Ludum Dare 48 April 24–27, 2021

Help out the games that don't have enough ratings yet!

https://ldjam.com/events/ludum-dare/48/games/danger/all

You can also post here if you don't have enough ratings, maybe the people reading this will check it out (I might if there is a WebGL/Linux build)

Comment your Game! Get ranked!

If your Game still needs ratings to get ranked, feel free to link your game in the comments down below. We might check them out tomorrow (No guarantee, This refers mostly to webbuilds).

We encourage others to also try the linked games. After all every game should at least be tested.

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We wish all of you best of luck for the remaining time and are excited for the outcome.

YOU CAN PLAY LUNA IN THE SKY WITH DIAMONDS NOW ON WEB!

WhatsApp Image 2021-04-27 at 11.04.10.jpeg Hello! We've updated our game and made a web version, you can play here: https://zagoiris.itch.io/festa-estranha-com-gente-esquisita

Luna in the Sky with Diamonds (Festa estranha com Gente esquisita) is a dungeon shooter where Luna is in a party having a bad trip. Help her escape this strange dungeon party. Thank you ♥

I Made a Devlog About My Ludum Dare 48 Entry

Hi!

Yesterday I released the devlog which quickly and nicely (subjectively) covers my Ludum Dare 48 Adventure, every view, like, and comment is very much appriciated!

Much love!

https://youtu.be/CNHkEDZiUpc

Some Key Art for my Entry

With just over a day left for ratings, I thought I'd do a quick piece of key art for our game, Hellfall. I loved working on the art from the game, and it was great fun revisiting the style for this piece.

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Hellfall Key Art.png

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I'm seriously proud of the game we put together, and I'm super excited to get the ratings back!

Shameless plug, but if you haven't played it, give Hellfall a go! https://ldjam.com/events/ludum-dare/48/hellfall-1

New Levels!

Finally added some new handpainted levels for you to try to navigate! (The paintings were all done during the jam, it's making them navigatable that took time!)

Play here: https://ldjam.com/events/ludum-dare/48/caverns/new-levels

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Give it a go if you want some art to play through with some chilled jazzy tunes.

And if you still need ratings, drop your link in the comments and we'll take a look!

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Time to start rating some games - Hit me up if you need ratings!

So, i'll probably not hit my needed ratings as I'm way too late to the party. And hey, my game is not really noteworthy and just a stupid "clicker". The Corona Shot was kicking my ass all the way to Sunday and I was happy I at least was able to "finish" something.

However, even if I don't hit the 20 votes, I want to make sure that you guys get yours. So drop me a comment down below and I'd be happy to play your game and write down my thoughts on your game - gonna do that all night!

Have you tried Plumber Ants?

If you haven’t tried digging deeper and deeper with Plumber Ants yet, please give it a try, it’s pretty addictive ;-)

https://ldjam.com/events/ludum-dare/48/plumber-ants

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Play online or download here: https://sekol-42.itch.io/plumber-ants

I don't care about my files anymore

I give my LD48 2D ressources

Bonjour ! A lot of us share our sources and that's cool.

But since mine are so disgusting, I offer you the resources I made during LD48

Now you can do whatever you want with it (even for commercial use). I don't recognise them as my children anymore

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Maybe that the tile-able rock image can be used as a pattern?

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Voilà you can find ressources here : https://github.com/Aune-Gallante/LD48_asset

And they have been used for aerospeleo my solo jam here : https://ldjam.com/events/ludum-dare/48/aero-speleo

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(audio will be uploaded soon)

A la prochaine !

Please help out a friend! Only 2 more ratings needed!

I don't normally post this kind of thing, but for this jam a couple members of our usual team branched out and created games of their own! They were kind of nervous about showing off their game, but they're almost at 20 ratings! So if just a few people could go try out "Prof. Jones' Trench Research Mission" that would be wonderful!

https://ldjam.com/events/ludum-dare/48/prof-jones-trench-research-mission ProfJonesTitle.png

Lil 'Drill is still waiting for you!

Our Tutorial may be missing, but I am sure nobody of you hates a lil challenge?:P

No, seriously, we would be happy if you would try our first Game-Jam entry:

https://ldjam.com/events/ludum-dare/48/lildrill-the-chiseller-of-balls

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Have you gone down into the pit?

If not, give it a go I need 8 more ratings so here's the itch link, tell me what you think :) https://buzzybee05.itch.io/the-pit

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Under Pressure: Post Mortem

Ludum Dare 48 is almost over, so I guess it is time to write a post mortem for my archive :smile: I intended to keep it short, but somehow I couldn't stop writing :sweat_smile:

My submission is a small physics game about building your own submarine, where you have to sustain increasing pressure the deeper you go. Here is how it went:

Theme and Idea

To be honest, at first I wasn't a big fan of the theme because it seemed too broad to me. But in return we got a big variety of games to rate, so I guess now I am happy with the theme. During the initial brainstorm session I came up with a lot of different settings, but as game mechanic I only had the idea to do something with pressure as consequence of depth. So I just went with this idea.

