zzForrest

LD23

I will attempt to be in.

I will try to participate in LD23, this will be my first though and what an occasion, seeing as this is actually a ten year anniversary!

Tools:

Language: Java

IDE: Netbeans

Sound effects: SFXR

 

That is it, happy Ludum Games!

Comments

18. Apr 2012 · 23:01 UTC
Welcome to the competition! It’s a lot of fun, and I think you’ll be amazed at what you can do in just two days.

My Idea

My idea is for it to be a platformer comprised of 4 or more levels, but to have something allowing you to access more in each level.  Waddya think?

Progress is slow.

Man it is going to take a while!  Currently you can fly and jump everywhere, and you glitch through tiles.

LD25

Might.  A couple of comps ago I tried and failed miserably.  But this time, I have confidence!

I’m going to be using C++ (Visual Studio 2010) and SDL as the graphics engine.  I’m going to use SFXR for sounds because I can and also Paint.net for graphics.  I’m going to be using a skeleton gui that I made so that I don’t have to spend 3 hours trying to draw a square.  I’m not sure if I’m going to be able to do it, but I hope to at least send something in.

Best of luck to everybody entering!!!

-zzForrest

Working game engine!

I have a skeleton ready and made.  It has a functional sound, image, animation, etc. engine, so I’m prepped and ready to go.  Working on random sound and animation tests right now, so I hope to be able to finish this time!

Once again my tools are

Visual Studios C++ 2010 for code

SDL, SDL TTF, SDL MIXER, and SDL IMAGE for graphics and sound

Paint.NET for drawing

SFXR/BFXR for sound

Good luck everybody competing!

Getting Ready

I’m setting my alarm clock to 6:00, so if I really need to sleep I wake up early.  I’m going to make an idea and code until I need to sleep, then I’ll work on it some more.  I hadn’t considered snacks and stuff, I’m probably going to do coffee + apple.  The only things I have going on is church and VERY LIKELY going out with family to a restaurant so that’s a problem, but as long as I keep working at it, I’ll be fine.  I’m MOSTLY familiar with the code I’m using, but I’m going to use online tutorials (lazyfoo.net probably) in case I run into problems with SDL and stuff.  I’m betting that the theme is going to be end of the world, so I already have an innovative idea for a game that wouldn’t be very hard to program.  I wish all of my competitors the best of luck in both making a good game, and making a game in the first luck.  See you on the other side!

-zzForrest

Comments

zzForrest
14. Dec 2012 · 21:35 UTC
I derped up. The second to last sentence should say “and making a game in the first place”

Prepared!

I now have a versatile game engine as well as my actual set up.

Since I can’t post pics, Ima describe.  Typical desktop, using peanut butter as a snack (the stickiness keeps you awake), huge ass cup of tea to keep me warm and awake, phone to text friends for help, blanket around me to keep warm, pajamas to feel comfy, and really freaking soft socks that feel gooooood.

BRING IT ON!

And now I have a working ship.  It goes in 8 directions, and controls okay-ly.scrnshot1

Going to sleep

I’ve been working hard and now have both a ship and a (poorly) parallaxing background.  I’m tired so I’m going to go to sleep.  I guess I’ll fix the background later.

Progress

I now have a properly working ship that controls nicely, as well as a good mock-up background that scrolls really well!

scrnshot2

 

scrnshot3

SO MUCH PROGRESS

This is the first ludum dare that I have gotten far in, and I am so confident right now.

scrnshot4

changes since last update:

pause screen added

more enemies

gui added

resources added

ability to collect scrap added

resource bar added

controls improved

(zoom in on screenshot, it’s a little small)

So now I have EVERYTHING in place, and all I need to do is program a better enemy spawning system and add more enemy types!  The graphics are really nice for my standards, because I suck at art.  I’m going to do sound now, with sfxr.

-zzForrest

So close yet so far

Now I have the game almost complete.  All I have to do is touch up the explosion animation, fix some of the AI bugs, add one last enemy, and add an end – game animation, then I’m done!  Also, I kind of have to get an account to post downloads to…  Well that will get fixed in time.

Ughhh

I just had the worst stomach ache of my life so far…  At least my entry is almost complete, although I will have to make an entire website to house the download… it’s doable…

Well…

I feel really good, I managed to get an entry in.  I am going to be SO in next time, although this being my first, I don’t know how often ludum dare comes around.  Could somebody tell me?

Comments

17. Dec 2012 · 17:33 UTC
Correct me if wrong, but I thinkevery four months approximately.
SonnyBone
17. Dec 2012 · 17:35 UTC
Yeah 3 times per year. I did my first one years ago and now I can’t get enough. It’s soooooo much fun and you learn a lot in 48 hours. If you really use each compo as a learning experience and reflect on what went wrong, you will eventually be able to crank out some incredible stuff in 48 hours. It really has helped me to be more efficient with my time.
wccrawford
17. Dec 2012 · 17:38 UTC
Every 4 months. April, August, December.

AGH

I just now learned my game isn’t working, and I have no Idea how to fix it…

LD26

It’s that time again isn’t it

I might be in.  If I can figure out how to use Visual Studios C++, that is.  The problem is that I can’t export.  Because I use SDL, an external graphics engine, when I export a game it will not have the SDL stuff included and I don’t know how to include it.

Comments

02. Apr 2013 · 21:40 UTC
Hi, I also use SDL for my ludumdare games and am able to redistribute them. You need to include the libSDL.dll (and other SDL dlls you are using) in the same directory as your .exe file.

Literal Facepalm

For those who don’t remember me (which is a pretty large demographic) last time my entry failed because it didn’t have all the dependencies and crap.  I learned that you need to track some dependencies so that it would work.  I did this.  And I found that it was missing 2 dependencies (even though it could still run) and these were “ieshims.dll” and “wer.dll”.  After a quick bit of research, I found out that these are Internet Explorer default files that don’t exist in IE8.  Why, SDL, do you need INTERNET EXPLORER?

Also if anybody knows how the hell to export something on Visual Studios 2010, please tell me, nothing I try works.

Comments

zzForrest
04. Apr 2013 · 10:30 UTC
So after fixing it I found out that my problem might be rooted in that my VC++ includes are 64 bit and the SDL components that I used are x86…

LD27

I’m in! A little shakily, though

About a year ago I switched from Java to C++ because I fell under the delusion that it would work better.  For all of it’s trouble, and my disappointing entry a couple dares back that wouldn’t work, I was wrong.  I ended up taking hiatus from programming and now I’m back to Java.  I’ve spent the past few months re-learning it and only today did I learn how to implement sound!  This is going to be interesting.

Anyhow, here are my tools:

Language – Java

IDE – Netbeans ( eclipse doesn’t work on my computer )

Grephics – Paint.NET ( Paint.NET master race )

Sound – SFXR or BFXR, depending on my mood

Good luck to you all, fellow darers – and may the odds ever be in your favor!

Theme excitement!

The final round is around the corner!  It begs the question, what are the people excited for?  Post the theme you are most excited about!

I personally am looking forward to Trust, maybe 10 Seconds, and Shadow sounds cool!

Comments

lulzfish_4
21. Aug 2013 · 23:59 UTC
10 seconds and some others that I already forgot.

Some progress… Done for tonight

So I’ve got a screenshot.

screenshot1

That’s progress.  Not going to reveal my idea quite yet, because it’s still at that stage where people can actually steal ideas.  What I have so far, though, is a stable engine, a framework (most of it, at least), a very clear to-do list, a good idea, and tons of coffee.  I think this ludum dare will turn out well.

I’m putting up for tonight, it’s 11:30 where I am, so I need some sleep.