time I’ll probably do it with something like PyOpenGL or pyglet, and hope I can get something halfway decent running. Pygame also made it virtually impossible to package my game as an .exe for windows users given the mess of dlls and includes that it seems to need, so I didn’t even bother, I just went to bed for some much needed sleep.
I also really should have prepared more of a basic framework beforehand, as I wrote literally everything from scratch, and didn’t have time to add important features, like the myriad of enemies that I thought up, or the boss, or any sort of plot or objective at all… but oh well… Overall, it’s not too bad for my first LD entry, and I hope to participate again soon!
If you want to try it out, take a look here.