Implementations

Editor: Implementing the editor was programming pure spaghetti code. In turn features like rotating parts would have taken a pretty long time to implement and there is also a game crashing bug in the editor :sweat_smile: But instead of focusing on this stuff I tried to make alerts as meaningful as possible if there is something wrong with the submarine plan. Unfortunately this didn't quite worked out. A lot of players had problems getting started to build a submarine. Probably I should have provided a default submarine and display the errors earlier. However, the first comment the game got during rating was to provide some example builds in the description and I think that really helped a lot!

Physics: The physics is maybe the more interesting part. I used a library called planck.js, its basically a port of box2d for javascript. Building walls is then just creating bodies of the shape of a box and combining neighbors with a distance joint. Struts are also implemented by distance joints. Applying pressure was a bit more involved.

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The green lines in the picture show the forces I applied manually to the body parts to model pressure, which get stronger with higher depth. To apply these forces a flooding algorithm is used to assign a room to each tile that is not a wall (room 1 is the surrounding water). Then on every world step we check the tiles above and below (resp. left and right) of all walls. If one of these tiles is filled with water but the other one is not filled we apply a force.

You may already have noticed in the image above that the force is applied based on the rotation of the wall and not on the global shape of the room. This and probably also some general inaccuracies result in a lot of rotation and force coming from nowhere that a lot of players experienced. During testing these forces didn't seem too strong and I thought they add a bit fun, but in the aftermath I should have probably let the forces pull the walls into the middle of the room (this wouldn't have worked for concave shaped rooms though).

Also, because only the upper and bottom (reps. left and right) neighbors of walls get compared, there isn't any pressure applied to these "diagonal" walls on the right of the image. Indeed, you can try to build this submarine and will see that it moves to the left. This could have been easily fixed, but somehow it was super low priority for me during the jam :sweat_smile:

Damage System: I think the damage system went pretty well. In planck.js you can check under how much stress a distance joint is. The initial idea was to just use that and define some threshold for when a joint should break. After some experimenting I realised that there is a lot of variance in the force that is applied to a joint, so this approach probably would result in unforeseen wall breaks. So the second idea was to break a room once it gets too much squashed (to be exact, when its area falls below 50% of its original area) This would give the player much better feedback. The implementation was then figuring out which wall parts define a room and applying the formular for the area of a general poygon.

Conclusion

This was one of the most fun Ludum Dares I participated in! Implementing the game was a nice challenge and I did enough breaks. There were some problems with the production build though, so I worked until 2:30AM (deadline is 3:00AM here) but I am happy with the result. Of course I would have set some other priorities retrospectively and I think the pressure isn't as central to the game as I wanted it to be. Maybe I will do a post-jam version if I have some time, there was some great feedback in the comments.

Also, as I already mentioned above, the submitted games where so different and a lot were super unique that it was super fun to discover all your games during rating, so thank you all very much for that!

Deep Debt Diving : Crime Deeper

eeee.gif Deep Debt Diving : Crime Deeper Inspired by GTA2 and DopeWars

*Goal: * You have 30 days to collect $50 000 and pay off your debts to the Loan Shark

  • You can steal vehicles and sell them, buy and sell contrabands, or work as a legit garbage man.

  • Own real estate to earn passive money. Build your empire !

Play and rate here

Postjam update!

You will soon be able to build a mob empire in New York City & Jersey just like Tony Sopranos ;)

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Socials : - Instagram - Twitter

Can we get up to 30?

Come on, give me voooootes

https://ldjam.com/events/ludum-dare/48/kaibuturan

Celebrating 111 ratings given and willing to rate MORE

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Hey guys! I'm glad I've finally reached this milestone of playing and rating 100+ games in the course of 19 days, probably due to the excitement of my first game jam! And now there's only 24hrs left, let me know if you guys still need some feedback and consider playing my game too!

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Two questions

Sooooo, we have 20 votes in all but two categories. Will we get a rank in those, or does the actual average count have to be higher than 20 (ours is at 19.5)? If it does, can we edit the project to get rid of the categories that don't have enough ratings without affecting anything else?

Of course both these questions could be rendered moot if we get another rating or two (or three) before the deadline (hint hint). https://ldjam.com/events/ludum-dare/48/vrtigo

once again, you NEED VR with room tracking to play the game.

Honest Dan's LD48 Finale Stream

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The day of LD48 results is near!

Tomorrow, I'll be playing a select handful of games of friends, and then playing games that are in the danger zone (just under 20 votes) in the few hours leading up to the results. We'll be focusing on games that are accessible via web browsers in hope we get through more games.

There is no queue, no submission, though if you are on 17-19 votes and have a web build - feel free to let me know in chat :)

I'll be live tomorrow (Tuesday) 18:00 UK / 13:00 EST. You can find me on twitch on the link below:

https://www.twitch.tv/honestdangames

If the results don't take 4 hours to process, we'll stay live until the results and check out the winning games ♥