Ludum Dare 48 April 24–27, 2021

I made a spreadsheet so you don't have to

If you want to know what % you have, you can use the sheet -> copy the sheet, fill in the yellow fields, then make a screenshot.

Leave a like, if it worked ^^

https://docs.google.com/spreadsheets/d/1bQeNvSyW6ioDmN5Zy-m949xPNScf5B_lez1DV9-N4hk/edit?usp=sharing

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Tunnel48

Really? The 34th position in the FUN category? Not bad at all :)

https://geckoo1337.itch.io/tunnel48

See you in the next LD!

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As always it has been a fun time, thanks to the community for the epic game jam! We got our best ratings so far in our LD history and we will seek to do the same in October :sunglasses:

See you guys there!

Jam statistics

..the https://ldstats.info (not mine, but cool) is a very nice tool to check your scores and standings, and does even include the old ludumdare site.

But currently it does not show the LD48 data - has anyone an idea when it will update? :thinking:

Better than last time

This time my ranking was okay for me. I'm happy, the graphics and audio created a good mood and therefore the results in these three categories are quite satisfying. Especially being in the top 15% in graphics is great.

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https://ldjam.com/events/ludum-dare/48/viper-mission-one

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My best results ever

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I've competed more than 10 times in ludum dare (most on the old site, on my old account) but this is the first time I break top 10 in a category AND the first time I hit top 100 in more than one category.

I'm very happy.

Honest Feedback - Games in Development (Monday's on Twitch.tv/HonestDanGames)

Congrats all on taking part in another Ludum Dare! I hope you all feel a sense of achievement for what you've created ♥ One of the things I love about jams is the ideas that come from them. Too many times I've ended up wanting to continue working on the jam game after the Jam has finished! I know if it wasn't for the jam, I'd have not tried to come up with a new game idea.

I stream game dev regularly on Twitch in my spare time. Every other Monday I host Honest Feedback - a stream dedicated to giving feedback to games that are actively being developed. The idea is to give feedback to games that are still in the development process that can feed into the games continued development. It isn't a "live" queue system like LD streams, but instead I select 3-4 games to give feedback on from the queue before each stream. I email the developer before hand too, in hope they can attend the stream as we give feedback.

Got a game you're currently developing that you want feedback on?

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For more information and to submit your game, visit the Submission Form!

Our history of ludum jamming

LDtop100.PNG These are all of our jam entries hitting top100. This time we filled the gap for fun and theme. Congrats to all of the winners, hifives to the participants, and until next time.

See you all on next LD

I am verry happy with the result, it was soo cool. My congratulations for all participants изображениеem2021-05-19/em160940.png

M Sad :(

Could not even get a rank :(

Results Final results Overall: N/Ath (2.5 average from 8 ratings) Fun: N/Ath (2.583 average from 8 ratings) Innovation: N/Ath (2.7 average from 7 ratings) Theme: N/Ath (2.4 average from 7 ratings)

Some thoughts after the jam

This was my first jam, and the first game I ever published. The results are below. Screenshotem20210519/em210401.jpg Tbh at first I was kind of disappointed in the results. I was hoping for at least a top 500 overall ranking, and while 500 was a bit high 1180 was a bit out of my expectations. I was also expecting higher rankings in humour and mood, since humour was an integral part of the game and my impression was that a lot of games either opted out of the humour category or didn't really have humour as a thing in their game. Also, even though there were close to no sound effects in the game I hoped the harsh white lighting and text would create at least a decent mood.

But then again maybe my expectations were a bit too high, especially for my first jam: - Being my first jam, I focused a lot more on functionality than polish, so in the end most of the game functioned as I wanted, but a lot of stuff like sound effects got left out because there was not enough time. - I was extremely inexperienced (6 months of coding, 4 months of Unity), going up against more experienced devs - I was working alone, going up against teams of people (maybe the Compo category would have been better?)

Still, ratings aren't everything, and I think I learnt a lot from this game jam, and I look forward to LD49 which I can hopefully participate in.

We're going all the way!

Thank you to all the people who played and reviewed our game

We can't believe that we managed to win First place in Innovation! We were planning on going fully commercial either way, but this shows us that we might have an amazing game on our hands!

