SERIOUS GAME MANUFACTURE IS BACK AT IT AGAIN!

A character concept done by one of our talented 2d artist. GOOOOOOO

A character concept done by one of our talented 2d artist. GOOOOOOO
I am making a city builder set in a world with permanently rising sea levels. 
This is probably not very unique, but I am having fun coding the game.

Day 1 over for me, time for me to get some well-deserved shuteye. I now have 95% of the graphical assets done, and I got the level drawing (mostly) working. I just need to add some bankswitching here so I can see the level's graphics and do a palette swap so the correct palettes are displayed.
nesdev.png
Also, for the first time, I managed to get MUSIC in the game! The track is likely going to be a bit shit, since I'm no composer at all, but it's there since a lot of people wanted it. Either way, I'm done for the night, and see you tomorrow for gameplay. Hopefully my great gameplay idea won't be completely broken, hehehe............
Our tower defence game keeps getting better!
P.S. I think i should change the color of the guns
Our concept is "dodge-enemy" based. You'll have to dodge an enemy that WILL eventually kill you. Every deaths allow you to spend credit to buy obstacle to put on the arena. Those will help you with stay alive longer. But don't get kill quickly 3 times in a row or it game over !

ps : Discord is a really good tool (even if you're in the same room) to share your progress among the team !

Hope you're still doing fine !
altho no snacks i've made progress. i realised i haven't got any snacks so i went to the store and also bought dinner becasue its getting kinda late
also enjoin your meal to the europeans probably

No one:
Absolutely No One:
Unity: Aight, I'll hang

Since the team was ..mostly? asleep at the time of theme release, Im just going by the livestream uptime and say here's a minute clip showing off the progress almost 9 hours into the jam!
https://youtu.be/w56VC1QjEVM
We finally get a glimpse of Lars - the lab person you play as, working tirelessly to delay the inevitable take over of thick creepy vines while trying to save the last of humanity:
https://youtu.be/gqF6SpKs06s
Just look at them jiggle wiggle.
Ive also requested lizard on helmet, per my mockup below, I'm pretty sure the idea will grow on Spacey3D and we will be blessed with a cute blepperson that can sometimes obscure your view while doing tasks 🦎

Check out the progress of this game over at https://www.twitch.tv/honestdangames
Cat in the Bag - character work

As it was expected i spend too much time in blender building cool looking ships instead of focusing on the mechanics. Im now very happy with the four types i have and will finally do important gameplay work.
But i also want sounds and voicelines and shaders and animations and ... you know the problem (most of it will probably be neglected in the end)
Anyway here are the rendered results:
Stout
Blitz
Needle
Stinger
https://www.youtube.com/watch?v=brDosAHk574
The Goblins are having fun with a little slice it seems :'D

Those little dudes know how to reach their goals
Just a screenshot of the event system planned for my game!
I decided to make all the menus and scene transitions a little early, so in case everything goes wrong I'll have a polish game with fewer levels than planned rather than a lot of stuff and unfinished interface. For now I have all basic levels. Still have to work on score and scene randomiser, but right now it's pretty much a complete game!

I had said that I was feeling better than before... well, I guess that was all thank to that fountain drink I got.
The first day is nearly over and I still have no game idea that fits the theme well. And that's rather demotivating to me.
Dos-Bot has got some serious moves.

Wow, did not expect to be making a WWE themed board game but here we are. The delay the inevitable theme made me want to do a push your luck game. I added a betting mechanic and new rules each round and when I tried to come up with a theme that fit the mechanics, well, it was wrestling. I don't even watch wrestling. I'm feeling really good about the game though.
The core gameplay is designed, I need to finish coming up with a few character powers, and then it's on to building a physical prototype and/or a tabletop simulator version for playtesting.