So right now I am still undecided on a game idea for my submission, though I do have a few options.
Idea 1: you are working for a company called Inevi Inc. and helping them manufacture a new table model. However, you are actually a spy for a rival company and are supposed to sabotage the production of the new table model. If you get found out though, you will be fired.
Pros: it fits the theme really well, in a genius way. You are supposed to "Delay the Inevi table", but by doing that you are also delaying the inevitable in the sense that you will eventually be found out and fired.
Cons: The devil is in the detail, I couldn't think of a good way to implement the sabotaging and getting found out mechanics. They have to balance each other somehow, and the game must still eventually be fun.
Another big problem is that the game will probably be very asset-heavy - I will have to design the player, the table parts, the factory etc.. As someone who is pretty weak at art, the assets probably won't turn out very nice, and I most likely won't be able to finish the game in time. (I am taking part in the Compo)
Possible variations of Idea 1 I am considering: make the game about assembling tables instead, think about it from a delivery point of view (e.g. stopping delivery trucks from delivering the tables, using traffic lights or something)
Idea 2: AI going through maze, must change the walls as the AI moves to stop/delay the AI.
It seems like an interesting idea, but when I play it out in my head it seems to get boring after a while.
Idea 3: Endless runner, where you control an oscillating ball through obstacles. (Can't really describe it very well with words)
This was a game idea I had for a really long time, even before I got into game dev, but I just never really got around to developing it (so I thought of it without having the theme in mind). It feels like it would be a really fun mechanic, and I feel it would make a great jam submission. Only downside is that it may not fit the theme quite well (it will fit the theme, but too generically, in the sense that you are just delaying your own death, I am sure so many other games will have this concept).
Right now I am leaning towards Idea 3, but I want a bit of suggestions from yall before I proceed. At the same time, I probably won't be using Idea 1, so I just want to put it out there in case someone else is struggling with the theme and could use it (maybe a jam team who can actually make all the assets), because it really is a genius idea.