Last moment rating
We jammed on weekends between our fulltime job and totally forgot about playing and rating games this jam.. We need 8 more ratings, so please come and play!

https://ldjam.com/events/ludum-dare/48/totally-not-fake-game
We jammed on weekends between our fulltime job and totally forgot about playing and rating games this jam.. We need 8 more ratings, so please come and play!

https://ldjam.com/events/ludum-dare/48/totally-not-fake-game
You can play and rate here: Kinda Deep.

I am now going to sleep, i will see the result tomorrow, i had a lot of fun this jam,i got 30 ratings and its my first ludum dare
Well done everyone! Thanks to everyone who played our game and gave us valuable feedback! Because of you, we have got more ratings than last time, thank you!
If you would like to play our Commodore-inspired game, here's a link!
https://ldjam.com/events/ludum-dare/48/hello-user



Don't forget to check out the Danger category to give others the final ratings they need!
We sadly didn't get to play it (couldn't get it to run on my Linux machine - but others clearly could play it on Windows), but Condemned has some amazing graphics from the screenshots. Hopefully we'll figure out playing it soon :)
I wanted to go trough with it and just finished playing all the games. If anyone wants to give a shot to our game this last bit of time feel free. If you comment and I have time I might play yours as well.
https://ldjam.com/events/ludum-dare/48/billys-gone-again

I just wanted to thank everyone who played my game and all the great feedback! If someone wants to give my game a try this it! https://ldjam.com/events/ludum-dare/48/you-better-save-the-internet

If your game is missing those last couple of ratings, feel free to drop a link to it under this post - I'll try my best to rate them all!
Also, come check out my game MEGADRILL if if you feel like it - I'm also missing like 4 ratings https://ldjam.com/events/ludum-dare/48/megadrill
I found this game yesterday, and it quickly became one of my favourite ones this jam. It currently has 16.5 ratings, so please help it reach 20 before the jam ends!
https://ldjam.com/events/ludum-dare/48/the-depths-of-despair - by @michael-feldman
Eyy, just a bit more than an hour left. Perfect timing for few more recommendations!
https://youtu.be/CUAaepB0mBI
Feel free to use following timecodes to skip to a certain part of the video, or viceversa, find the link to a corresponding game you really liked down below!






Thrilled to see the placement-posts already :D Good Luck~
Have a wonderful week :3
Thought it would be a good idea to repost this, as the jam is ending ☻
Most game jam games don't have things like: options or remappable input. Sometimes they are just using the default settings in the game engine, but most of the time there is nothing. I understand for like webGL to not have resolution settings, but it still sucks for some folks with different keyboards that may not work for every game. That's why in this project we used a demo version of qASIC (my tools that I hope on releasing soon) to compensate for that.

Yes, we have them. In unity. As with every demo, things didn't want to work, but they are fixed now. I've created my own scripts (took like 5 minutes) for swapping between options by pressing on them. This will probably be added to qASIC in the future, but for now I had to do it on my own. Most people will probably just copy the settings from the example scene and call it a day, but I couldn't get them to look good in time.

Small microscopic problem. The options didn't work. I mean they did, but not 100%. You couldn't select the last option. What that means is that: you can't set the native size, or set framerate cap to 240! When we realized that, we've updated the itch page to help users fix this, by using another tool which I will talk about more soon

Also, the specific option system works that you add fe. a slider controller to a slider and fill out the name of the option. Say goodbye to long confusing walls of option scripts.

Our keyboards are different. This is why it's so frustrating when some buttons don't work the same for everyone. In our game you can change the buttons however you want. Well, on the jam version every time you loaded a scene they were being reset, but that's fixed now. We just had to add one component to be called on awake and load our key preferences and that was it. User preferences also get saved, so you don't have to remap them every time you boot up the game. We just had to use the input system in qASIC (that's using the legacy input system, that will change one day) and call GetAxis("Up", "Down") instead of the unity one.

Later we added a remappable console button, since not all people have the back quote button and I wanted to show of some little cheats.

Normally in jams I write my own custom audio manager that uses tags and other things. Luckily as qASICs job is to have "quick basics" there was already one built in. It also could change different parameters and save them. So, all I had to do was to add a component to a slider and assign the parameter name. Just like that, I was done.

In the beginning I mentioned, how our settings were broken and we had to fix them. Instead of having players play the game in 480p, we left a note on how to change that using the console. The in game console is one of the first features ever added to qASIC and it's solid. It's easy to add commands, customize colors and configurations. It also has some built in commands. One of them is changeoption, which was used, before we could update the game.

Excluding accessibility the console was used rather a lot during this jam. We only added one command: noclip, but later for some screenshots we've added: ai, interact, speed, while for testing we used aidebug. Noclip has proven to be one of the most fun commands for players, when they realized there was a console. It was also used for screenshots, fall damage testing and even AI at some point.

I cannot stress how useful these tools are and how quickly you can debug things. People still don't believe me that "a console is useful" or that "it suits a small game". One of the biggest praises we got was that we've added a dev map, where you could explore different testing places, or fly around, or even try to break the game.

I don't think we could have finished our game without qASIC, so if you are interested, please try to use it now and wait for the official demo release, which will hopefully happen soon.

Btw: here's our game, but I think it's already to late for that ☻
Little speed run game with a leaderboard at the end. 
I miserably lost all the data in the previous leaderboard, so its clean right now !
Enjoy!
https://stefgrizzly.itch.io/toxicity
The algorithm was really harsh this year - did anyone else think so?
There are way too many games on the front page with 30+ ratings asking for more. Let's get as many games in the danger zone over the line as possible.

I would like to thank all of you who gave an opinion and dedicated themselves to making someone's day happier, and also to all the streammes, youtubers and friends who helped in some way to make a Ludum happier.
I will mention some people who helped with opinions to evolve in development, thank you very much!

Hi everyone!!
So I've decided to continue the development of Rooted and make a complete game. These last weeks I've been working on refactoring and reworking the entire game. I worked on fixing all the main complaints about the game, and focused on all of the feedback!.
The game is starting to look more complete now and development is on track! If you want to follow the development of my game you can follow me on twitter https://twitter.com/webocs .
I'm aiming to have a new playable demo on steam in about 90 days (as part of the 90 days ship it jam), all feedback is well received!!
Thank you all who played the game and gave me super valuable feedback!! you rock!
PS: Here's a short gif showing how the game has improved, now with menues, intro, a proper tutorial level, improved UI and better art!!

OOOOOOOOOOOOOOOOOOOOOOoooooooooooooooooooooooooooooo

The red color is ugly though
An office boss forgot to put coffee back into the coffee machine. Impossible for its furious employees to work in these conditions. There is only one solution for the boss: to run away.
Promise the next time we will not forget the coffee.
Link : https://ldjam.com/events/ludum-dare/48/escape-the-employees


Mindy awaits you: https://ldjam.com/events/ludum-dare/48/mindys-mind
It's the last minutes of Play+Rate, and you should probably be looking around the Danger Zone, but just in case you're curious, you can check out Planet LD48B.
~~Can we get to 48 ratings in Overall, Fun, Innovation, and Audio? :)~~ nice, we got there!
Thank you for playing, everyone!
My game only takes a couple minutes to play. The game is at around 15 votes, so I would appreciate your help getting that up to 20! Also if you don't have enough ratings please comment on this post!
https://ldjam.com/events/ludum-dare/48/deep-ld