If anyone is interested, we have a steam page up and we would love it if you could wishlist the game. Otherwise, congrats to everyone for completing the game jam and we'll see you all next time!

https://store.steampowered.com/app/1626280/Explory_Story/

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Better than nothing!

I didn't get a rank from my submitted game but it doesn't matter cause it's my first time joining the jam :id:

Speaking of the game, I have uploaded post jam version which you can download from Xelam page on Gamejolt.

Results of my first ludum dare game

This was my first ludum dare, I really enjoyed participating in this event, it was fun and stressful at the same time, I got a new experience. The results for the first ludum dare are not bad, as I expected that the mood would be the best according to estimates. The graphics and innovation i thought would be much better, but overall not bad. Here are my results.Screenshot_210.png

Not dissapointed

I am not dissapointed, i expected way worse, thanks to all of the people who played and rated my game, i apreciate every word said about my game. ld 48 was a blast and it was fun learning Gdevelop. thank you all, big hugs score.PNG

So close to reaching a score of at least 4

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We didn't reach our goal of getting a score of 4 this time, but we had so much fun and are really glad for all the feedback we received for our game depthscraper.

This time we still received the best scores we ever had and a lot of people suggested that we turn the game into a mobile game. Because of this possitive feedback we are going to make this a reality. Iy you're interested in hearing about our mobile game release kindly ​leave your email here 📱.

Insights into Ludum Dare 48 Results

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Good day, everyone!

What is it about

After Ludum Dare 47 I wrote a blog post with some interesting insights into results, calculated genre/platforms distributions, categories correlation and etc. You can take a look at it here: Some insights into Ludum Dare 47 Results

Today, at the day of Ludum Dare 48 results announcement I decided to do the same thing again.

During this jam we had 2818 games which managed to get 20 ratings or more in at least one of categories, out of which we have genre data for 870 games (we use itch.io link if it is available for parsing genres).

Team Size Distribution

@TheGreenWorm made an interesting suggestion of calculating a stat which shows team size distribution across games. Since all compo games have team size of 1, this stat reflects only team size of jam games.

``` Team Size Distribution across all jam entries Team size 1: 799 (41.61%) Team size 2-4: 925 (48.18%) Team size 5-9: 185 (9.64%) Team size 10+: 11 (0.57%)

Team Size Distribution in TOP-50 in jam Team size 1: 12 (24.00%) Team size 2-4: 29 (58.00%) Team size 5-9: 8 (16.00%) Team size 10+: 1 (2.00%)

Team Size Distribution in TOP-100 in jam Team size 1: 30 (30.00%) Team size 2-4: 56 (56.00%) Team size 5-9: 13 (13.00%) Team size 10+: 1 (1.00%)

Team Size Distribution in TOP-500 in jam Team size 1: 169 (33.80%) Team size 2-4: 264 (52.80%) Team size 5-9: 66 (13.20%) Team size 10+: 1 (0.20%) ```

As expected, larger team sizes have a better chance of getting higher grades and most people participate in jam with team size of 2-4 people.

Other stats

All other stats are calculated the same way as in results for Ludum Dare 47 so I'll just post them as raw output. I won't write explanation for them, since it would just repeat the original post, which I recommend taking a look at.

Raw output from script which calculates stats can be seen on pastebin: Ludum Dare 48 Results.

Dataset

Collected dataset is available in csv format on Google Spreadsheets: https://docs.google.com/spreadsheets/d/16DQ13H_mUJcsjXExHRd4hkHRB9r6rUTgE4HVnqYEUsU/edit?usp=sharing

If you would like to have a source code of data collection and stats calculation script - just DM me on twitter

To sum up

Ludum Dare has come a great way from being a small community of game developers to a global, international event which has participants from all across a globe. This a huge success for the whole gamedev industry and I want to thank all of you for being a part of it.

P.S. Just as previously, if this post was interesting and you value time put into that little research please share link to this page with your friends - I’ll appreciate it. In case you feel like even more interesting stats can be derived please write about it in the comments and I’ll do my best to include it in the post.

P.P.S. I would really appreciate someone making a neat vizualization of these stats/graphs. Feel free to contact me or just write about it in comments.

:O omg

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